Terraria 1.4.0.5 Source Code
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GameContent/Bestiary/Filters.cs
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147
GameContent/Bestiary/Filters.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Bestiary.Filters
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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using System;
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using Terraria.DataStructures;
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using Terraria.GameContent.UI.Elements;
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using Terraria.UI;
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namespace Terraria.GameContent.Bestiary
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{
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public static class Filters
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{
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public class BySearch :
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IBestiaryEntryFilter,
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IEntryFilter<BestiaryEntry>,
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ISearchFilter<BestiaryEntry>
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{
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private string _search;
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public bool? ForcedDisplay => new bool?(true);
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public bool FitsFilter(BestiaryEntry entry)
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{
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if (this._search == null)
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return true;
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BestiaryUICollectionInfo uiCollectionInfo = entry.UIInfoProvider.GetEntryUICollectionInfo();
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for (int index = 0; index < entry.Info.Count; ++index)
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{
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if (entry.Info[index] is IProvideSearchFilterString searchFilterString1)
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{
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string searchString = searchFilterString1.GetSearchString(ref uiCollectionInfo);
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if (searchString != null && searchString.ToLower().IndexOf(this._search, StringComparison.OrdinalIgnoreCase) != -1)
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return true;
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}
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}
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return false;
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}
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public string GetDisplayNameKey() => "BestiaryInfo.IfSearched";
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public UIElement GetImage()
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{
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Asset<Texture2D> asset = Main.Assets.Request<Texture2D>("Images/UI/Bestiary/Icon_Rank_Light", (AssetRequestMode) 1);
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UIImageFramed uiImageFramed = new UIImageFramed(asset, asset.Frame());
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uiImageFramed.HAlign = 0.5f;
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uiImageFramed.VAlign = 0.5f;
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return (UIElement) uiImageFramed;
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}
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public void SetSearch(string searchText) => this._search = searchText;
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}
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public class ByUnlockState : IBestiaryEntryFilter, IEntryFilter<BestiaryEntry>
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{
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public bool? ForcedDisplay => new bool?(true);
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public bool FitsFilter(BestiaryEntry entry)
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{
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BestiaryUICollectionInfo uiCollectionInfo = entry.UIInfoProvider.GetEntryUICollectionInfo();
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return entry.Icon.GetUnlockState(uiCollectionInfo);
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}
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public string GetDisplayNameKey() => "BestiaryInfo.IfUnlocked";
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public UIElement GetImage()
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{
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Asset<Texture2D> asset = Main.Assets.Request<Texture2D>("Images/UI/Bestiary/Icon_Tags_Shadow", (AssetRequestMode) 1);
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UIImageFramed uiImageFramed = new UIImageFramed(asset, asset.Frame(16, 5, 14, 3));
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uiImageFramed.HAlign = 0.5f;
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uiImageFramed.VAlign = 0.5f;
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return (UIElement) uiImageFramed;
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}
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}
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public class ByRareCreature : IBestiaryEntryFilter, IEntryFilter<BestiaryEntry>
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{
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public bool? ForcedDisplay => new bool?();
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public bool FitsFilter(BestiaryEntry entry)
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{
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for (int index = 0; index < entry.Info.Count; ++index)
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{
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if (entry.Info[index] is RareSpawnBestiaryInfoElement)
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return true;
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}
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return false;
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}
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public string GetDisplayNameKey() => "BestiaryInfo.IsRare";
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public UIElement GetImage()
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{
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Asset<Texture2D> asset = Main.Assets.Request<Texture2D>("Images/UI/Bestiary/Icon_Rank_Light", (AssetRequestMode) 1);
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UIImageFramed uiImageFramed = new UIImageFramed(asset, asset.Frame());
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uiImageFramed.HAlign = 0.5f;
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uiImageFramed.VAlign = 0.5f;
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return (UIElement) uiImageFramed;
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}
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}
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public class ByBoss : IBestiaryEntryFilter, IEntryFilter<BestiaryEntry>
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{
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public bool? ForcedDisplay => new bool?();
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public bool FitsFilter(BestiaryEntry entry)
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{
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for (int index = 0; index < entry.Info.Count; ++index)
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{
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if (entry.Info[index] is BossBestiaryInfoElement)
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return true;
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}
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return false;
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}
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public string GetDisplayNameKey() => "BestiaryInfo.IsBoss";
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public UIElement GetImage()
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{
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Asset<Texture2D> asset = Main.Assets.Request<Texture2D>("Images/UI/Bestiary/Icon_Tags_Shadow", (AssetRequestMode) 1);
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UIImageFramed uiImageFramed = new UIImageFramed(asset, asset.Frame(16, 5, 15, 3));
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uiImageFramed.HAlign = 0.5f;
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uiImageFramed.VAlign = 0.5f;
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return (UIElement) uiImageFramed;
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}
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}
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public class ByInfoElement : IBestiaryEntryFilter, IEntryFilter<BestiaryEntry>
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{
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private IBestiaryInfoElement _element;
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public bool? ForcedDisplay => new bool?();
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public ByInfoElement(IBestiaryInfoElement element) => this._element = element;
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public bool FitsFilter(BestiaryEntry entry) => entry.Info.Contains(this._element);
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public string GetDisplayNameKey() => !(this._element is IFilterInfoProvider element) ? (string) null : element.GetDisplayNameKey();
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public UIElement GetImage() => !(this._element is IFilterInfoProvider element) ? (UIElement) null : element.GetFilterImage();
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}
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}
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}
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