Terraria 1.4.0.5 Source Code

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MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
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// Decompiled with JetBrains decompiler
// Type: Terraria.DataStructures.BufferPool
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
using System.Collections.Generic;
namespace Terraria.DataStructures
{
public static class BufferPool
{
private const int SMALL_BUFFER_SIZE = 32;
private const int MEDIUM_BUFFER_SIZE = 256;
private const int LARGE_BUFFER_SIZE = 16384;
private static object bufferLock = new object();
private static Queue<CachedBuffer> SmallBufferQueue = new Queue<CachedBuffer>();
private static Queue<CachedBuffer> MediumBufferQueue = new Queue<CachedBuffer>();
private static Queue<CachedBuffer> LargeBufferQueue = new Queue<CachedBuffer>();
public static CachedBuffer Request(int size)
{
lock (BufferPool.bufferLock)
{
if (size <= 32)
return BufferPool.SmallBufferQueue.Count == 0 ? new CachedBuffer(new byte[32]) : BufferPool.SmallBufferQueue.Dequeue().Activate();
if (size <= 256)
return BufferPool.MediumBufferQueue.Count == 0 ? new CachedBuffer(new byte[256]) : BufferPool.MediumBufferQueue.Dequeue().Activate();
if (size > 16384)
return new CachedBuffer(new byte[size]);
return BufferPool.LargeBufferQueue.Count == 0 ? new CachedBuffer(new byte[16384]) : BufferPool.LargeBufferQueue.Dequeue().Activate();
}
}
public static CachedBuffer Request(byte[] data, int offset, int size)
{
CachedBuffer cachedBuffer = BufferPool.Request(size);
Buffer.BlockCopy((Array) data, offset, (Array) cachedBuffer.Data, 0, size);
return cachedBuffer;
}
public static void Recycle(CachedBuffer buffer)
{
int length = buffer.Length;
lock (BufferPool.bufferLock)
{
if (length <= 32)
BufferPool.SmallBufferQueue.Enqueue(buffer);
else if (length <= 256)
{
BufferPool.MediumBufferQueue.Enqueue(buffer);
}
else
{
if (length > 16384)
return;
BufferPool.LargeBufferQueue.Enqueue(buffer);
}
}
}
public static void PrintBufferSizes()
{
lock (BufferPool.bufferLock)
{
Console.WriteLine("SmallBufferQueue.Count: " + (object) BufferPool.SmallBufferQueue.Count);
Console.WriteLine("MediumBufferQueue.Count: " + (object) BufferPool.MediumBufferQueue.Count);
Console.WriteLine("LargeBufferQueue.Count: " + (object) BufferPool.LargeBufferQueue.Count);
Console.WriteLine("");
}
}
}
}