Terraria 1.4.0.5 Source Code
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DataStructures/GameModeData.cs
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82
DataStructures/GameModeData.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.DataStructures.GameModeData
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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namespace Terraria.DataStructures
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{
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public class GameModeData
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{
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public static readonly GameModeData NormalMode = new GameModeData()
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{
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Id = 0,
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EnemyMaxLifeMultiplier = 1f,
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EnemyDamageMultiplier = 1f,
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DebuffTimeMultiplier = 1f,
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KnockbackToEnemiesMultiplier = 1f,
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TownNPCDamageMultiplier = 1f,
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EnemyDefenseMultiplier = 1f,
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EnemyMoneyDropMultiplier = 1f
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};
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public static readonly GameModeData ExpertMode = new GameModeData()
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{
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Id = 1,
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IsExpertMode = true,
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EnemyMaxLifeMultiplier = 2f,
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EnemyDamageMultiplier = 2f,
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DebuffTimeMultiplier = 2f,
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KnockbackToEnemiesMultiplier = 0.9f,
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TownNPCDamageMultiplier = 1.5f,
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EnemyDefenseMultiplier = 1f,
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EnemyMoneyDropMultiplier = 2.5f
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};
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public static readonly GameModeData MasterMode = new GameModeData()
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{
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Id = 2,
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IsExpertMode = true,
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IsMasterMode = true,
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EnemyMaxLifeMultiplier = 3f,
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EnemyDamageMultiplier = 3f,
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DebuffTimeMultiplier = 2.5f,
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KnockbackToEnemiesMultiplier = 0.8f,
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TownNPCDamageMultiplier = 1.75f,
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EnemyDefenseMultiplier = 1f,
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EnemyMoneyDropMultiplier = 2.5f
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};
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public static readonly GameModeData CreativeMode = new GameModeData()
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{
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Id = 3,
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IsJourneyMode = true,
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EnemyMaxLifeMultiplier = 1f,
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EnemyDamageMultiplier = 1f,
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DebuffTimeMultiplier = 1f,
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KnockbackToEnemiesMultiplier = 1f,
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TownNPCDamageMultiplier = 2f,
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EnemyDefenseMultiplier = 1f,
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EnemyMoneyDropMultiplier = 1f
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};
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public int Id { get; private set; }
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public bool IsExpertMode { get; private set; }
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public bool IsMasterMode { get; private set; }
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public bool IsJourneyMode { get; private set; }
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public float EnemyMaxLifeMultiplier { get; private set; }
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public float EnemyDamageMultiplier { get; private set; }
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public float DebuffTimeMultiplier { get; private set; }
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public float KnockbackToEnemiesMultiplier { get; private set; }
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public float TownNPCDamageMultiplier { get; private set; }
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public float EnemyDefenseMultiplier { get; private set; }
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public float EnemyMoneyDropMultiplier { get; private set; }
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}
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}
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