Terraria 1.4.0.5 Source Code
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GameContent/Bestiary/BestiaryEntry.cs
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109
GameContent/Bestiary/BestiaryEntry.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Bestiary.BestiaryEntry
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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using System.Collections.Generic;
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using Terraria.ID;
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using Terraria.Localization;
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namespace Terraria.GameContent.Bestiary
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{
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public class BestiaryEntry
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{
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public IEntryIcon Icon;
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public IBestiaryUICollectionInfoProvider UIInfoProvider;
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public List<IBestiaryInfoElement> Info { get; private set; }
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public BestiaryEntry() => this.Info = new List<IBestiaryInfoElement>();
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public static BestiaryEntry Enemy(int npcNetId)
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{
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NPC npc = ContentSamples.NpcsByNetId[npcNetId];
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List<IBestiaryInfoElement> bestiaryInfoElementList = new List<IBestiaryInfoElement>()
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{
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(IBestiaryInfoElement) new NPCNetIdBestiaryInfoElement(npcNetId),
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(IBestiaryInfoElement) new NamePlateInfoElement(Lang.GetNPCName(npcNetId).Key, npcNetId),
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(IBestiaryInfoElement) new NPCPortraitInfoElement(new int?(ContentSamples.NpcBestiaryRarityStars[npcNetId]))
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};
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foreach (int key in Main.RegisterdGameModes.Keys)
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bestiaryInfoElementList.Add((IBestiaryInfoElement) new NPCStatsReportInfoElement(npcNetId, key));
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if (npc.rarity != 0)
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bestiaryInfoElementList.Add((IBestiaryInfoElement) new RareSpawnBestiaryInfoElement(npc.rarity));
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IBestiaryUICollectionInfoProvider collectionInfoProvider;
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if (npc.boss || NPCID.Sets.ShouldBeCountedAsBoss[npc.type])
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{
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bestiaryInfoElementList.Add((IBestiaryInfoElement) new BossBestiaryInfoElement());
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collectionInfoProvider = (IBestiaryUICollectionInfoProvider) new CommonEnemyUICollectionInfoProvider(npc.GetBestiaryCreditId(), true);
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}
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else
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collectionInfoProvider = (IBestiaryUICollectionInfoProvider) new CommonEnemyUICollectionInfoProvider(npc.GetBestiaryCreditId(), false);
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string str = "Bestiary_FlavorText.npc_" + Lang.GetNPCName(npc.netID).Key.Replace("NPCName.", "");
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if (Language.Exists(str))
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bestiaryInfoElementList.Add((IBestiaryInfoElement) new FlavorTextBestiaryInfoElement(str));
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return new BestiaryEntry()
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{
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Icon = (IEntryIcon) new UnlockableNPCEntryIcon(npcNetId),
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Info = bestiaryInfoElementList,
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UIInfoProvider = collectionInfoProvider
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};
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}
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public static BestiaryEntry TownNPC(int npcNetId)
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{
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NPC npc = ContentSamples.NpcsByNetId[npcNetId];
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List<IBestiaryInfoElement> bestiaryInfoElementList = new List<IBestiaryInfoElement>()
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{
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(IBestiaryInfoElement) new NPCNetIdBestiaryInfoElement(npcNetId),
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(IBestiaryInfoElement) new NamePlateInfoElement(Lang.GetNPCName(npcNetId).Key, npcNetId),
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(IBestiaryInfoElement) new NPCPortraitInfoElement(new int?(ContentSamples.NpcBestiaryRarityStars[npcNetId]))
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};
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string str = "Bestiary_FlavorText.npc_" + Lang.GetNPCName(npc.netID).Key.Replace("NPCName.", "");
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if (Language.Exists(str))
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bestiaryInfoElementList.Add((IBestiaryInfoElement) new FlavorTextBestiaryInfoElement(str));
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return new BestiaryEntry()
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{
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Icon = (IEntryIcon) new UnlockableNPCEntryIcon(npcNetId),
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Info = bestiaryInfoElementList,
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UIInfoProvider = (IBestiaryUICollectionInfoProvider) new TownNPCUICollectionInfoProvider(npc.GetBestiaryCreditId())
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};
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}
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public static BestiaryEntry Critter(int npcNetId)
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{
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NPC npc = ContentSamples.NpcsByNetId[npcNetId];
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List<IBestiaryInfoElement> bestiaryInfoElementList = new List<IBestiaryInfoElement>()
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{
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(IBestiaryInfoElement) new NPCNetIdBestiaryInfoElement(npcNetId),
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(IBestiaryInfoElement) new NamePlateInfoElement(Lang.GetNPCName(npcNetId).Key, npcNetId),
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(IBestiaryInfoElement) new NPCPortraitInfoElement(new int?(ContentSamples.NpcBestiaryRarityStars[npcNetId]))
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};
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string str = "Bestiary_FlavorText.npc_" + Lang.GetNPCName(npc.netID).Key.Replace("NPCName.", "");
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if (Language.Exists(str))
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bestiaryInfoElementList.Add((IBestiaryInfoElement) new FlavorTextBestiaryInfoElement(str));
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return new BestiaryEntry()
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{
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Icon = (IEntryIcon) new UnlockableNPCEntryIcon(npcNetId),
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Info = bestiaryInfoElementList,
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UIInfoProvider = (IBestiaryUICollectionInfoProvider) new CritterUICollectionInfoProvider(npc.GetBestiaryCreditId())
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};
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}
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public static BestiaryEntry Biome(
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string nameLanguageKey,
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string texturePath,
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Func<bool> unlockCondition)
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{
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return new BestiaryEntry()
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{
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Icon = (IEntryIcon) new CustomEntryIcon(nameLanguageKey, texturePath, unlockCondition),
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Info = new List<IBestiaryInfoElement>()
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};
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}
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public void AddTags(params IBestiaryInfoElement[] elements) => this.Info.AddRange((IEnumerable<IBestiaryInfoElement>) elements);
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}
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}
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