Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.DeprecatedClassLeftInForLoading
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System.Collections.Generic;
namespace Terraria
{
public class DeprecatedClassLeftInForLoading
{
public const int MaxDummies = 1000;
public static DeprecatedClassLeftInForLoading[] dummies = new DeprecatedClassLeftInForLoading[1000];
public short x;
public short y;
public int npc;
public int whoAmI;
public static void UpdateDummies()
{
Dictionary<int, Rectangle> dictionary = new Dictionary<int, Rectangle>();
bool flag1 = false;
Rectangle rectangle = new Rectangle(0, 0, 32, 48);
rectangle.Inflate(1600, 1600);
int x = rectangle.X;
int y = rectangle.Y;
for (int index = 0; index < 1000; ++index)
{
if (DeprecatedClassLeftInForLoading.dummies[index] != null)
{
DeprecatedClassLeftInForLoading.dummies[index].whoAmI = index;
if (DeprecatedClassLeftInForLoading.dummies[index].npc != -1)
{
if (!Main.npc[DeprecatedClassLeftInForLoading.dummies[index].npc].active || Main.npc[DeprecatedClassLeftInForLoading.dummies[index].npc].type != 488 || (double) Main.npc[DeprecatedClassLeftInForLoading.dummies[index].npc].ai[0] != (double) DeprecatedClassLeftInForLoading.dummies[index].x || (double) Main.npc[DeprecatedClassLeftInForLoading.dummies[index].npc].ai[1] != (double) DeprecatedClassLeftInForLoading.dummies[index].y)
DeprecatedClassLeftInForLoading.dummies[index].Deactivate();
}
else
{
if (!flag1)
{
for (int key = 0; key < (int) byte.MaxValue; ++key)
{
if (Main.player[key].active)
dictionary[key] = Main.player[key].getRect();
}
flag1 = true;
}
rectangle.X = (int) DeprecatedClassLeftInForLoading.dummies[index].x * 16 + x;
rectangle.Y = (int) DeprecatedClassLeftInForLoading.dummies[index].y * 16 + y;
bool flag2 = false;
foreach (KeyValuePair<int, Rectangle> keyValuePair in dictionary)
{
if (keyValuePair.Value.Intersects(rectangle))
{
flag2 = true;
break;
}
}
if (flag2)
DeprecatedClassLeftInForLoading.dummies[index].Activate();
}
}
}
}
public DeprecatedClassLeftInForLoading(int x, int y)
{
this.x = (short) x;
this.y = (short) y;
this.npc = -1;
}
public static int Find(int x, int y)
{
for (int index = 0; index < 1000; ++index)
{
if (DeprecatedClassLeftInForLoading.dummies[index] != null && (int) DeprecatedClassLeftInForLoading.dummies[index].x == x && (int) DeprecatedClassLeftInForLoading.dummies[index].y == y)
return index;
}
return -1;
}
public static int Place(int x, int y)
{
int index1 = -1;
for (int index2 = 0; index2 < 1000; ++index2)
{
if (DeprecatedClassLeftInForLoading.dummies[index2] == null)
{
index1 = index2;
break;
}
}
if (index1 == -1)
return index1;
DeprecatedClassLeftInForLoading.dummies[index1] = new DeprecatedClassLeftInForLoading(x, y);
return index1;
}
public static void Kill(int x, int y)
{
for (int index = 0; index < 1000; ++index)
{
DeprecatedClassLeftInForLoading dummy = DeprecatedClassLeftInForLoading.dummies[index];
if (dummy != null && (int) dummy.x == x && (int) dummy.y == y)
DeprecatedClassLeftInForLoading.dummies[index] = (DeprecatedClassLeftInForLoading) null;
}
}
public static int Hook_AfterPlacement(int x, int y, int type = 21, int style = 0, int direction = 1)
{
if (Main.netMode != 1)
return DeprecatedClassLeftInForLoading.Place(x - 1, y - 2);
NetMessage.SendTileSquare(Main.myPlayer, x - 1, y - 1, 3);
NetMessage.SendData(87, number: (x - 1), number2: ((float) (y - 2)));
return -1;
}
public void Activate()
{
int index = NPC.NewNPC((int) this.x * 16 + 16, (int) this.y * 16 + 48, 488, 100);
Main.npc[index].ai[0] = (float) this.x;
Main.npc[index].ai[1] = (float) this.y;
Main.npc[index].netUpdate = true;
this.npc = index;
if (Main.netMode == 1)
return;
NetMessage.SendData(86, number: this.whoAmI, number2: ((float) this.x), number3: ((float) this.y));
}
public void Deactivate()
{
if (this.npc != -1)
Main.npc[this.npc].active = false;
this.npc = -1;
if (Main.netMode == 1)
return;
NetMessage.SendData(86, number: this.whoAmI, number2: ((float) this.x), number3: ((float) this.y));
}
public override string ToString() => this.x.ToString() + "x " + (object) this.y + "y npc: " + (object) this.npc;
}
}