Terraria 1.4.0.5 Source Code
This commit is contained in:
commit
05205f009e
1059 changed files with 563450 additions and 0 deletions
|
@ -0,0 +1,65 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: Terraria.GameContent.Bestiary.SalamanderShellyDadUICollectionInfoProvider
|
||||
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
|
||||
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
|
||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
||||
|
||||
using Terraria.ID;
|
||||
using Terraria.UI;
|
||||
|
||||
namespace Terraria.GameContent.Bestiary
|
||||
{
|
||||
public class SalamanderShellyDadUICollectionInfoProvider : IBestiaryUICollectionInfoProvider
|
||||
{
|
||||
private string _persistentIdentifierToCheck;
|
||||
|
||||
public SalamanderShellyDadUICollectionInfoProvider(string persistentId) => this._persistentIdentifierToCheck = persistentId;
|
||||
|
||||
public BestiaryUICollectionInfo GetEntryUICollectionInfo()
|
||||
{
|
||||
BestiaryEntryUnlockState unlockstatus = CommonEnemyUICollectionInfoProvider.GetUnlockStateByKillCount(Main.BestiaryTracker.Kills.GetKillCount(this._persistentIdentifierToCheck), false);
|
||||
if (!this.IsIncludedInCurrentWorld())
|
||||
unlockstatus = this.GetLowestAvailableUnlockStateFromEntriesThatAreInWorld(unlockstatus);
|
||||
return new BestiaryUICollectionInfo()
|
||||
{
|
||||
UnlockState = unlockstatus
|
||||
};
|
||||
}
|
||||
|
||||
private BestiaryEntryUnlockState GetLowestAvailableUnlockStateFromEntriesThatAreInWorld(
|
||||
BestiaryEntryUnlockState unlockstatus)
|
||||
{
|
||||
BestiaryEntryUnlockState entryUnlockState = BestiaryEntryUnlockState.CanShowDropsWithDropRates_4;
|
||||
int[,] cavernMonsterType = NPC.cavernMonsterType;
|
||||
for (int index1 = 0; index1 < cavernMonsterType.GetLength(0); ++index1)
|
||||
{
|
||||
for (int index2 = 0; index2 < cavernMonsterType.GetLength(1); ++index2)
|
||||
{
|
||||
string creditIdsByNpcNetId = ContentSamples.NpcBestiaryCreditIdsByNpcNetIds[cavernMonsterType[index1, index2]];
|
||||
BestiaryEntryUnlockState stateByKillCount = CommonEnemyUICollectionInfoProvider.GetUnlockStateByKillCount(Main.BestiaryTracker.Kills.GetKillCount(creditIdsByNpcNetId), false);
|
||||
if (entryUnlockState > stateByKillCount)
|
||||
entryUnlockState = stateByKillCount;
|
||||
}
|
||||
}
|
||||
unlockstatus = entryUnlockState;
|
||||
return unlockstatus;
|
||||
}
|
||||
|
||||
private bool IsIncludedInCurrentWorld()
|
||||
{
|
||||
int idsByPersistentId = ContentSamples.NpcNetIdsByPersistentIds[this._persistentIdentifierToCheck];
|
||||
int[,] cavernMonsterType = NPC.cavernMonsterType;
|
||||
for (int index1 = 0; index1 < cavernMonsterType.GetLength(0); ++index1)
|
||||
{
|
||||
for (int index2 = 0; index2 < cavernMonsterType.GetLength(1); ++index2)
|
||||
{
|
||||
if (ContentSamples.NpcBestiaryCreditIdsByNpcNetIds[cavernMonsterType[index1, index2]] == this._persistentIdentifierToCheck)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public UIElement ProvideUIElement(BestiaryUICollectionInfo info) => (UIElement) null;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue