Terraria 1.4.0.5 Source Code
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GameContent/Bestiary/NPCWasChatWithTracker.cs
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73
GameContent/Bestiary/NPCWasChatWithTracker.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Bestiary.NPCWasChatWithTracker
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System.Collections.Generic;
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using System.IO;
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using Terraria.GameContent.NetModules;
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using Terraria.ID;
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using Terraria.Net;
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namespace Terraria.GameContent.Bestiary
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{
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public class NPCWasChatWithTracker : IPersistentPerWorldContent, IOnPlayerJoining
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{
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private HashSet<string> _chattedWithPlayer;
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public NPCWasChatWithTracker() => this._chattedWithPlayer = new HashSet<string>();
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public void RegisterChatStartWith(NPC npc)
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{
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string bestiaryCreditId = npc.GetBestiaryCreditId();
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bool flag = !this._chattedWithPlayer.Contains(bestiaryCreditId);
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this._chattedWithPlayer.Add(bestiaryCreditId);
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if (!(Main.netMode == 2 & flag))
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return;
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NetManager.Instance.Broadcast(NetBestiaryModule.SerializeChat(npc.netID));
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}
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public void SetWasChatWithDirectly(string persistentId) => this._chattedWithPlayer.Add(persistentId);
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public bool GetWasChatWith(NPC npc) => this._chattedWithPlayer.Contains(npc.GetBestiaryCreditId());
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public bool GetWasChatWith(string persistentId) => this._chattedWithPlayer.Contains(persistentId);
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public void Save(BinaryWriter writer)
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{
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lock (this._chattedWithPlayer)
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{
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writer.Write(this._chattedWithPlayer.Count);
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foreach (string str in this._chattedWithPlayer)
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writer.Write(str);
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}
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}
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public void Load(BinaryReader reader, int gameVersionSaveWasMadeOn)
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{
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int num = reader.ReadInt32();
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for (int index = 0; index < num; ++index)
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this._chattedWithPlayer.Add(reader.ReadString());
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}
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public void ValidateWorld(BinaryReader reader, int gameVersionSaveWasMadeOn)
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{
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int num = reader.ReadInt32();
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for (int index = 0; index < num; ++index)
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reader.ReadString();
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}
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public void Reset() => this._chattedWithPlayer.Clear();
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public void OnPlayerJoining(int playerIndex)
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{
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foreach (string key in this._chattedWithPlayer)
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{
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int npcNetId;
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if (ContentSamples.NpcNetIdsByPersistentIds.TryGetValue(key, out npcNetId))
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NetManager.Instance.SendToClient(NetBestiaryModule.SerializeChat(npcNetId), playerIndex);
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}
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}
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}
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}
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