Terraria 1.4.0.5 Source Code
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119
DataStructures/PlayerDrawHeadSet.cs
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119
DataStructures/PlayerDrawHeadSet.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.DataStructures.PlayerDrawHeadSet
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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using Terraria.ID;
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namespace Terraria.DataStructures
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{
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public struct PlayerDrawHeadSet
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{
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public List<Terraria.DataStructures.DrawData> DrawData;
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public List<int> Dust;
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public List<int> Gore;
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public Player drawPlayer;
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public int cHead;
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public int cFace;
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public int cUnicornHorn;
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public int skinVar;
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public int hairShaderPacked;
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public int skinDyePacked;
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public float scale;
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public Color colorEyeWhites;
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public Color colorEyes;
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public Color colorHair;
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public Color colorHead;
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public Color colorArmorHead;
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public SpriteEffects playerEffect;
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public Vector2 headVect;
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public Rectangle bodyFrameMemory;
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public bool fullHair;
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public bool hatHair;
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public bool hideHair;
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public bool helmetIsTall;
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public bool helmetIsOverFullHair;
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public bool helmetIsNormal;
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public bool drawUnicornHorn;
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public Vector2 Position;
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public Vector2 helmetOffset;
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public Rectangle HairFrame
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{
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get
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{
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Rectangle bodyFrameMemory = this.bodyFrameMemory;
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--bodyFrameMemory.Height;
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return bodyFrameMemory;
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}
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}
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public void BoringSetup(
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Player drawPlayer2,
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List<Terraria.DataStructures.DrawData> drawData,
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List<int> dust,
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List<int> gore,
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float X,
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float Y,
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float Alpha,
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float Scale)
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{
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this.DrawData = drawData;
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this.Dust = dust;
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this.Gore = gore;
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this.drawPlayer = drawPlayer2;
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this.Position = this.drawPlayer.position;
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this.cHead = 0;
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this.cFace = 0;
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this.cUnicornHorn = 0;
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this.drawUnicornHorn = false;
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this.skinVar = this.drawPlayer.skinVariant;
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this.hairShaderPacked = PlayerDrawHelper.PackShader((int) this.drawPlayer.hairDye, PlayerDrawHelper.ShaderConfiguration.HairShader);
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if (this.drawPlayer.head == 0 && this.drawPlayer.hairDye == (byte) 0)
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this.hairShaderPacked = PlayerDrawHelper.PackShader(1, PlayerDrawHelper.ShaderConfiguration.HairShader);
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this.skinDyePacked = this.drawPlayer.skinDyePacked;
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if (this.drawPlayer.face > (sbyte) 0 && this.drawPlayer.face < (sbyte) 16)
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Main.instance.LoadAccFace((int) this.drawPlayer.face);
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this.cHead = this.drawPlayer.cHead;
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this.cFace = this.drawPlayer.cFace;
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this.cUnicornHorn = this.drawPlayer.cUnicornHorn;
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this.drawUnicornHorn = this.drawPlayer.hasUnicornHorn;
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Main.instance.LoadHair(this.drawPlayer.hair);
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this.scale = Scale;
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this.colorEyeWhites = Main.quickAlpha(Color.White, Alpha);
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this.colorEyes = Main.quickAlpha(this.drawPlayer.eyeColor, Alpha);
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this.colorHair = Main.quickAlpha(this.drawPlayer.GetHairColor(false), Alpha);
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this.colorHead = Main.quickAlpha(this.drawPlayer.skinColor, Alpha);
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this.colorArmorHead = Main.quickAlpha(Color.White, Alpha);
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this.playerEffect = SpriteEffects.None;
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if (this.drawPlayer.direction < 0)
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this.playerEffect = SpriteEffects.FlipHorizontally;
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this.headVect = new Vector2((float) this.drawPlayer.legFrame.Width * 0.5f, (float) this.drawPlayer.legFrame.Height * 0.4f);
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this.bodyFrameMemory = this.drawPlayer.bodyFrame;
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this.bodyFrameMemory.Y = 0;
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this.Position = Main.screenPosition;
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this.Position.X += X;
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this.Position.Y += Y;
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this.Position.X -= 6f;
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this.Position.Y -= 4f;
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this.Position.Y -= (float) this.drawPlayer.HeightMapOffset;
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if (this.drawPlayer.head > 0 && this.drawPlayer.head < 266)
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{
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Main.instance.LoadArmorHead(this.drawPlayer.head);
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int i = ArmorIDs.Head.Sets.FrontToBackID[this.drawPlayer.head];
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if (i >= 0)
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Main.instance.LoadArmorHead(i);
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}
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if (this.drawPlayer.face > (sbyte) 0 && this.drawPlayer.face < (sbyte) 16)
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Main.instance.LoadAccFace((int) this.drawPlayer.face);
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this.helmetOffset = this.drawPlayer.GetHelmetDrawOffset();
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this.drawPlayer.GetHairSettings(out this.fullHair, out this.hatHair, out this.hideHair, out bool _, out this.helmetIsOverFullHair);
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this.helmetIsTall = this.drawPlayer.head == 14 || this.drawPlayer.head == 56 || this.drawPlayer.head == 158;
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this.helmetIsNormal = !this.helmetIsTall && !this.helmetIsOverFullHair && this.drawPlayer.head > 0 && this.drawPlayer.head < 266 && this.drawPlayer.head != 28;
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}
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}
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}
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