Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Achievements.ProgressionEventCondition
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System.Collections.Generic;
using Terraria.Achievements;
namespace Terraria.GameContent.Achievements
{
public class ProgressionEventCondition : AchievementCondition
{
private const string Identifier = "PROGRESSION_EVENT";
private static Dictionary<int, List<ProgressionEventCondition>> _listeners = new Dictionary<int, List<ProgressionEventCondition>>();
private static bool _isListenerHooked;
private int[] _eventIDs;
private ProgressionEventCondition(int eventID)
: base("PROGRESSION_EVENT_" + (object) eventID)
{
this._eventIDs = new int[1]{ eventID };
ProgressionEventCondition.ListenForPickup(this);
}
private ProgressionEventCondition(int[] eventIDs)
: base("PROGRESSION_EVENT_" + (object) eventIDs[0])
{
this._eventIDs = eventIDs;
ProgressionEventCondition.ListenForPickup(this);
}
private static void ListenForPickup(ProgressionEventCondition condition)
{
if (!ProgressionEventCondition._isListenerHooked)
{
AchievementsHelper.OnProgressionEvent += new AchievementsHelper.ProgressionEventEvent(ProgressionEventCondition.ProgressionEventListener);
ProgressionEventCondition._isListenerHooked = true;
}
for (int index = 0; index < condition._eventIDs.Length; ++index)
{
if (!ProgressionEventCondition._listeners.ContainsKey(condition._eventIDs[index]))
ProgressionEventCondition._listeners[condition._eventIDs[index]] = new List<ProgressionEventCondition>();
ProgressionEventCondition._listeners[condition._eventIDs[index]].Add(condition);
}
}
private static void ProgressionEventListener(int eventID)
{
if (!ProgressionEventCondition._listeners.ContainsKey(eventID))
return;
foreach (AchievementCondition achievementCondition in ProgressionEventCondition._listeners[eventID])
achievementCondition.Complete();
}
public static ProgressionEventCondition Create(params int[] eventIDs) => new ProgressionEventCondition(eventIDs);
public static ProgressionEventCondition Create(int eventID) => new ProgressionEventCondition(eventID);
public static ProgressionEventCondition[] CreateMany(
params int[] eventIDs)
{
ProgressionEventCondition[] progressionEventConditionArray = new ProgressionEventCondition[eventIDs.Length];
for (int index = 0; index < eventIDs.Length; ++index)
progressionEventConditionArray[index] = new ProgressionEventCondition(eventIDs[index]);
return progressionEventConditionArray;
}
}
}