Terraria 1.4.0.5 Source Code
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GameContent/Bestiary/NPCKillsTracker.cs
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86
GameContent/Bestiary/NPCKillsTracker.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Bestiary.NPCKillsTracker
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System.Collections.Generic;
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using System.IO;
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using Terraria.GameContent.NetModules;
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using Terraria.ID;
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using Terraria.Net;
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namespace Terraria.GameContent.Bestiary
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{
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public class NPCKillsTracker : IPersistentPerWorldContent, IOnPlayerJoining
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{
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public const int POSITIVE_KILL_COUNT_CAP = 9999;
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private Dictionary<string, int> _killCountsByNpcId;
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public NPCKillsTracker() => this._killCountsByNpcId = new Dictionary<string, int>();
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public void RegisterKill(NPC npc)
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{
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string bestiaryCreditId = npc.GetBestiaryCreditId();
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int num;
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this._killCountsByNpcId.TryGetValue(bestiaryCreditId, out num);
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int killcount = num + 1;
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this._killCountsByNpcId[bestiaryCreditId] = Utils.Clamp<int>(killcount, 0, 9999);
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if (Main.netMode != 2)
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return;
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NetManager.Instance.Broadcast(NetBestiaryModule.SerializeKillCount(npc.netID, killcount));
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}
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public int GetKillCount(NPC npc) => this.GetKillCount(npc.GetBestiaryCreditId());
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public void SetKillCountDirectly(string persistentId, int killCount) => this._killCountsByNpcId[persistentId] = Utils.Clamp<int>(killCount, 0, 9999);
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public int GetKillCount(string persistentId)
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{
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int num;
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this._killCountsByNpcId.TryGetValue(persistentId, out num);
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return num;
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}
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public void Save(BinaryWriter writer)
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{
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lock (this._killCountsByNpcId)
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{
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writer.Write(this._killCountsByNpcId.Count);
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foreach (KeyValuePair<string, int> keyValuePair in this._killCountsByNpcId)
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{
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writer.Write(keyValuePair.Key);
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writer.Write(keyValuePair.Value);
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}
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}
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}
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public void Load(BinaryReader reader, int gameVersionSaveWasMadeOn)
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{
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int num = reader.ReadInt32();
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for (int index = 0; index < num; ++index)
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this._killCountsByNpcId[reader.ReadString()] = reader.ReadInt32();
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}
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public void ValidateWorld(BinaryReader reader, int gameVersionSaveWasMadeOn)
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{
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int num = reader.ReadInt32();
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for (int index = 0; index < num; ++index)
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{
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reader.ReadString();
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reader.ReadInt32();
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}
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}
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public void Reset() => this._killCountsByNpcId.Clear();
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public void OnPlayerJoining(int playerIndex)
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{
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foreach (KeyValuePair<string, int> keyValuePair in this._killCountsByNpcId)
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{
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int idsByPersistentId = ContentSamples.NpcNetIdsByPersistentIds[keyValuePair.Key];
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NetManager.Instance.SendToClient(NetBestiaryModule.SerializeKillCount(idsByPersistentId, keyValuePair.Value), playerIndex);
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}
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}
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}
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}
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