Terraria 1.4.0.5 Source Code
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Cinematics/CinematicManager.cs
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Cinematics/CinematicManager.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.Cinematics.CinematicManager
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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namespace Terraria.Cinematics
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{
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public class CinematicManager
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{
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public static CinematicManager Instance = new CinematicManager();
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private List<Film> _films = new List<Film>();
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public void Update(GameTime gameTime)
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{
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if (this._films.Count <= 0)
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return;
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if (!this._films[0].IsActive)
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this._films[0].OnBegin();
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if (!Main.hasFocus || Main.gamePaused || this._films[0].OnUpdate(gameTime))
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return;
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this._films[0].OnEnd();
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this._films.RemoveAt(0);
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}
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public void PlayFilm(Film film) => this._films.Add(film);
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public void StopAll()
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{
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}
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}
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}
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