Terraria 1.4.0.5 Source Code
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DataStructures/CachedBuffer.cs
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DataStructures/CachedBuffer.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.DataStructures.CachedBuffer
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System.IO;
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namespace Terraria.DataStructures
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{
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public class CachedBuffer
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{
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public readonly byte[] Data;
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public readonly BinaryWriter Writer;
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public readonly BinaryReader Reader;
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private readonly MemoryStream _memoryStream;
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private bool _isActive = true;
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public int Length => this.Data.Length;
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public bool IsActive => this._isActive;
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public CachedBuffer(byte[] data)
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{
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this.Data = data;
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this._memoryStream = new MemoryStream(data);
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this.Writer = new BinaryWriter((Stream) this._memoryStream);
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this.Reader = new BinaryReader((Stream) this._memoryStream);
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}
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internal CachedBuffer Activate()
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{
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this._isActive = true;
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this._memoryStream.Position = 0L;
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return this;
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}
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public void Recycle()
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{
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if (!this._isActive)
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return;
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this._isActive = false;
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BufferPool.Recycle(this);
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}
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}
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}
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