Terraria 1.4.0.5 Source Code
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DeprecatedClassLeftInForLoading.cs
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145
DeprecatedClassLeftInForLoading.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.DeprecatedClassLeftInForLoading
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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namespace Terraria
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{
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public class DeprecatedClassLeftInForLoading
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{
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public const int MaxDummies = 1000;
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public static DeprecatedClassLeftInForLoading[] dummies = new DeprecatedClassLeftInForLoading[1000];
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public short x;
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public short y;
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public int npc;
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public int whoAmI;
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public static void UpdateDummies()
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{
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Dictionary<int, Rectangle> dictionary = new Dictionary<int, Rectangle>();
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bool flag1 = false;
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Rectangle rectangle = new Rectangle(0, 0, 32, 48);
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rectangle.Inflate(1600, 1600);
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int x = rectangle.X;
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int y = rectangle.Y;
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for (int index = 0; index < 1000; ++index)
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{
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if (DeprecatedClassLeftInForLoading.dummies[index] != null)
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{
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DeprecatedClassLeftInForLoading.dummies[index].whoAmI = index;
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if (DeprecatedClassLeftInForLoading.dummies[index].npc != -1)
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{
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if (!Main.npc[DeprecatedClassLeftInForLoading.dummies[index].npc].active || Main.npc[DeprecatedClassLeftInForLoading.dummies[index].npc].type != 488 || (double) Main.npc[DeprecatedClassLeftInForLoading.dummies[index].npc].ai[0] != (double) DeprecatedClassLeftInForLoading.dummies[index].x || (double) Main.npc[DeprecatedClassLeftInForLoading.dummies[index].npc].ai[1] != (double) DeprecatedClassLeftInForLoading.dummies[index].y)
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DeprecatedClassLeftInForLoading.dummies[index].Deactivate();
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}
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else
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{
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if (!flag1)
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{
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for (int key = 0; key < (int) byte.MaxValue; ++key)
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{
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if (Main.player[key].active)
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dictionary[key] = Main.player[key].getRect();
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}
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flag1 = true;
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}
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rectangle.X = (int) DeprecatedClassLeftInForLoading.dummies[index].x * 16 + x;
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rectangle.Y = (int) DeprecatedClassLeftInForLoading.dummies[index].y * 16 + y;
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bool flag2 = false;
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foreach (KeyValuePair<int, Rectangle> keyValuePair in dictionary)
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{
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if (keyValuePair.Value.Intersects(rectangle))
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{
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flag2 = true;
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break;
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}
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}
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if (flag2)
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DeprecatedClassLeftInForLoading.dummies[index].Activate();
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}
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}
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}
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}
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public DeprecatedClassLeftInForLoading(int x, int y)
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{
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this.x = (short) x;
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this.y = (short) y;
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this.npc = -1;
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}
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public static int Find(int x, int y)
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{
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for (int index = 0; index < 1000; ++index)
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{
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if (DeprecatedClassLeftInForLoading.dummies[index] != null && (int) DeprecatedClassLeftInForLoading.dummies[index].x == x && (int) DeprecatedClassLeftInForLoading.dummies[index].y == y)
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return index;
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}
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return -1;
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}
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public static int Place(int x, int y)
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{
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int index1 = -1;
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for (int index2 = 0; index2 < 1000; ++index2)
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{
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if (DeprecatedClassLeftInForLoading.dummies[index2] == null)
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{
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index1 = index2;
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break;
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}
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}
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if (index1 == -1)
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return index1;
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DeprecatedClassLeftInForLoading.dummies[index1] = new DeprecatedClassLeftInForLoading(x, y);
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return index1;
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}
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public static void Kill(int x, int y)
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{
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for (int index = 0; index < 1000; ++index)
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{
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DeprecatedClassLeftInForLoading dummy = DeprecatedClassLeftInForLoading.dummies[index];
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if (dummy != null && (int) dummy.x == x && (int) dummy.y == y)
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DeprecatedClassLeftInForLoading.dummies[index] = (DeprecatedClassLeftInForLoading) null;
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}
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}
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public static int Hook_AfterPlacement(int x, int y, int type = 21, int style = 0, int direction = 1)
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{
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if (Main.netMode != 1)
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return DeprecatedClassLeftInForLoading.Place(x - 1, y - 2);
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NetMessage.SendTileSquare(Main.myPlayer, x - 1, y - 1, 3);
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NetMessage.SendData(87, number: (x - 1), number2: ((float) (y - 2)));
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return -1;
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}
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public void Activate()
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{
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int index = NPC.NewNPC((int) this.x * 16 + 16, (int) this.y * 16 + 48, 488, 100);
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Main.npc[index].ai[0] = (float) this.x;
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Main.npc[index].ai[1] = (float) this.y;
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Main.npc[index].netUpdate = true;
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this.npc = index;
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if (Main.netMode == 1)
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return;
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NetMessage.SendData(86, number: this.whoAmI, number2: ((float) this.x), number3: ((float) this.y));
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}
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public void Deactivate()
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{
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if (this.npc != -1)
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Main.npc[this.npc].active = false;
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this.npc = -1;
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if (Main.netMode == 1)
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return;
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NetMessage.SendData(86, number: this.whoAmI, number2: ((float) this.x), number3: ((float) this.y));
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}
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public override string ToString() => this.x.ToString() + "x " + (object) this.y + "y npc: " + (object) this.npc;
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}
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}
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