Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.DataStructures.TileEntity
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.IO;
using Terraria.Audio;
using Terraria.GameInput;
namespace Terraria.DataStructures
{
public abstract class TileEntity
{
public static TileEntitiesManager manager;
public const int MaxEntitiesPerChunk = 1000;
public static Dictionary<int, TileEntity> ByID = new Dictionary<int, TileEntity>();
public static Dictionary<Point16, TileEntity> ByPosition = new Dictionary<Point16, TileEntity>();
public static int TileEntitiesNextID;
public int ID;
public Point16 Position;
public byte type;
public static int AssignNewID() => TileEntity.TileEntitiesNextID++;
public static event Action _UpdateStart;
public static event Action _UpdateEnd;
public static void Clear()
{
TileEntity.ByID.Clear();
TileEntity.ByPosition.Clear();
TileEntity.TileEntitiesNextID = 0;
}
public static void UpdateStart()
{
if (TileEntity._UpdateStart == null)
return;
TileEntity._UpdateStart();
}
public static void UpdateEnd()
{
if (TileEntity._UpdateEnd == null)
return;
TileEntity._UpdateEnd();
}
public static void InitializeAll()
{
TileEntity.manager = new TileEntitiesManager();
TileEntity.manager.RegisterAll();
}
public static void PlaceEntityNet(int x, int y, int type)
{
if (!WorldGen.InWorld(x, y) || TileEntity.ByPosition.ContainsKey(new Point16(x, y)))
return;
TileEntity.manager.NetPlaceEntity(type, x, y);
}
public virtual void Update()
{
}
public static void Write(BinaryWriter writer, TileEntity ent, bool networkSend = false)
{
writer.Write(ent.type);
ent.WriteInner(writer, networkSend);
}
public static TileEntity Read(BinaryReader reader, bool networkSend = false)
{
byte num = reader.ReadByte();
TileEntity instance = TileEntity.manager.GenerateInstance((int) num);
instance.type = num;
instance.ReadInner(reader, networkSend);
return instance;
}
private void WriteInner(BinaryWriter writer, bool networkSend)
{
if (!networkSend)
writer.Write(this.ID);
writer.Write(this.Position.X);
writer.Write(this.Position.Y);
this.WriteExtraData(writer, networkSend);
}
private void ReadInner(BinaryReader reader, bool networkSend)
{
if (!networkSend)
this.ID = reader.ReadInt32();
this.Position = new Point16(reader.ReadInt16(), reader.ReadInt16());
this.ReadExtraData(reader, networkSend);
}
public virtual void WriteExtraData(BinaryWriter writer, bool networkSend)
{
}
public virtual void ReadExtraData(BinaryReader reader, bool networkSend)
{
}
public virtual void OnPlayerUpdate(Player player)
{
}
public static bool IsOccupied(int id, out int interactingPlayer)
{
interactingPlayer = -1;
for (int index = 0; index < (int) byte.MaxValue; ++index)
{
Player player = Main.player[index];
if (player.active && !player.dead && player.tileEntityAnchor.interactEntityID == id)
{
interactingPlayer = index;
return true;
}
}
return false;
}
public virtual void OnInventoryDraw(Player player, SpriteBatch spriteBatch)
{
}
public virtual string GetItemGamepadInstructions(int slot = 0) => "";
public virtual bool TryGetItemGamepadOverrideInstructions(
Item[] inv,
int context,
int slot,
out string instruction)
{
instruction = (string) null;
return false;
}
public virtual bool OverrideItemSlotHover(Item[] inv, int context = 0, int slot = 0) => false;
public virtual bool OverrideItemSlotLeftClick(Item[] inv, int context = 0, int slot = 0) => false;
public static void BasicOpenCloseInteraction(Player player, int x, int y, int id)
{
player.CloseSign();
if (Main.netMode != 1)
{
Main.stackSplit = 600;
player.GamepadEnableGrappleCooldown();
int interactingPlayer;
if (TileEntity.IsOccupied(id, out interactingPlayer))
{
if (interactingPlayer != player.whoAmI)
return;
Recipe.FindRecipes();
SoundEngine.PlaySound(11);
player.tileEntityAnchor.Clear();
}
else
TileEntity.SetInteractionAnchor(player, x, y, id);
}
else
{
Main.stackSplit = 600;
player.GamepadEnableGrappleCooldown();
int interactingPlayer;
if (TileEntity.IsOccupied(id, out interactingPlayer))
{
if (interactingPlayer != player.whoAmI)
return;
Recipe.FindRecipes();
SoundEngine.PlaySound(11);
player.tileEntityAnchor.Clear();
NetMessage.SendData(122, number: -1, number2: ((float) Main.myPlayer));
}
else
NetMessage.SendData(122, number: id, number2: ((float) Main.myPlayer));
}
}
public static void SetInteractionAnchor(Player player, int x, int y, int id)
{
player.chest = -1;
player.SetTalkNPC(-1);
if (player.whoAmI == Main.myPlayer)
{
Main.playerInventory = true;
Main.recBigList = false;
Main.CreativeMenu.CloseMenu();
if (PlayerInput.GrappleAndInteractAreShared)
PlayerInput.Triggers.JustPressed.Grapple = false;
if (player.tileEntityAnchor.interactEntityID != -1)
SoundEngine.PlaySound(12);
else
SoundEngine.PlaySound(10);
}
player.tileEntityAnchor.Set(id, x, y);
}
public virtual void RegisterTileEntityID(int assignedID)
{
}
public virtual void NetPlaceEntityAttempt(int x, int y)
{
}
public virtual bool IsTileValidForEntity(int x, int y) => false;
public virtual TileEntity GenerateInstance() => (TileEntity) null;
}
}