Terraria 1.4.0.5 Source Code
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GameContent/AnOutlinedDrawRenderTargetContent.cs
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GameContent/AnOutlinedDrawRenderTargetContent.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.AnOutlinedDrawRenderTargetContent
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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namespace Terraria.GameContent
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{
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public abstract class AnOutlinedDrawRenderTargetContent : ARenderTargetContentByRequest
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{
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protected int width = 84;
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protected int height = 84;
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public Color _borderColor = Color.White;
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private EffectPass _coloringShader;
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private RenderTarget2D _helperTarget;
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public void UseColor(Color color) => this._borderColor = color;
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protected override void HandleUseReqest(GraphicsDevice device, SpriteBatch spriteBatch)
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{
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Effect pixelShader = Main.pixelShader;
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if (this._coloringShader == null)
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this._coloringShader = pixelShader.CurrentTechnique.Passes["ColorOnly"];
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Rectangle rectangle = new Rectangle(0, 0, this.width, this.height);
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this.PrepareARenderTarget_AndListenToEvents(ref this._target, device, this.width, this.height, RenderTargetUsage.PreserveContents);
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this.PrepareARenderTarget_WithoutListeningToEvents(ref this._helperTarget, device, this.width, this.height, RenderTargetUsage.DiscardContents);
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device.SetRenderTarget(this._helperTarget);
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device.Clear(Color.Transparent);
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spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise, (Effect) null);
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this.DrawTheContent(spriteBatch);
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spriteBatch.End();
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device.SetRenderTarget(this._target);
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device.Clear(Color.Transparent);
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spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise, (Effect) null);
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this._coloringShader.Apply();
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int num1 = 2;
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int num2 = num1 * 2;
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for (int index1 = -num2; index1 <= num2; index1 += num1)
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{
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for (int index2 = -num2; index2 <= num2; index2 += num1)
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{
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if (Math.Abs(index1) + Math.Abs(index2) == num2)
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spriteBatch.Draw((Texture2D) this._helperTarget, new Vector2((float) index1, (float) index2), Color.Black);
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}
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}
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int num3 = num1;
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for (int index3 = -num3; index3 <= num3; index3 += num1)
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{
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for (int index4 = -num3; index4 <= num3; index4 += num1)
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{
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if (Math.Abs(index3) + Math.Abs(index4) == num3)
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spriteBatch.Draw((Texture2D) this._helperTarget, new Vector2((float) index3, (float) index4), this._borderColor);
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}
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}
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pixelShader.CurrentTechnique.Passes[0].Apply();
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spriteBatch.Draw((Texture2D) this._helperTarget, Vector2.Zero, Color.White);
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spriteBatch.End();
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device.SetRenderTarget((RenderTarget2D) null);
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this._wasPrepared = true;
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}
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internal abstract void DrawTheContent(SpriteBatch spriteBatch);
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}
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}
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