Terraria 1.4.0.5 Source Code
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134
GameContent/AmbientWindSystem.cs
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134
GameContent/AmbientWindSystem.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.AmbientWindSystem
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using Terraria.Utilities;
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namespace Terraria.GameContent
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{
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public class AmbientWindSystem
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{
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private UnifiedRandom _random = new UnifiedRandom();
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private List<Point> _spotsForAirboneWind = new List<Point>();
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private int _updatesCounter;
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public void Update()
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{
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if (!Main.LocalPlayer.ZoneGraveyard)
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return;
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++this._updatesCounter;
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Rectangle tileWorkSpace = this.GetTileWorkSpace();
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int num1 = tileWorkSpace.X + tileWorkSpace.Width;
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int num2 = tileWorkSpace.Y + tileWorkSpace.Height;
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for (int x = tileWorkSpace.X; x < num1; ++x)
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{
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for (int y = tileWorkSpace.Y; y < num2; ++y)
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this.TrySpawningWind(x, y);
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}
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if (this._updatesCounter % 30 != 0)
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return;
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this.SpawnAirborneWind();
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}
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private void SpawnAirborneWind()
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{
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foreach (Point point in this._spotsForAirboneWind)
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this.SpawnAirborneCloud(point.X, point.Y);
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this._spotsForAirboneWind.Clear();
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}
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private Rectangle GetTileWorkSpace()
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{
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Point tileCoordinates = Main.LocalPlayer.Center.ToTileCoordinates();
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int width = 120;
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int height = 30;
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return new Rectangle(tileCoordinates.X - width / 2, tileCoordinates.Y - height / 2, width, height);
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}
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private void TrySpawningWind(int x, int y)
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{
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if (!WorldGen.InWorld(x, y, 10) || Main.tile[x, y] == null)
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return;
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this.TestAirCloud(x, y);
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Tile tile = Main.tile[x, y];
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if (!tile.active() || tile.slope() > (byte) 0 || tile.halfBrick() || !Main.tileSolid[(int) tile.type] || WorldGen.SolidTile(Main.tile[x, y - 1]) || this._random.Next(120) != 0)
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return;
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this.SpawnFloorCloud(x, y);
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if (this._random.Next(3) != 0)
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return;
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this.SpawnFloorCloud(x, y - 1);
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}
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private void SpawnAirborneCloud(int x, int y)
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{
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int num1 = this._random.Next(2, 6);
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float num2 = 1.1f;
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float num3 = 2.2f;
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float num4 = 3f * (float) Math.PI / 400f * this._random.NextFloatDirection();
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float num5 = 3f * (float) Math.PI / 400f * this._random.NextFloatDirection();
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while ((double) num5 > -3.0 * Math.PI / 800.0 && (double) num5 < 3.0 * Math.PI / 800.0)
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num5 = 3f * (float) Math.PI / 400f * this._random.NextFloatDirection();
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if (this._random.Next(4) == 0)
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{
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num1 = this._random.Next(9, 16);
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num2 = 1.1f;
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num3 = 1.2f;
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}
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else if (this._random.Next(4) == 0)
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{
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num1 = this._random.Next(9, 16);
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num2 = 1.1f;
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num3 = 0.2f;
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}
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Vector2 vector2_1 = new Vector2(-10f, 0.0f);
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Vector2 worldCoordinates = new Point(x, y).ToWorldCoordinates();
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float num6 = num4 - (float) ((double) num5 * (double) num1 * 0.5);
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for (int index = 0; index < num1; ++index)
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{
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if (Main.rand.Next(10) == 0)
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num5 *= this._random.NextFloatDirection();
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Vector2 vector2_2 = this._random.NextVector2Circular(4f, 4f);
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int Type = 1091 + this._random.Next(2) * 2;
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float num7 = 1.4f;
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float Scale = num2 + this._random.NextFloat() * num3;
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float num8 = num6 + num5;
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Vector2 vector2_3 = Vector2.UnitX.RotatedBy((double) num8) * num7;
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Gore.NewGorePerfect(worldCoordinates + vector2_2 - vector2_1, vector2_3 * Main.WindForVisuals, Type, Scale);
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worldCoordinates += vector2_3 * 6.5f * Scale;
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num6 = num8;
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}
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}
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private void SpawnFloorCloud(int x, int y)
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{
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Vector2 worldCoordinates = new Point(x, y - 1).ToWorldCoordinates();
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int Type = this._random.Next(1087, 1090);
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float num1 = 16f * this._random.NextFloat();
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worldCoordinates.Y -= num1;
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if ((double) num1 < 4.0)
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Type = 1090;
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float num2 = 0.4f;
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float Scale = (float) (0.800000011920929 + (double) this._random.NextFloat() * 0.200000002980232);
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Gore.NewGorePerfect(worldCoordinates, Vector2.UnitX * num2 * Main.WindForVisuals, Type, Scale);
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}
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private void TestAirCloud(int x, int y)
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{
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if (this._random.Next(120000) != 0)
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return;
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for (int index = -2; index <= 2; ++index)
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{
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if (index != 0 && (!this.DoesTileAllowWind(Main.tile[x + index, y]) || !this.DoesTileAllowWind(Main.tile[x, y + index])))
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return;
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}
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this._spotsForAirboneWind.Add(new Point(x, y));
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}
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private bool DoesTileAllowWind(Tile t) => !t.active() || !Main.tileSolid[(int) t.type];
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}
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}
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