Terraria 1.4.0.5 Source Code
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121
GameContent/Bestiary/NPCWasNearPlayerTracker.cs
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121
GameContent/Bestiary/NPCWasNearPlayerTracker.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Bestiary.NPCWasNearPlayerTracker
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.IO;
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using Terraria.GameContent.NetModules;
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using Terraria.ID;
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using Terraria.Net;
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namespace Terraria.GameContent.Bestiary
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{
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public class NPCWasNearPlayerTracker : IPersistentPerWorldContent, IOnPlayerJoining
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{
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private HashSet<string> _wasNearPlayer;
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private List<Rectangle> _playerHitboxesForBestiary;
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private List<int> _wasSeenNearPlayerByNetId;
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public void PrepareSamplesBasedOptimizations()
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{
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}
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public NPCWasNearPlayerTracker()
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{
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this._wasNearPlayer = new HashSet<string>();
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this._playerHitboxesForBestiary = new List<Rectangle>();
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this._wasSeenNearPlayerByNetId = new List<int>();
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}
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public void RegisterWasNearby(NPC npc)
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{
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string bestiaryCreditId = npc.GetBestiaryCreditId();
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bool flag = !this._wasNearPlayer.Contains(bestiaryCreditId);
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this._wasNearPlayer.Add(bestiaryCreditId);
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if (!(Main.netMode == 2 & flag))
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return;
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NetManager.Instance.Broadcast(NetBestiaryModule.SerializeSight(npc.netID));
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}
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public void SetWasSeenDirectly(string persistentId) => this._wasNearPlayer.Add(persistentId);
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public bool GetWasNearbyBefore(NPC npc) => this.GetWasNearbyBefore(npc.GetBestiaryCreditId());
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public bool GetWasNearbyBefore(string persistentIdentifier) => this._wasNearPlayer.Contains(persistentIdentifier);
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public void Save(BinaryWriter writer)
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{
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lock (this._wasNearPlayer)
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{
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writer.Write(this._wasNearPlayer.Count);
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foreach (string str in this._wasNearPlayer)
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writer.Write(str);
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}
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}
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public void Load(BinaryReader reader, int gameVersionSaveWasMadeOn)
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{
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int num = reader.ReadInt32();
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for (int index = 0; index < num; ++index)
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this._wasNearPlayer.Add(reader.ReadString());
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}
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public void ValidateWorld(BinaryReader reader, int gameVersionSaveWasMadeOn)
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{
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int num = reader.ReadInt32();
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for (int index = 0; index < num; ++index)
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reader.ReadString();
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}
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public void Reset()
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{
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this._wasNearPlayer.Clear();
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this._playerHitboxesForBestiary.Clear();
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this._wasSeenNearPlayerByNetId.Clear();
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}
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public void ScanWorldForFinds()
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{
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this._playerHitboxesForBestiary.Clear();
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for (int index = 0; index < (int) byte.MaxValue; ++index)
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{
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Player player = Main.player[index];
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if (player.active)
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{
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Rectangle hitbox = player.Hitbox;
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hitbox.Inflate(300, 200);
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this._playerHitboxesForBestiary.Add(hitbox);
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}
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}
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for (int index1 = 0; index1 < 200; ++index1)
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{
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NPC npc = Main.npc[index1];
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if (npc.active && npc.CountsAsACritter && !this._wasSeenNearPlayerByNetId.Contains(npc.netID))
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{
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Rectangle hitbox = npc.Hitbox;
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for (int index2 = 0; index2 < this._playerHitboxesForBestiary.Count; ++index2)
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{
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Rectangle rectangle = this._playerHitboxesForBestiary[index2];
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if (hitbox.Intersects(rectangle))
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{
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this._wasSeenNearPlayerByNetId.Add(npc.netID);
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this.RegisterWasNearby(npc);
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}
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}
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}
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}
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}
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public void OnPlayerJoining(int playerIndex)
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{
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foreach (string key in this._wasNearPlayer)
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{
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int idsByPersistentId = ContentSamples.NpcNetIdsByPersistentIds[key];
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NetManager.Instance.SendToClient(NetBestiaryModule.SerializeSight(idsByPersistentId), playerIndex);
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}
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}
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}
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}
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