Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.DataStructures.MethodSequenceListItem
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
using System.Collections.Generic;
namespace Terraria.DataStructures
{
public class MethodSequenceListItem
{
public string Name;
public MethodSequenceListItem Parent;
public Func<bool> Method;
public bool Skip;
public MethodSequenceListItem(string name, Func<bool> method, MethodSequenceListItem parent = null)
{
this.Name = name;
this.Method = method;
this.Parent = parent;
}
public bool ShouldAct(List<MethodSequenceListItem> sequence)
{
if (this.Skip || !sequence.Contains(this))
return false;
return this.Parent == null || this.Parent.ShouldAct(sequence);
}
public bool Act() => this.Method();
public static void ExecuteSequence(List<MethodSequenceListItem> sequence)
{
foreach (MethodSequenceListItem sequenceListItem in sequence)
{
if (sequenceListItem.ShouldAct(sequence) && !sequenceListItem.Act())
break;
}
}
public override string ToString() => "name: " + this.Name + " skip: " + this.Skip.ToString() + " parent: " + (object) this.Parent;
}
}