Terraria 1.4.0.5 Source Code

This commit is contained in:
MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
commit 05205f009e
1059 changed files with 563450 additions and 0 deletions

View file

@ -0,0 +1,37 @@
// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Bestiary.SpawnConditionBestiaryOverlayInfoElement
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
namespace Terraria.GameContent.Bestiary
{
public class SpawnConditionBestiaryOverlayInfoElement :
FilterProviderInfoElement,
IBestiaryBackgroundOverlayAndColorProvider
{
private string _overlayImagePath;
private Color? _overlayColor;
public float DisplayPriority { get; set; }
public SpawnConditionBestiaryOverlayInfoElement(
string nameLanguageKey,
int filterIconFrame,
string overlayImagePath = null,
Color? overlayColor = null)
: base(nameLanguageKey, filterIconFrame)
{
this._overlayImagePath = overlayImagePath;
this._overlayColor = overlayColor;
}
public Asset<Texture2D> GetBackgroundOverlayImage() => this._overlayImagePath == null ? (Asset<Texture2D>) null : Main.Assets.Request<Texture2D>(this._overlayImagePath, (AssetRequestMode) 1);
public Color? GetBackgroundOverlayColor() => this._overlayColor;
}
}