Terraria 1.4.0.5 Source Code
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FrameSkipTest.cs
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FrameSkipTest.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.FrameSkipTest
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using ReLogic.Utilities;
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using System.Collections.Generic;
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using System.Threading;
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namespace Terraria
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{
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public class FrameSkipTest
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{
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private static int LastRecordedSecondNumber;
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private static float CallsThisSecond;
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private static float DeltasThisSecond;
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private static List<float> DeltaSamples = new List<float>();
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private const int SamplesCount = 5;
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private static MultiTimer serverFramerateTest = new MultiTimer(60);
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public static void Update(GameTime gameTime) => Thread.Sleep((int) MathHelper.Clamp((float) ((1.0 / 60.0 - gameTime.ElapsedGameTime.TotalSeconds) * 1000.0 + 1.0), 0.0f, 1000f));
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public static void CheckReset(GameTime gameTime)
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{
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if (FrameSkipTest.LastRecordedSecondNumber == gameTime.TotalGameTime.Seconds)
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return;
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FrameSkipTest.DeltaSamples.Add(FrameSkipTest.DeltasThisSecond / FrameSkipTest.CallsThisSecond);
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if (FrameSkipTest.DeltaSamples.Count > 5)
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FrameSkipTest.DeltaSamples.RemoveAt(0);
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FrameSkipTest.CallsThisSecond = 0.0f;
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FrameSkipTest.DeltasThisSecond = 0.0f;
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FrameSkipTest.LastRecordedSecondNumber = gameTime.TotalGameTime.Seconds;
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}
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public static void UpdateServerTest()
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{
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FrameSkipTest.serverFramerateTest.Record("frame time");
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FrameSkipTest.serverFramerateTest.StopAndPrint();
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FrameSkipTest.serverFramerateTest.Start();
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}
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}
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}
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