Terraria 1.4.0.5 Source Code
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DataStructures/TileObjectPreviewData.cs
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175
DataStructures/TileObjectPreviewData.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.DataStructures.TileObjectPreviewData
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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namespace Terraria.DataStructures
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{
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public class TileObjectPreviewData
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{
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private ushort _type;
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private short _style;
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private int _alternate;
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private int _random;
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private bool _active;
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private Point16 _size;
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private Point16 _coordinates;
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private Point16 _objectStart;
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private int[,] _data;
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private Point16 _dataSize;
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private float _percentValid;
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public static TileObjectPreviewData placementCache;
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public static TileObjectPreviewData randomCache;
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public const int None = 0;
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public const int ValidSpot = 1;
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public const int InvalidSpot = 2;
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public void Reset()
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{
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this._active = false;
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this._size = Point16.Zero;
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this._coordinates = Point16.Zero;
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this._objectStart = Point16.Zero;
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this._percentValid = 0.0f;
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this._type = (ushort) 0;
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this._style = (short) 0;
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this._alternate = -1;
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this._random = -1;
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if (this._data == null)
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return;
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Array.Clear((Array) this._data, 0, (int) this._dataSize.X * (int) this._dataSize.Y);
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}
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public void CopyFrom(TileObjectPreviewData copy)
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{
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this._type = copy._type;
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this._style = copy._style;
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this._alternate = copy._alternate;
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this._random = copy._random;
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this._active = copy._active;
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this._size = copy._size;
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this._coordinates = copy._coordinates;
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this._objectStart = copy._objectStart;
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this._percentValid = copy._percentValid;
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if (this._data == null)
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{
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this._data = new int[(int) copy._dataSize.X, (int) copy._dataSize.Y];
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this._dataSize = copy._dataSize;
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}
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else
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Array.Clear((Array) this._data, 0, this._data.Length);
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if ((int) this._dataSize.X < (int) copy._dataSize.X || (int) this._dataSize.Y < (int) copy._dataSize.Y)
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{
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int X = (int) copy._dataSize.X > (int) this._dataSize.X ? (int) copy._dataSize.X : (int) this._dataSize.X;
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int Y = (int) copy._dataSize.Y > (int) this._dataSize.Y ? (int) copy._dataSize.Y : (int) this._dataSize.Y;
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this._data = new int[X, Y];
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this._dataSize = new Point16(X, Y);
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}
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for (int index1 = 0; index1 < (int) copy._dataSize.X; ++index1)
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{
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for (int index2 = 0; index2 < (int) copy._dataSize.Y; ++index2)
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this._data[index1, index2] = copy._data[index1, index2];
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}
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}
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public bool Active
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{
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get => this._active;
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set => this._active = value;
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}
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public ushort Type
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{
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get => this._type;
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set => this._type = value;
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}
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public short Style
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{
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get => this._style;
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set => this._style = value;
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}
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public int Alternate
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{
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get => this._alternate;
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set => this._alternate = value;
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}
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public int Random
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{
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get => this._random;
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set => this._random = value;
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}
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public Point16 Size
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{
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get => this._size;
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set
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{
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if (value.X <= (short) 0 || value.Y <= (short) 0)
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throw new FormatException("PlacementData.Size was set to a negative value.");
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if ((int) value.X > (int) this._dataSize.X || (int) value.Y > (int) this._dataSize.Y)
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{
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int X = (int) value.X > (int) this._dataSize.X ? (int) value.X : (int) this._dataSize.X;
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int Y = (int) value.Y > (int) this._dataSize.Y ? (int) value.Y : (int) this._dataSize.Y;
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int[,] numArray = new int[X, Y];
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if (this._data != null)
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{
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for (int index1 = 0; index1 < (int) this._dataSize.X; ++index1)
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{
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for (int index2 = 0; index2 < (int) this._dataSize.Y; ++index2)
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numArray[index1, index2] = this._data[index1, index2];
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}
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}
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this._data = numArray;
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this._dataSize = new Point16(X, Y);
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}
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this._size = value;
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}
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}
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public Point16 Coordinates
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{
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get => this._coordinates;
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set => this._coordinates = value;
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}
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public Point16 ObjectStart
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{
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get => this._objectStart;
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set => this._objectStart = value;
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}
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public void AllInvalid()
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{
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for (int index1 = 0; index1 < (int) this._size.X; ++index1)
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{
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for (int index2 = 0; index2 < (int) this._size.Y; ++index2)
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{
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if (this._data[index1, index2] != 0)
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this._data[index1, index2] = 2;
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}
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}
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}
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public int this[int x, int y]
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{
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get
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{
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if (x < 0 || y < 0 || x >= (int) this._size.X || y >= (int) this._size.Y)
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throw new IndexOutOfRangeException();
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return this._data[x, y];
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}
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set
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{
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if (x < 0 || y < 0 || x >= (int) this._size.X || y >= (int) this._size.Y)
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throw new IndexOutOfRangeException();
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this._data[x, y] = value;
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}
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}
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}
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}
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