Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Bestiary.Filters
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using System;
using Terraria.DataStructures;
using Terraria.GameContent.UI.Elements;
using Terraria.UI;
namespace Terraria.GameContent.Bestiary
{
public static class Filters
{
public class BySearch :
IBestiaryEntryFilter,
IEntryFilter<BestiaryEntry>,
ISearchFilter<BestiaryEntry>
{
private string _search;
public bool? ForcedDisplay => new bool?(true);
public bool FitsFilter(BestiaryEntry entry)
{
if (this._search == null)
return true;
BestiaryUICollectionInfo uiCollectionInfo = entry.UIInfoProvider.GetEntryUICollectionInfo();
for (int index = 0; index < entry.Info.Count; ++index)
{
if (entry.Info[index] is IProvideSearchFilterString searchFilterString1)
{
string searchString = searchFilterString1.GetSearchString(ref uiCollectionInfo);
if (searchString != null && searchString.ToLower().IndexOf(this._search, StringComparison.OrdinalIgnoreCase) != -1)
return true;
}
}
return false;
}
public string GetDisplayNameKey() => "BestiaryInfo.IfSearched";
public UIElement GetImage()
{
Asset<Texture2D> asset = Main.Assets.Request<Texture2D>("Images/UI/Bestiary/Icon_Rank_Light", (AssetRequestMode) 1);
UIImageFramed uiImageFramed = new UIImageFramed(asset, asset.Frame());
uiImageFramed.HAlign = 0.5f;
uiImageFramed.VAlign = 0.5f;
return (UIElement) uiImageFramed;
}
public void SetSearch(string searchText) => this._search = searchText;
}
public class ByUnlockState : IBestiaryEntryFilter, IEntryFilter<BestiaryEntry>
{
public bool? ForcedDisplay => new bool?(true);
public bool FitsFilter(BestiaryEntry entry)
{
BestiaryUICollectionInfo uiCollectionInfo = entry.UIInfoProvider.GetEntryUICollectionInfo();
return entry.Icon.GetUnlockState(uiCollectionInfo);
}
public string GetDisplayNameKey() => "BestiaryInfo.IfUnlocked";
public UIElement GetImage()
{
Asset<Texture2D> asset = Main.Assets.Request<Texture2D>("Images/UI/Bestiary/Icon_Tags_Shadow", (AssetRequestMode) 1);
UIImageFramed uiImageFramed = new UIImageFramed(asset, asset.Frame(16, 5, 14, 3));
uiImageFramed.HAlign = 0.5f;
uiImageFramed.VAlign = 0.5f;
return (UIElement) uiImageFramed;
}
}
public class ByRareCreature : IBestiaryEntryFilter, IEntryFilter<BestiaryEntry>
{
public bool? ForcedDisplay => new bool?();
public bool FitsFilter(BestiaryEntry entry)
{
for (int index = 0; index < entry.Info.Count; ++index)
{
if (entry.Info[index] is RareSpawnBestiaryInfoElement)
return true;
}
return false;
}
public string GetDisplayNameKey() => "BestiaryInfo.IsRare";
public UIElement GetImage()
{
Asset<Texture2D> asset = Main.Assets.Request<Texture2D>("Images/UI/Bestiary/Icon_Rank_Light", (AssetRequestMode) 1);
UIImageFramed uiImageFramed = new UIImageFramed(asset, asset.Frame());
uiImageFramed.HAlign = 0.5f;
uiImageFramed.VAlign = 0.5f;
return (UIElement) uiImageFramed;
}
}
public class ByBoss : IBestiaryEntryFilter, IEntryFilter<BestiaryEntry>
{
public bool? ForcedDisplay => new bool?();
public bool FitsFilter(BestiaryEntry entry)
{
for (int index = 0; index < entry.Info.Count; ++index)
{
if (entry.Info[index] is BossBestiaryInfoElement)
return true;
}
return false;
}
public string GetDisplayNameKey() => "BestiaryInfo.IsBoss";
public UIElement GetImage()
{
Asset<Texture2D> asset = Main.Assets.Request<Texture2D>("Images/UI/Bestiary/Icon_Tags_Shadow", (AssetRequestMode) 1);
UIImageFramed uiImageFramed = new UIImageFramed(asset, asset.Frame(16, 5, 15, 3));
uiImageFramed.HAlign = 0.5f;
uiImageFramed.VAlign = 0.5f;
return (UIElement) uiImageFramed;
}
}
public class ByInfoElement : IBestiaryEntryFilter, IEntryFilter<BestiaryEntry>
{
private IBestiaryInfoElement _element;
public bool? ForcedDisplay => new bool?();
public ByInfoElement(IBestiaryInfoElement element) => this._element = element;
public bool FitsFilter(BestiaryEntry entry) => entry.Info.Contains(this._element);
public string GetDisplayNameKey() => !(this._element is IFilterInfoProvider element) ? (string) null : element.GetDisplayNameKey();
public UIElement GetImage() => !(this._element is IFilterInfoProvider element) ? (UIElement) null : element.GetFilterImage();
}
}
}