Terraria 1.4.0.5 Source Code
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GameContent/BackgroundChangeFlashInfo.cs
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GameContent/BackgroundChangeFlashInfo.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.BackgroundChangeFlashInfo
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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namespace Terraria.GameContent
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{
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public class BackgroundChangeFlashInfo
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{
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private int[] _variations = new int[13];
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private float[] _flashPower = new float[13];
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public void UpdateCache()
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{
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this.UpdateVariation(0, WorldGen.treeBG1);
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this.UpdateVariation(1, WorldGen.treeBG2);
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this.UpdateVariation(2, WorldGen.treeBG3);
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this.UpdateVariation(3, WorldGen.treeBG4);
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this.UpdateVariation(4, WorldGen.corruptBG);
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this.UpdateVariation(5, WorldGen.jungleBG);
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this.UpdateVariation(6, WorldGen.snowBG);
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this.UpdateVariation(7, WorldGen.hallowBG);
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this.UpdateVariation(8, WorldGen.crimsonBG);
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this.UpdateVariation(9, WorldGen.desertBG);
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this.UpdateVariation(10, WorldGen.oceanBG);
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this.UpdateVariation(11, WorldGen.mushroomBG);
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this.UpdateVariation(12, WorldGen.underworldBG);
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}
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private void UpdateVariation(int areaId, int newVariationValue)
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{
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int variation = this._variations[areaId];
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this._variations[areaId] = newVariationValue;
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int num = newVariationValue;
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if (variation == num)
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return;
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this.ValueChanged(areaId);
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}
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private void ValueChanged(int areaId)
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{
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if (Main.gameMenu)
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return;
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this._flashPower[areaId] = 1f;
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}
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public void UpdateFlashValues()
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{
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for (int index = 0; index < this._flashPower.Length; ++index)
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this._flashPower[index] = MathHelper.Clamp(this._flashPower[index] - 0.05f, 0.0f, 1f);
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}
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public float GetFlashPower(int areaId) => this._flashPower[areaId];
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}
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}
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