Terraria 1.4.0.5 Source Code
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DataStructures/NPCAimedTarget.cs
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DataStructures/NPCAimedTarget.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.DataStructures.NPCAimedTarget
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Terraria.Enums;
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namespace Terraria.DataStructures
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{
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public struct NPCAimedTarget
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{
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public NPCTargetType Type;
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public Rectangle Hitbox;
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public int Width;
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public int Height;
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public Vector2 Position;
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public Vector2 Velocity;
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public bool Invalid => this.Type == NPCTargetType.None;
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public Vector2 Center => this.Position + this.Size / 2f;
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public Vector2 Size => new Vector2((float) this.Width, (float) this.Height);
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public NPCAimedTarget(NPC npc)
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{
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this.Type = NPCTargetType.NPC;
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this.Hitbox = npc.Hitbox;
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this.Width = npc.width;
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this.Height = npc.height;
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this.Position = npc.position;
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this.Velocity = npc.velocity;
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}
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public NPCAimedTarget(Player player, bool ignoreTank = true)
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{
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this.Type = NPCTargetType.Player;
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this.Hitbox = player.Hitbox;
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this.Width = player.width;
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this.Height = player.height;
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this.Position = player.position;
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this.Velocity = player.velocity;
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if (ignoreTank || player.tankPet <= -1)
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return;
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Projectile projectile = Main.projectile[player.tankPet];
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this.Type = NPCTargetType.PlayerTankPet;
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this.Hitbox = projectile.Hitbox;
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this.Width = projectile.width;
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this.Height = projectile.height;
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this.Position = projectile.position;
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this.Velocity = projectile.velocity;
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}
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}
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}
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