Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
commit 05205f009e
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.BackgroundChangeFlashInfo
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
namespace Terraria.GameContent
{
public class BackgroundChangeFlashInfo
{
private int[] _variations = new int[13];
private float[] _flashPower = new float[13];
public void UpdateCache()
{
this.UpdateVariation(0, WorldGen.treeBG1);
this.UpdateVariation(1, WorldGen.treeBG2);
this.UpdateVariation(2, WorldGen.treeBG3);
this.UpdateVariation(3, WorldGen.treeBG4);
this.UpdateVariation(4, WorldGen.corruptBG);
this.UpdateVariation(5, WorldGen.jungleBG);
this.UpdateVariation(6, WorldGen.snowBG);
this.UpdateVariation(7, WorldGen.hallowBG);
this.UpdateVariation(8, WorldGen.crimsonBG);
this.UpdateVariation(9, WorldGen.desertBG);
this.UpdateVariation(10, WorldGen.oceanBG);
this.UpdateVariation(11, WorldGen.mushroomBG);
this.UpdateVariation(12, WorldGen.underworldBG);
}
private void UpdateVariation(int areaId, int newVariationValue)
{
int variation = this._variations[areaId];
this._variations[areaId] = newVariationValue;
int num = newVariationValue;
if (variation == num)
return;
this.ValueChanged(areaId);
}
private void ValueChanged(int areaId)
{
if (Main.gameMenu)
return;
this._flashPower[areaId] = 1f;
}
public void UpdateFlashValues()
{
for (int index = 0; index < this._flashPower.Length; ++index)
this._flashPower[index] = MathHelper.Clamp(this._flashPower[index] - 0.05f, 0.0f, 1f);
}
public float GetFlashPower(int areaId) => this._flashPower[areaId];
}
}