Terraria 1.4.0.5 Source Code
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DataStructures/BinaryWriterHelper.cs
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DataStructures/BinaryWriterHelper.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.DataStructures.BinaryWriterHelper
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System.IO;
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namespace Terraria.DataStructures
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{
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public struct BinaryWriterHelper
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{
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private long _placeInWriter;
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public void ReservePointToFillLengthLaterByFilling6Bytes(BinaryWriter writer)
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{
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this._placeInWriter = writer.BaseStream.Position;
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writer.Write(0U);
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writer.Write((ushort) 0);
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}
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public void FillReservedPoint(BinaryWriter writer, ushort dataId)
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{
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long position = writer.BaseStream.Position;
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writer.BaseStream.Position = this._placeInWriter;
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long num = position - this._placeInWriter - 4L;
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writer.Write((int) num);
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writer.Write(dataId);
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writer.BaseStream.Position = position;
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}
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public void FillOnlyIfThereIsLengthOrRevertToSavedPosition(
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BinaryWriter writer,
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ushort dataId,
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out bool wroteSomething)
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{
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wroteSomething = false;
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long position = writer.BaseStream.Position;
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writer.BaseStream.Position = this._placeInWriter;
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long num = position - this._placeInWriter - 4L;
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if (num == 0L)
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return;
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writer.Write((int) num);
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writer.Write(dataId);
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writer.BaseStream.Position = position;
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wroteSomething = true;
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}
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}
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}
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