Terraria 1.4.0.5 Source Code
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DataStructures/PlacementHook.cs
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DataStructures/PlacementHook.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.DataStructures.PlacementHook
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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namespace Terraria.DataStructures
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{
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public struct PlacementHook
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{
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public Func<int, int, int, int, int, int, int> hook;
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public int badReturn;
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public int badResponse;
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public bool processedCoordinates;
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public static PlacementHook Empty = new PlacementHook((Func<int, int, int, int, int, int, int>) null, 0, 0, false);
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public const int Response_AllInvalid = 0;
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public PlacementHook(
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Func<int, int, int, int, int, int, int> hook,
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int badReturn,
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int badResponse,
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bool processedCoordinates)
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{
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this.hook = hook;
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this.badResponse = badResponse;
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this.badReturn = badReturn;
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this.processedCoordinates = processedCoordinates;
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}
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public static bool operator ==(PlacementHook first, PlacementHook second) => first.hook == second.hook && first.badResponse == second.badResponse && first.badReturn == second.badReturn && first.processedCoordinates == second.processedCoordinates;
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public static bool operator !=(PlacementHook first, PlacementHook second) => first.hook != second.hook || first.badResponse != second.badResponse || first.badReturn != second.badReturn || first.processedCoordinates != second.processedCoordinates;
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public override bool Equals(object obj) => obj is PlacementHook placementHook && this == placementHook;
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public override int GetHashCode() => base.GetHashCode();
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}
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}
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