Version 1.2.0.3.1

Decompiled with IlSpy
Fixes Source Code
This commit is contained in:
TheVamp 2013-10-12 11:25:17 +02:00
parent fd93a0ee5e
commit 0462173018
38 changed files with 243391 additions and 0 deletions

342
Terraria/Gore.cs Normal file
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using Microsoft.Xna.Framework;
using System;
namespace Terraria
{
public class Gore
{
public static int goreTime = 600;
public Vector2 position;
public Vector2 velocity;
public float rotation;
public float scale;
public int alpha;
public int type;
public float light;
public bool active;
public bool sticky = true;
public int timeLeft = Gore.goreTime;
public void Update()
{
if (Main.netMode == 2)
{
return;
}
if (this.active)
{
if (this.type >= 276 && this.type <= 282)
{
this.velocity.X = this.velocity.X * 0.98f;
this.velocity.Y = this.velocity.Y * 0.98f;
if (this.velocity.Y < this.scale)
{
this.velocity.Y = this.velocity.Y + 0.05f;
}
if ((double)this.velocity.Y > 0.1)
{
if (this.velocity.X > 0f)
{
this.rotation += 0.01f;
}
else
{
this.rotation -= 0.01f;
}
}
}
else
{
if (this.type == 11 || this.type == 12 || this.type == 13 || this.type == 61 || this.type == 62 || this.type == 63 || this.type == 99 || this.type == 220 || this.type == 221 || this.type == 222 || (this.type >= 375 && this.type <= 377) || (this.type >= 435 && this.type <= 437))
{
this.velocity.Y = this.velocity.Y * 0.98f;
this.velocity.X = this.velocity.X * 0.98f;
this.scale -= 0.007f;
if ((double)this.scale < 0.1)
{
this.scale = 0.1f;
this.alpha = 255;
}
}
else
{
if (this.type == 16 || this.type == 17)
{
this.velocity.Y = this.velocity.Y * 0.98f;
this.velocity.X = this.velocity.X * 0.98f;
this.scale -= 0.01f;
if ((double)this.scale < 0.1)
{
this.scale = 0.1f;
this.alpha = 255;
}
}
else
{
if (this.type == 331)
{
this.alpha += 5;
this.velocity.Y = this.velocity.Y * 0.95f;
this.velocity.X = this.velocity.X * 0.95f;
this.rotation = this.velocity.X * 0.1f;
}
else
{
if (this.type < 411 || this.type > 430)
{
this.velocity.Y = this.velocity.Y + 0.2f;
}
}
}
}
}
this.rotation += this.velocity.X * 0.1f;
if (this.type >= 411 && this.type <= 430)
{
this.alpha = 50;
this.velocity.X = (this.velocity.X * 50f + Main.windSpeed * 2f + (float)Main.rand.Next(-10, 11) * 0.1f) / 51f;
this.velocity.Y = (this.velocity.Y * 50f + -0.25f + (float)Main.rand.Next(-10, 11) * 0.2f) / 51f;
this.rotation = this.velocity.X * 0.3f;
if (Main.goreLoaded[this.type])
{
Rectangle rectangle = new Rectangle((int)this.position.X, (int)this.position.Y, (int)((float)Main.goreTexture[this.type].Width * this.scale), (int)((float)Main.goreTexture[this.type].Height * this.scale));
for (int i = 0; i < 255; i++)
{
if (Main.player[i].active && !Main.player[i].dead)
{
Rectangle value = new Rectangle((int)Main.player[i].position.X, (int)Main.player[i].position.Y, Main.player[i].width, Main.player[i].height);
if (rectangle.Intersects(value))
{
this.timeLeft = 0;
}
}
}
if (Collision.SolidCollision(this.position, (int)((float)Main.goreTexture[this.type].Width * this.scale), (int)((float)Main.goreTexture[this.type].Height * this.scale)))
{
this.timeLeft = 0;
}
}
if (this.timeLeft > 0)
{
if (Main.rand.Next(2) == 0)
{
this.timeLeft--;
}
if (Main.rand.Next(50) == 0)
{
this.timeLeft -= 5;
}
if (Main.rand.Next(100) == 0)
{
this.timeLeft -= 10;
}
}
else
{
this.alpha = 255;
if (Main.goreLoaded[this.type])
{
float num = (float)Main.goreTexture[this.type].Width * this.scale * 0.8f;
float x = this.position.X;
float y = this.position.Y;
float num2 = (float)Main.goreTexture[this.type].Width * this.scale;
float num3 = (float)Main.goreTexture[this.type].Height * this.scale;
int num4 = 176;
if (this.type >= 416 && this.type <= 420)
{
num4 = 177;
}
if (this.type >= 421 && this.type <= 425)
{
num4 = 178;
}
if (this.type >= 426 && this.type <= 430)
{
num4 = 179;
}
int num5 = 0;
while ((float)num5 < num)
{
int num6 = Dust.NewDust(new Vector2(x, y), (int)num2, (int)num3, num4, 0f, 0f, 0, default(Color), 1f);
Main.dust[num6].noGravity = true;
Main.dust[num6].alpha = 100;
Main.dust[num6].scale = this.scale;
num5++;
}
}
}
}
else
{
if (this.sticky)
{
int num7 = 32;
if (Main.goreLoaded[this.type])
{
num7 = Main.goreTexture[this.type].Width;
if (Main.goreTexture[this.type].Height < num7)
{
num7 = Main.goreTexture[this.type].Height;
}
}
num7 = (int)((float)num7 * 0.9f);
this.velocity = Collision.TileCollision(this.position, this.velocity, (int)((float)num7 * this.scale), (int)((float)num7 * this.scale), false, false);
if (this.velocity.Y == 0f)
{
this.velocity.X = this.velocity.X * 0.97f;
if ((double)this.velocity.X > -0.01 && (double)this.velocity.X < 0.01)
{
this.velocity.X = 0f;
}
}
if (this.timeLeft > 0)
{
this.timeLeft--;
}
else
{
this.alpha++;
}
}
else
{
this.alpha += 2;
}
}
this.position += this.velocity;
if (this.alpha >= 255)
{
this.active = false;
}
if (this.light > 0f)
{
float num8 = this.light * this.scale;
float num9 = this.light * this.scale;
float num10 = this.light * this.scale;
if (this.type == 16)
{
num10 *= 0.3f;
num9 *= 0.8f;
}
else
{
if (this.type == 17)
{
num9 *= 0.6f;
num8 *= 0.3f;
}
}
if (Main.goreLoaded[this.type])
{
Lighting.addLight((int)((this.position.X + (float)Main.goreTexture[this.type].Width * this.scale / 2f) / 16f), (int)((this.position.Y + (float)Main.goreTexture[this.type].Height * this.scale / 2f) / 16f), num8, num9, num10);
return;
}
Lighting.addLight((int)((this.position.X + 32f * this.scale / 2f) / 16f), (int)((this.position.Y + 32f * this.scale / 2f) / 16f), num8, num9, num10);
}
}
}
public static int NewGore(Vector2 Position, Vector2 Velocity, int Type, float Scale = 1f)
{
if (Main.rand == null)
{
Main.rand = new Random();
}
if (Main.netMode == 2)
{
return 0;
}
int num = 500;
for (int i = 0; i < 500; i++)
{
if (!Main.gore[i].active)
{
num = i;
break;
}
}
if (num == 500)
{
return num;
}
Main.gore[num].light = 0f;
Main.gore[num].position = Position;
Main.gore[num].velocity = Velocity;
Gore expr_84_cp_0 = Main.gore[num];
expr_84_cp_0.velocity.Y = expr_84_cp_0.velocity.Y - (float)Main.rand.Next(10, 31) * 0.1f;
Gore expr_B1_cp_0 = Main.gore[num];
expr_B1_cp_0.velocity.X = expr_B1_cp_0.velocity.X + (float)Main.rand.Next(-20, 21) * 0.1f;
Main.gore[num].type = Type;
Main.gore[num].active = true;
Main.gore[num].alpha = 0;
Main.gore[num].rotation = 0f;
Main.gore[num].scale = Scale;
if (Gore.goreTime == 0 || Type == 11 || Type == 12 || Type == 13 || Type == 16 || Type == 17 || Type == 61 || Type == 62 || Type == 63 || Type == 99 || Type == 220 || Type == 221 || Type == 222 || Type == 435 || Type == 436 || Type == 437)
{
Main.gore[num].sticky = false;
}
else
{
if (Type >= 375 && Type <= 377)
{
Main.gore[num].sticky = false;
Main.gore[num].alpha = 100;
}
else
{
Main.gore[num].sticky = true;
Main.gore[num].timeLeft = Gore.goreTime;
}
}
if (Type == 16 || Type == 17)
{
Main.gore[num].alpha = 100;
Main.gore[num].scale = 0.7f;
Main.gore[num].light = 1f;
}
if (Type >= 411 && Type <= 430 && Main.goreLoaded[Type])
{
Main.gore[num].position.X = Position.X - (float)(Main.goreTexture[Type].Width / 2) * Scale;
Main.gore[num].position.Y = Position.Y - (float)Main.goreTexture[Type].Height * Scale;
Gore expr_28F_cp_0 = Main.gore[num];
expr_28F_cp_0.velocity.Y = expr_28F_cp_0.velocity.Y * ((float)Main.rand.Next(90, 150) * 0.01f);
Gore expr_2BF_cp_0 = Main.gore[num];
expr_2BF_cp_0.velocity.X = expr_2BF_cp_0.velocity.X * ((float)Main.rand.Next(40, 90) * 0.01f);
int num2 = Main.rand.Next(4) * 5;
Main.gore[num].type += num2;
Main.gore[num].timeLeft = Main.rand.Next(Gore.goreTime / 2, Gore.goreTime * 2);
}
return num;
}
public Color GetAlpha(Color newColor)
{
float num = (float)(255 - this.alpha) / 255f;
int r;
int g;
int b;
if (this.type == 16 || this.type == 17)
{
r = (int)newColor.R;
g = (int)newColor.G;
b = (int)newColor.B;
}
else
{
if (this.type == 331)
{
return new Color(255, 255, 255, 50);
}
r = (int)((float)newColor.R * num);
g = (int)((float)newColor.G * num);
b = (int)((float)newColor.B * num);
}
int num2 = (int)newColor.A - this.alpha;
if (num2 < 0)
{
num2 = 0;
}
if (num2 > 255)
{
num2 = 255;
}
return new Color(r, g, b, num2);
}
}
}