Version 1.2.0.3.1

Decompiled with IlSpy
Fixes Source Code
This commit is contained in:
TheVamp 2013-10-12 11:25:17 +02:00
parent fd93a0ee5e
commit 0462173018
38 changed files with 243391 additions and 0 deletions

73
Terraria.csproj Normal file
View file

@ -0,0 +1,73 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>916B1896-36A0-41DC-9D70-87D6E8DD2179</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>WinExe</OutputType>
<AssemblyName>Terraria</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Platform)' == 'x86' ">
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<OutputPath>bin\Debug\</OutputPath>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>bin\Release\</OutputPath>
<DebugSymbols>true</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework.Game" />
<Reference Include="System.Windows.Forms" />
<Reference Include="Microsoft.Xna.Framework" />
<Reference Include="Microsoft.Xna.Framework.Graphics" />
<Reference Include="System" />
<Reference Include="Microsoft.Xna.Framework.Xact" />
</ItemGroup>
<ItemGroup>
<Compile Include="Terraria\ChatLine.cs" />
<Compile Include="Terraria\Chest.cs" />
<Compile Include="Terraria\ClientSock.cs" />
<Compile Include="Terraria\Cloud.cs" />
<Compile Include="Terraria\Collision.cs" />
<Compile Include="Terraria\CombatText.cs" />
<Compile Include="Terraria\Dust.cs" />
<Compile Include="Terraria\Gore.cs" />
<Compile Include="Terraria\Item.cs" />
<Compile Include="Terraria\ItemText.cs" />
<Compile Include="Terraria\keyBoardInput.cs" />
<Compile Include="Terraria\Lang.cs" />
<Compile Include="Terraria\Lighting.cs" />
<Compile Include="Terraria\Liquid.cs" />
<Compile Include="Terraria\LiquidBuffer.cs" />
<Compile Include="Terraria\Main.cs" />
<Compile Include="Terraria\Map.cs" />
<Compile Include="Terraria\messageBuffer.cs" />
<Compile Include="Terraria\NetMessage.cs" />
<Compile Include="Terraria\Netplay.cs" />
<Compile Include="Terraria\NPC.cs" />
<Compile Include="Terraria\Player.cs" />
<Compile Include="Terraria\Program.cs" />
<Compile Include="Terraria\Projectile.cs" />
<Compile Include="Terraria\Rain.cs" />
<Compile Include="Terraria\Recipe.cs" />
<Compile Include="Terraria\ServerSock.cs" />
<Compile Include="Terraria\Sign.cs" />
<Compile Include="Terraria\Star.cs" />
<Compile Include="Terraria\Steam.cs" />
<Compile Include="Terraria\Tile.cs" />
<Compile Include="Terraria\WorldGen.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Microsoft.Xna.Framework.RuntimeProfile" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>