Terraria 1.4.0.5 Source Code
This commit is contained in:
commit
05205f009e
1059 changed files with 563450 additions and 0 deletions
46
DataStructures/EntrySorter`2.cs
Normal file
46
DataStructures/EntrySorter`2.cs
Normal file
|
@ -0,0 +1,46 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: Terraria.DataStructures.EntrySorter`2
|
||||
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
|
||||
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
|
||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Terraria.Localization;
|
||||
|
||||
namespace Terraria.DataStructures
|
||||
{
|
||||
public class EntrySorter<TEntryType, TStepType> : IComparer<TEntryType>
|
||||
where TEntryType : new()
|
||||
where TStepType : IEntrySortStep<TEntryType>
|
||||
{
|
||||
public List<TStepType> Steps = new List<TStepType>();
|
||||
private int _prioritizedStep;
|
||||
|
||||
public void AddSortSteps(List<TStepType> sortSteps) => this.Steps.AddRange((IEnumerable<TStepType>) sortSteps);
|
||||
|
||||
public int Compare(TEntryType x, TEntryType y)
|
||||
{
|
||||
int num = 0;
|
||||
if (this._prioritizedStep != -1)
|
||||
{
|
||||
num = this.Steps[this._prioritizedStep].Compare(x, y);
|
||||
if (num != 0)
|
||||
return num;
|
||||
}
|
||||
for (int index = 0; index < this.Steps.Count; ++index)
|
||||
{
|
||||
if (index != this._prioritizedStep)
|
||||
{
|
||||
num = this.Steps[index].Compare(x, y);
|
||||
if (num != 0)
|
||||
return num;
|
||||
}
|
||||
}
|
||||
return num;
|
||||
}
|
||||
|
||||
public void SetPrioritizedStepIndex(int index) => this._prioritizedStep = index;
|
||||
|
||||
public string GetDisplayName() => Language.GetTextValue(this.Steps[this._prioritizedStep].GetDisplayNameKey());
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue