Terraria 1.4.0.5 Source Code
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GameContent/Bestiary/FlavorTextBestiaryInfoElement.cs
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GameContent/Bestiary/FlavorTextBestiaryInfoElement.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Bestiary.FlavorTextBestiaryInfoElement
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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using System;
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using Terraria.GameContent.UI.Elements;
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using Terraria.Localization;
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using Terraria.UI;
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namespace Terraria.GameContent.Bestiary
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{
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public class FlavorTextBestiaryInfoElement : IBestiaryInfoElement
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{
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private string _key;
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public FlavorTextBestiaryInfoElement(string languageKey) => this._key = languageKey;
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public UIElement ProvideUIElement(BestiaryUICollectionInfo info)
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{
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if (info.UnlockState < BestiaryEntryUnlockState.CanShowStats_2)
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return (UIElement) null;
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UIPanel uiPanel = new UIPanel(Main.Assets.Request<Texture2D>("Images/UI/Bestiary/Stat_Panel", (AssetRequestMode) 1), (Asset<Texture2D>) null, customBarSize: 7);
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uiPanel.Width = new StyleDimension(-11f, 1f);
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uiPanel.Height = new StyleDimension(109f, 0.0f);
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uiPanel.BackgroundColor = new Color(43, 56, 101);
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uiPanel.BorderColor = Color.Transparent;
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uiPanel.Left = new StyleDimension(3f, 0.0f);
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uiPanel.PaddingLeft = 4f;
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uiPanel.PaddingRight = 4f;
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UIText uiText = new UIText(Language.GetText(this._key), 0.8f);
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uiText.HAlign = 0.0f;
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uiText.VAlign = 0.0f;
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uiText.Width = StyleDimension.FromPixelsAndPercent(0.0f, 1f);
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uiText.Height = StyleDimension.FromPixelsAndPercent(0.0f, 1f);
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uiText.IsWrapped = true;
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UIText text = uiText;
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FlavorTextBestiaryInfoElement.AddDynamicResize((UIElement) uiPanel, text);
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uiPanel.Append((UIElement) text);
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return (UIElement) uiPanel;
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}
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private static void AddDynamicResize(UIElement container, UIText text) => text.OnInternalTextChange += (Action) (() => container.Height = new StyleDimension(text.MinHeight.Pixels, 0.0f));
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}
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}
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