Terraria 1.4.0.5 Source Code
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GameContent/Bestiary/SpawnConditionBestiaryInfoElement.cs
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GameContent/Bestiary/SpawnConditionBestiaryInfoElement.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Bestiary.SpawnConditionBestiaryInfoElement
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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namespace Terraria.GameContent.Bestiary
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{
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public class SpawnConditionBestiaryInfoElement :
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FilterProviderInfoElement,
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IBestiaryBackgroundImagePathAndColorProvider
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{
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private string _backgroundImagePath;
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private Color? _backgroundColor;
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public SpawnConditionBestiaryInfoElement(
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string nameLanguageKey,
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int filterIconFrame,
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string backgroundImagePath = null,
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Color? backgroundColor = null)
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: base(nameLanguageKey, filterIconFrame)
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{
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this._backgroundImagePath = backgroundImagePath;
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this._backgroundColor = backgroundColor;
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}
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public Asset<Texture2D> GetBackgroundImage() => this._backgroundImagePath == null ? (Asset<Texture2D>) null : Main.Assets.Request<Texture2D>(this._backgroundImagePath, (AssetRequestMode) 1);
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public Color? GetBackgroundColor() => this._backgroundColor;
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}
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}
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