Terraria 1.4.0.5 Source Code
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GameContent/Achievements/NPCKilledCondition.cs
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68
GameContent/Achievements/NPCKilledCondition.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Achievements.NPCKilledCondition
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System.Collections.Generic;
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using Terraria.Achievements;
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namespace Terraria.GameContent.Achievements
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{
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public class NPCKilledCondition : AchievementCondition
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{
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private const string Identifier = "NPC_KILLED";
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private static Dictionary<short, List<NPCKilledCondition>> _listeners = new Dictionary<short, List<NPCKilledCondition>>();
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private static bool _isListenerHooked;
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private short[] _npcIds;
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private NPCKilledCondition(short npcId)
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: base("NPC_KILLED_" + (object) npcId)
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{
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this._npcIds = new short[1]{ npcId };
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NPCKilledCondition.ListenForPickup(this);
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}
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private NPCKilledCondition(short[] npcIds)
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: base("NPC_KILLED_" + (object) npcIds[0])
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{
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this._npcIds = npcIds;
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NPCKilledCondition.ListenForPickup(this);
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}
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private static void ListenForPickup(NPCKilledCondition condition)
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{
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if (!NPCKilledCondition._isListenerHooked)
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{
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AchievementsHelper.OnNPCKilled += new AchievementsHelper.NPCKilledEvent(NPCKilledCondition.NPCKilledListener);
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NPCKilledCondition._isListenerHooked = true;
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}
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for (int index = 0; index < condition._npcIds.Length; ++index)
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{
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if (!NPCKilledCondition._listeners.ContainsKey(condition._npcIds[index]))
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NPCKilledCondition._listeners[condition._npcIds[index]] = new List<NPCKilledCondition>();
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NPCKilledCondition._listeners[condition._npcIds[index]].Add(condition);
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}
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}
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private static void NPCKilledListener(Player player, short npcId)
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{
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if (player.whoAmI != Main.myPlayer || !NPCKilledCondition._listeners.ContainsKey(npcId))
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return;
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foreach (AchievementCondition achievementCondition in NPCKilledCondition._listeners[npcId])
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achievementCondition.Complete();
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}
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public static AchievementCondition Create(params short[] npcIds) => (AchievementCondition) new NPCKilledCondition(npcIds);
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public static AchievementCondition Create(short npcId) => (AchievementCondition) new NPCKilledCondition(npcId);
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public static AchievementCondition[] CreateMany(params short[] npcs)
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{
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AchievementCondition[] achievementConditionArray = new AchievementCondition[npcs.Length];
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for (int index = 0; index < npcs.Length; ++index)
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achievementConditionArray[index] = (AchievementCondition) new NPCKilledCondition(npcs[index]);
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return achievementConditionArray;
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}
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}
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}
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