Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.DataStructures.EntrySorter`2
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System.Collections.Generic;
using Terraria.Localization;
namespace Terraria.DataStructures
{
public class EntrySorter<TEntryType, TStepType> : IComparer<TEntryType>
where TEntryType : new()
where TStepType : IEntrySortStep<TEntryType>
{
public List<TStepType> Steps = new List<TStepType>();
private int _prioritizedStep;
public void AddSortSteps(List<TStepType> sortSteps) => this.Steps.AddRange((IEnumerable<TStepType>) sortSteps);
public int Compare(TEntryType x, TEntryType y)
{
int num = 0;
if (this._prioritizedStep != -1)
{
num = this.Steps[this._prioritizedStep].Compare(x, y);
if (num != 0)
return num;
}
for (int index = 0; index < this.Steps.Count; ++index)
{
if (index != this._prioritizedStep)
{
num = this.Steps[index].Compare(x, y);
if (num != 0)
return num;
}
}
return num;
}
public void SetPrioritizedStepIndex(int index) => this._prioritizedStep = index;
public string GetDisplayName() => Language.GetTextValue(this.Steps[this._prioritizedStep].GetDisplayNameKey());
}
}