Terraria 1.4.0.5 Source Code
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DataStructures/BufferPool.cs
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74
DataStructures/BufferPool.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.DataStructures.BufferPool
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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using System.Collections.Generic;
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namespace Terraria.DataStructures
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{
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public static class BufferPool
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{
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private const int SMALL_BUFFER_SIZE = 32;
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private const int MEDIUM_BUFFER_SIZE = 256;
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private const int LARGE_BUFFER_SIZE = 16384;
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private static object bufferLock = new object();
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private static Queue<CachedBuffer> SmallBufferQueue = new Queue<CachedBuffer>();
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private static Queue<CachedBuffer> MediumBufferQueue = new Queue<CachedBuffer>();
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private static Queue<CachedBuffer> LargeBufferQueue = new Queue<CachedBuffer>();
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public static CachedBuffer Request(int size)
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{
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lock (BufferPool.bufferLock)
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{
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if (size <= 32)
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return BufferPool.SmallBufferQueue.Count == 0 ? new CachedBuffer(new byte[32]) : BufferPool.SmallBufferQueue.Dequeue().Activate();
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if (size <= 256)
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return BufferPool.MediumBufferQueue.Count == 0 ? new CachedBuffer(new byte[256]) : BufferPool.MediumBufferQueue.Dequeue().Activate();
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if (size > 16384)
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return new CachedBuffer(new byte[size]);
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return BufferPool.LargeBufferQueue.Count == 0 ? new CachedBuffer(new byte[16384]) : BufferPool.LargeBufferQueue.Dequeue().Activate();
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}
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}
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public static CachedBuffer Request(byte[] data, int offset, int size)
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{
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CachedBuffer cachedBuffer = BufferPool.Request(size);
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Buffer.BlockCopy((Array) data, offset, (Array) cachedBuffer.Data, 0, size);
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return cachedBuffer;
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}
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public static void Recycle(CachedBuffer buffer)
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{
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int length = buffer.Length;
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lock (BufferPool.bufferLock)
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{
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if (length <= 32)
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BufferPool.SmallBufferQueue.Enqueue(buffer);
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else if (length <= 256)
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{
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BufferPool.MediumBufferQueue.Enqueue(buffer);
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}
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else
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{
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if (length > 16384)
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return;
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BufferPool.LargeBufferQueue.Enqueue(buffer);
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}
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}
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}
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public static void PrintBufferSizes()
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{
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lock (BufferPool.bufferLock)
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{
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Console.WriteLine("SmallBufferQueue.Count: " + (object) BufferPool.SmallBufferQueue.Count);
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Console.WriteLine("MediumBufferQueue.Count: " + (object) BufferPool.MediumBufferQueue.Count);
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Console.WriteLine("LargeBufferQueue.Count: " + (object) BufferPool.LargeBufferQueue.Count);
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Console.WriteLine("");
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}
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}
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}
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}
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