Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.DataStructures.TileObjectPreviewData
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
namespace Terraria.DataStructures
{
public class TileObjectPreviewData
{
private ushort _type;
private short _style;
private int _alternate;
private int _random;
private bool _active;
private Point16 _size;
private Point16 _coordinates;
private Point16 _objectStart;
private int[,] _data;
private Point16 _dataSize;
private float _percentValid;
public static TileObjectPreviewData placementCache;
public static TileObjectPreviewData randomCache;
public const int None = 0;
public const int ValidSpot = 1;
public const int InvalidSpot = 2;
public void Reset()
{
this._active = false;
this._size = Point16.Zero;
this._coordinates = Point16.Zero;
this._objectStart = Point16.Zero;
this._percentValid = 0.0f;
this._type = (ushort) 0;
this._style = (short) 0;
this._alternate = -1;
this._random = -1;
if (this._data == null)
return;
Array.Clear((Array) this._data, 0, (int) this._dataSize.X * (int) this._dataSize.Y);
}
public void CopyFrom(TileObjectPreviewData copy)
{
this._type = copy._type;
this._style = copy._style;
this._alternate = copy._alternate;
this._random = copy._random;
this._active = copy._active;
this._size = copy._size;
this._coordinates = copy._coordinates;
this._objectStart = copy._objectStart;
this._percentValid = copy._percentValid;
if (this._data == null)
{
this._data = new int[(int) copy._dataSize.X, (int) copy._dataSize.Y];
this._dataSize = copy._dataSize;
}
else
Array.Clear((Array) this._data, 0, this._data.Length);
if ((int) this._dataSize.X < (int) copy._dataSize.X || (int) this._dataSize.Y < (int) copy._dataSize.Y)
{
int X = (int) copy._dataSize.X > (int) this._dataSize.X ? (int) copy._dataSize.X : (int) this._dataSize.X;
int Y = (int) copy._dataSize.Y > (int) this._dataSize.Y ? (int) copy._dataSize.Y : (int) this._dataSize.Y;
this._data = new int[X, Y];
this._dataSize = new Point16(X, Y);
}
for (int index1 = 0; index1 < (int) copy._dataSize.X; ++index1)
{
for (int index2 = 0; index2 < (int) copy._dataSize.Y; ++index2)
this._data[index1, index2] = copy._data[index1, index2];
}
}
public bool Active
{
get => this._active;
set => this._active = value;
}
public ushort Type
{
get => this._type;
set => this._type = value;
}
public short Style
{
get => this._style;
set => this._style = value;
}
public int Alternate
{
get => this._alternate;
set => this._alternate = value;
}
public int Random
{
get => this._random;
set => this._random = value;
}
public Point16 Size
{
get => this._size;
set
{
if (value.X <= (short) 0 || value.Y <= (short) 0)
throw new FormatException("PlacementData.Size was set to a negative value.");
if ((int) value.X > (int) this._dataSize.X || (int) value.Y > (int) this._dataSize.Y)
{
int X = (int) value.X > (int) this._dataSize.X ? (int) value.X : (int) this._dataSize.X;
int Y = (int) value.Y > (int) this._dataSize.Y ? (int) value.Y : (int) this._dataSize.Y;
int[,] numArray = new int[X, Y];
if (this._data != null)
{
for (int index1 = 0; index1 < (int) this._dataSize.X; ++index1)
{
for (int index2 = 0; index2 < (int) this._dataSize.Y; ++index2)
numArray[index1, index2] = this._data[index1, index2];
}
}
this._data = numArray;
this._dataSize = new Point16(X, Y);
}
this._size = value;
}
}
public Point16 Coordinates
{
get => this._coordinates;
set => this._coordinates = value;
}
public Point16 ObjectStart
{
get => this._objectStart;
set => this._objectStart = value;
}
public void AllInvalid()
{
for (int index1 = 0; index1 < (int) this._size.X; ++index1)
{
for (int index2 = 0; index2 < (int) this._size.Y; ++index2)
{
if (this._data[index1, index2] != 0)
this._data[index1, index2] = 2;
}
}
}
public int this[int x, int y]
{
get
{
if (x < 0 || y < 0 || x >= (int) this._size.X || y >= (int) this._size.Y)
throw new IndexOutOfRangeException();
return this._data[x, y];
}
set
{
if (x < 0 || y < 0 || x >= (int) this._size.X || y >= (int) this._size.Y)
throw new IndexOutOfRangeException();
this._data[x, y] = value;
}
}
}
}