Terraria 1.4.0.5 Source Code
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172
GameContent/Bestiary/SortingSteps.cs
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172
GameContent/Bestiary/SortingSteps.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Bestiary.SortingSteps
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Terraria.DataStructures;
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using Terraria.ID;
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using Terraria.Localization;
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namespace Terraria.GameContent.Bestiary
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{
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public static class SortingSteps
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{
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public class ByNetId : IBestiarySortStep, IEntrySortStep<BestiaryEntry>, IComparer<BestiaryEntry>
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{
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public bool HiddenFromSortOptions => true;
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public int Compare(BestiaryEntry x, BestiaryEntry y)
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{
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NPCNetIdBestiaryInfoElement bestiaryInfoElement1 = x.Info.FirstOrDefault<IBestiaryInfoElement>((Func<IBestiaryInfoElement, bool>) (element => element is NPCNetIdBestiaryInfoElement)) as NPCNetIdBestiaryInfoElement;
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NPCNetIdBestiaryInfoElement bestiaryInfoElement2 = y.Info.FirstOrDefault<IBestiaryInfoElement>((Func<IBestiaryInfoElement, bool>) (element => element is NPCNetIdBestiaryInfoElement)) as NPCNetIdBestiaryInfoElement;
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if (bestiaryInfoElement1 == null && bestiaryInfoElement2 != null)
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return 1;
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if (bestiaryInfoElement2 == null && bestiaryInfoElement1 != null)
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return -1;
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return bestiaryInfoElement1 == null || bestiaryInfoElement2 == null ? 0 : bestiaryInfoElement1.NetId.CompareTo(bestiaryInfoElement2.NetId);
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}
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public string GetDisplayNameKey() => "BestiaryInfo.Sort_ID";
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}
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public class ByUnlockState :
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IBestiarySortStep,
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IEntrySortStep<BestiaryEntry>,
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IComparer<BestiaryEntry>
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{
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public bool HiddenFromSortOptions => true;
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public int Compare(BestiaryEntry x, BestiaryEntry y)
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{
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BestiaryUICollectionInfo uiCollectionInfo1 = x.UIInfoProvider.GetEntryUICollectionInfo();
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BestiaryUICollectionInfo uiCollectionInfo2 = y.UIInfoProvider.GetEntryUICollectionInfo();
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return y.Icon.GetUnlockState(uiCollectionInfo2).CompareTo(x.Icon.GetUnlockState(uiCollectionInfo1));
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}
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public string GetDisplayNameKey() => "BestiaryInfo.Sort_Unlocks";
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}
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public class ByBestiarySortingId :
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IBestiarySortStep,
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IEntrySortStep<BestiaryEntry>,
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IComparer<BestiaryEntry>
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{
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public bool HiddenFromSortOptions => false;
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public int Compare(BestiaryEntry x, BestiaryEntry y)
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{
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NPCNetIdBestiaryInfoElement bestiaryInfoElement1 = x.Info.FirstOrDefault<IBestiaryInfoElement>((Func<IBestiaryInfoElement, bool>) (element => element is NPCNetIdBestiaryInfoElement)) as NPCNetIdBestiaryInfoElement;
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NPCNetIdBestiaryInfoElement bestiaryInfoElement2 = y.Info.FirstOrDefault<IBestiaryInfoElement>((Func<IBestiaryInfoElement, bool>) (element => element is NPCNetIdBestiaryInfoElement)) as NPCNetIdBestiaryInfoElement;
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if (bestiaryInfoElement1 == null && bestiaryInfoElement2 != null)
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return 1;
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if (bestiaryInfoElement2 == null && bestiaryInfoElement1 != null)
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return -1;
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return bestiaryInfoElement1 == null || bestiaryInfoElement2 == null ? 0 : ContentSamples.NpcBestiarySortingId[bestiaryInfoElement1.NetId].CompareTo(ContentSamples.NpcBestiarySortingId[bestiaryInfoElement2.NetId]);
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}
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public string GetDisplayNameKey() => "BestiaryInfo.Sort_BestiaryID";
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}
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public class ByBestiaryRarity :
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IBestiarySortStep,
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IEntrySortStep<BestiaryEntry>,
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IComparer<BestiaryEntry>
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{
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public bool HiddenFromSortOptions => false;
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public int Compare(BestiaryEntry x, BestiaryEntry y)
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{
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NPCNetIdBestiaryInfoElement bestiaryInfoElement1 = x.Info.FirstOrDefault<IBestiaryInfoElement>((Func<IBestiaryInfoElement, bool>) (element => element is NPCNetIdBestiaryInfoElement)) as NPCNetIdBestiaryInfoElement;
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NPCNetIdBestiaryInfoElement bestiaryInfoElement2 = y.Info.FirstOrDefault<IBestiaryInfoElement>((Func<IBestiaryInfoElement, bool>) (element => element is NPCNetIdBestiaryInfoElement)) as NPCNetIdBestiaryInfoElement;
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if (bestiaryInfoElement1 == null && bestiaryInfoElement2 != null)
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return 1;
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if (bestiaryInfoElement2 == null && bestiaryInfoElement1 != null)
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return -1;
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if (bestiaryInfoElement1 == null || bestiaryInfoElement2 == null)
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return 0;
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int bestiaryRarityStar = ContentSamples.NpcBestiaryRarityStars[bestiaryInfoElement1.NetId];
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return ContentSamples.NpcBestiaryRarityStars[bestiaryInfoElement2.NetId].CompareTo(bestiaryRarityStar);
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}
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public string GetDisplayNameKey() => "BestiaryInfo.Sort_Rarity";
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}
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public class Alphabetical :
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IBestiarySortStep,
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IEntrySortStep<BestiaryEntry>,
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IComparer<BestiaryEntry>
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{
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public bool HiddenFromSortOptions => false;
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public int Compare(BestiaryEntry x, BestiaryEntry y)
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{
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NPCNetIdBestiaryInfoElement bestiaryInfoElement1 = x.Info.FirstOrDefault<IBestiaryInfoElement>((Func<IBestiaryInfoElement, bool>) (element => element is NPCNetIdBestiaryInfoElement)) as NPCNetIdBestiaryInfoElement;
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NPCNetIdBestiaryInfoElement bestiaryInfoElement2 = y.Info.FirstOrDefault<IBestiaryInfoElement>((Func<IBestiaryInfoElement, bool>) (element => element is NPCNetIdBestiaryInfoElement)) as NPCNetIdBestiaryInfoElement;
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if (bestiaryInfoElement1 == null && bestiaryInfoElement2 != null)
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return 1;
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if (bestiaryInfoElement2 == null && bestiaryInfoElement1 != null)
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return -1;
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return bestiaryInfoElement1 == null || bestiaryInfoElement2 == null ? 0 : Language.GetTextValue(ContentSamples.NpcsByNetId[bestiaryInfoElement1.NetId].TypeName).CompareTo(Language.GetTextValue(ContentSamples.NpcsByNetId[bestiaryInfoElement2.NetId].TypeName));
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}
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public string GetDisplayNameKey() => "BestiaryInfo.Sort_Alphabetical";
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}
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public abstract class ByStat :
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IBestiarySortStep,
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IEntrySortStep<BestiaryEntry>,
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IComparer<BestiaryEntry>
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{
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public bool HiddenFromSortOptions => false;
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public int Compare(BestiaryEntry x, BestiaryEntry y)
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{
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NPCStatsReportInfoElement cardX = x.Info.FirstOrDefault<IBestiaryInfoElement>((Func<IBestiaryInfoElement, bool>) (element => this.IsAStatsCardINeed(element, Main.GameMode))) as NPCStatsReportInfoElement;
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NPCStatsReportInfoElement cardY = y.Info.FirstOrDefault<IBestiaryInfoElement>((Func<IBestiaryInfoElement, bool>) (element => this.IsAStatsCardINeed(element, Main.GameMode))) as NPCStatsReportInfoElement;
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if (cardX == null && cardY != null)
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return 1;
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if (cardY == null && cardX != null)
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return -1;
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return cardX == null || cardY == null ? 0 : this.Compare(cardX, cardY);
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}
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public abstract int Compare(NPCStatsReportInfoElement cardX, NPCStatsReportInfoElement cardY);
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public abstract string GetDisplayNameKey();
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private bool IsAStatsCardINeed(IBestiaryInfoElement element, int gameMode) => element is NPCStatsReportInfoElement reportInfoElement && reportInfoElement.GameMode == gameMode;
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}
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public class ByAttack : SortingSteps.ByStat
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{
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public override int Compare(NPCStatsReportInfoElement cardX, NPCStatsReportInfoElement cardY) => cardY.Damage.CompareTo(cardX.Damage);
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public override string GetDisplayNameKey() => "BestiaryInfo.Sort_Attack";
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}
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public class ByDefense : SortingSteps.ByStat
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{
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public override int Compare(NPCStatsReportInfoElement cardX, NPCStatsReportInfoElement cardY) => cardY.Defense.CompareTo(cardX.Defense);
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public override string GetDisplayNameKey() => "BestiaryInfo.Sort_Defense";
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}
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public class ByCoins : SortingSteps.ByStat
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{
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public override int Compare(NPCStatsReportInfoElement cardX, NPCStatsReportInfoElement cardY) => cardY.MonetaryValue.CompareTo(cardX.MonetaryValue);
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public override string GetDisplayNameKey() => "BestiaryInfo.Sort_Coins";
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}
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public class ByHP : SortingSteps.ByStat
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{
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public override int Compare(NPCStatsReportInfoElement cardX, NPCStatsReportInfoElement cardY) => cardY.LifeMax.CompareTo(cardX.LifeMax);
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public override string GetDisplayNameKey() => "BestiaryInfo.Sort_HitPoints";
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}
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}
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}
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