{
	"TownNPCHousingFailureReasons": {
		"TooCloseToWorldEdge" : "We need better text for this!!!",
		"RoomIsTooBig" : "This room is too big",
		"RoomIsTooSmall" : "This room is too small",
		"HoleInWallIsTooBig" : "This room is missing a wall",
		"RoomCheckStartedInASolidTile" : "This is a solid block!"
	},
	"BartenderNames": {
		"Name_1": "Ted",
		"Name_2": "Barkeep",
		"Name_3": "Jerry",
		"Name_4": "Bill",
		"Name_5": "Ernest",
		"Name_6": "William",
		"Name_7": "Dale",
		"Name_8": "Bruce",
		"Name_9": "Moe",
		"Name_10": "Javahawk",
		"Name_11": "Elandrian",
		"Name_12": "Driscan",
		"Name_13": "Iamisom",
		"Name_14": "Blacksmith",
		"Name_15": "Dani Moo",
		"Name_16": "Paddy"
	},
	"GolferNames": {
		"Name_1": "Lion Pines",
		"Name_2": "Gunner McLovin",
		"Name_3": "Harry Madison",
		"Name_4": "Arnie Palmfrond",
		"Name_5": "Jake Nicklelisp",
		"Name_6": "William",
		"Name_7": "Billy Bones",
		"Name_8": "Jim Mulligan"
	},
	"BestiaryGirlNames": {
		"Name_1": "Maria",
		"Name_2": "MacKenzie",
		"Name_3": "Azaria",
		"Name_4": "Juanita",
		"Name_5": "Astra",
		"Name_6": "Hayley",
		"Name_7": "Becca",
		"Name_8": "Veronica",
		"Name_9": "Tia",
		"Name_10": "Robyn",
		"Name_11": "Arien",
		"Name_12": "Jane",
		"Name_13": "Bindi",
		"Name_14": "Dian",
		"Name_15": "Lori",
		"Name_16": "Mardy",
		"Name_17": "Mollie",
		"Name_18": "Lizzy",
		"Name_19": "Daphne",
		"Name_20": "Ellen"
	},

	"CatNames_Siamese": {
		"Zen": "Zen",
		"Callie": "Callie",
		"Rainha": "Rainha",
		"Nust": "Nust",
		"Bandit": "Bandit",
		"Goliath": "Goliath",
		"Valerie": "Valerie",
		"Socks": "Socks",
		"Iris": "Iris",
		"Sekhmet": "Sekhmet",
		"Cleo": "Cleo",
		"Sappho": "Sappho"
	},
	"CatNames_Black": {
		"Luna": "Luna",
		"Figment": "Figment",
		"Ember": "Ember",
		"Damien": "Damien",
		"Snowball": "Snowball",
		"Night": "Night",
		"Misu": "Misu",
		"Magic": "Magic",
		"Tonic": "Tonic",
		"Violet": "Violet",
		"Jaspers": "Jaspers",
		"Gargoyle": "Gargoyle",
		"Lilith": "Lilith",
		"Salem": "Salem",
		"Rascal": "Rascal",
		"Bella": "Bella",
		"Odin": "Odin",
		"Jiji": "Jiji",
		"Morgan": "Morgan",
		"Arbus": "Arbus",
		"Max": "Max",
		"George": "George"
	},
	"CatNames_OrangeTabby": {
		"Linkle": "Linkle",
		"Remy": "Remy",
		"Lux": "Lux",
		"Sunny": "Sunny",
		"Tigger": "Tigger",
		"Callie": "Callie",
		"Sassy": "Sassy",
		"Bob": "Bob",
		"Leo": "Leo",
		"Tiger": "Tiger",
		"Caramel": "Caramel",
		"Tony": "Tony",
		"Garfield": "Garfield",
		"Hobbes": "Hobbes",
		"Charlie": "Charlie",
		"Rascal": "Rascal",
		"Critter": "Critter",
		"Adol": "Adol"
	},
	"CatNames_RussianBlue": {
		"Alexi": "Alexi",
		"Ruby": "Ruby",
		"Bubbles": "Bubbles",
		"Lexi": "Lexi",
		"Prissy": "Prissy",
		"Valery": "Valery",
		"Lucy": "Lucy",
		"Pete": "Pete",
		"Jocelyn": "Jocelyn",
		"Light": "Light",
		"Lily": "Lily",
		"Starlight": "Starlight",
		"Cobalt": "Cobalt",
		"Tilly": "Tilly",
		"Rion": "Rion",
		"Momo": "Momo"
	},
	"CatNames_Silver": {
		"Roo": "Roo",
		"Blaze": "Blaze",
		"Rebus": "Rebus",
		"Polo": "Polo",
		"Kelly": "Kelly",
		"Kiva": "Kiva",
		"Sooty": "Sooty",
		"By": "By",
		"Tor": "Tor",
		"Trudy": "Trudy",
		"Nana": "Nana",
		"Ange": "Ange",
		"Kanako": "Kanako",
		"Freya": "Freya",
		"Cloud": "Cloud",
		"Cutie": "Cutie",
		"Renne": "Renne"
	},
	"CatNames_White": {
		"Misty": "Misty",
		"Storm": "Storm",
		"Angel": "Angel",
		"Vincent": "Vincent",
		"MrCat": "Mr. Cat",
		"Holly": "Holly",
		"Sam": "Sam",
		"Rory": "Rory",
		"Ichibi": "Ichibi",
		"Belle": "Belle",
		"Yuki": "Yuki",
		"Ater": "Ater",
		"Snowdrop": "Snowdrop",
		"Snowball": "Snowball",
		"Reah": "Reah"
	},
	"DogNames_Labrador": {
		"Penny": "Penny",
		"Pebbles": "Pebbles",
		"Puppy": "Puppy",
		"Monroe": "Monroe",
		"Kittie": "Kittie",
		"Buddy": "Buddy",
		"Charlie": "Charlie",
		"Trulte": "Trulte",
		"Daisy": "Daisy",
		"Calvin": "Calvin",
		"Willow": "Willow",
		"Arthur": "Arthur",
		"John": "John",
		"Bitsy": "Bitsy",
		"Mike": "Mike",
		"Sparky": "Sparky",
		"Lucky": "Lucky"
	},
	"DogNames_PitBull": {
		"Max": "Max",
		"Dexter": "Dexter",
		"Chomps": "Chomps",
		"Bubba": "Bubba",
		"Sampson": "Sampson",
		"Spike": "Spike",
		"Ginger": "Ginger",
		"Kona": "Kona",
		"Keith": "Keith",
		"Jazzy": "Jazzy",
		"Rex": "Rex",
		"Toshiro": "Toshiro",
		"Buster": "Buster",
		"Doug": "Doug"
	},

	"DogNames_Beagle": {
		"Zelda": "Zelda",
		"Navi": "Navi",
		"Ali": "Ali",
		"Fred": "Fred",
		"Roxie": "Roxie",
		"Milo": "Milo",
		"Copper": "Copper",
		"Darwin": "Darwin",
		"Lieselotte": "Lieselotte",
		"Wilma": "Wilma",
		"Odie": "Odie",
		"Feena": "Feena"
	},
	"DogNames_Corgi": {
		"Bella": "Bella",
		"Ellie": "Ellie",
		"Baxter": "Baxter",
		"Oliver": "Oliver",
		"Maya": "Maya",
		"Titus": "Titus",
		"Shino": "Shino",
		"Elizabeth": "Elizabeth",
		"Victoria": "Victoria",
		"Yona": "Yona",
		"Ammy": "Ammy",
		"Charles": "Charles",
		"Estelle": "Estelle",
		"Astro": "Astro"
	},
	"DogNames_Dalmation": {
		"Spot": "Spot",
		"Suzy": "Suzy",
		"Lucky": "Lucky",
		"Marshall": "Marshall",
		"Dotty": "Dotty",
		"Pongo": "Pongo",
		"Sapphire": "Sapphire",
		"Splat": "Splat",
		"Aurora": "Aurora",
		"Akane": "Akane",
		"Firebug": "Firebug",
		"Polka": "Polka",
		"Mizore": "Mizore"
	},
	"DogNames_Husky": {
		"Rosalie": "Rosalie",
		"Balto": "Balto",
		"Miska": "Miska",
		"Sky": "Sky",
		"Sasha": "Sasha",
		"Zoey": "Zoey",
		"Toya": "Toya",
		"Snowdog": "Snowdog",
		"Kayla": "Kayla",
		"Hachiko": "Hachiko",
		"Indiana": "Indiana",
		"Sven": "Sven",
		"Bullet": "Bullet",
		"Comet": "Comet",
		"Ingrid": "Ingrid",
		"Dogi": "Dogi"
	},
	"BunnyNames_White": {
		"Bunnicula": "Bunnicula",
		"Ben": "Ben",
		"Roger": "Roger",
		"Skippy": "Skippy",
		"Donnie": "Donnie",
		"Alice": "Alice",
		"Presto": "Presto",
		"Shion": "Shion",
		"Lisette": "Lisette",
		"Lily": "Lily",
		"Inaba": "Inaba",
		"Shirayuki": "Shirayuki",
		"Lilia": "Lilia",
	},
	"BunnyNames_Angora": {
		"Breadbuns": "Breadbuns",
		"Loaf": "Loaf",
		"Babs": "Babs",
		"BigB": "Big B",
		"Greg": "Greg",
		"Fluffy": "Fluffy",
		"Pom": "Pom",
		"Muffin": "Muffin",
		"Maximus": "Maximus",
		"Donald": "Donald",
	},
	"BunnyNames_Dutch": {
		"Oreo": "Oreo",
		"Olaf": "Olaf",
		"Domino": "Domino",
		"Oz": "Oz",
		"Yin": "Yin",
		"Yang": "Yang",
		"Pow": "Pow",
		"Kaguya": "Kaguya",
		"Mono": "Mono",
		"Panda": "Panda",
		"Orin": "Orin"
	},
	"BunnyNames_Flemish": {
		"Thumper": "Thumper",
		"Cinnabun": "Cinnabun",
		"Peter": "Peter",
		"Hazel": "Hazel",
		"Loki": "Loki",
		"Sunflower": "Sunflower",
		"Toby": "Toby",
		"Daisy": "Daisy",
		"Dusty": "Dusty",
		"Jazz": "Jazz",
		"Russell": "Russell",
		"Honeycomb": "Honeycomb"
	},
	"BunnyNames_Lop": {
		"Bunbun": "Bunbun",
		"Lola": "Lola",
		"Max": "Max",
		"Tyler": "Tyler",
		"Flops": "Flops",
		"Flappie": "Flappie",
		"Caerbannog": "Caerbannog",
		"Mochi": "Mochi",
		"Dandy": "Dandy",
		"Puff": "Puff",
		"Youp": "Youp",
		"Boof": "Boof",
		"Veidra": "Veidra"
	},
	"BunnyNames_Silver": {
		"Bugz": "Bugz",
		"Buster": "Buster",
		"Silvine": "Silvine",
		"Bunstar": "Bunstar",
		"Lord": "Lord",
		"Bunnykins": "Bunnykins",
		"Crystal": "Crystal",
		"Chrome": "Chrome",
		"Vincent": "Vincent",
		"Zach": "Zach",
		"Joshua": "Joshua",
		"Dustbunny": "Dustbunny",
		"Dusty": "Dusty"
	},


	"AnglerQuestChatter": {
		"Chatter_1": "Wooow! You've bothered me, like, {AnglerCompletedQuestsCount} times! If I didn't have a cool fish for each time, I would be really mad!",
		"Chatter_2": "Did you know I have {AnglerCompletedQuestsCount} amazingly awesome fish now!? That's because as far as errand monkeys go, you're actually a bit useful!"
	},
	"BartenderChatter": {
		"Chatter_1": "I've got the cure for what ails ya! Get it? Ale? No?",
		"Chatter_2": "They say you're strong, well, I know strong. Let's see if you measure up.",
		"Chatter_3": "Back where I'm from, we only serve Root Beer...",
		"Chatter_4": "This is a big upgrade from wiping that table all day.",
		"Chatter_5": "Life's a challenge when you're just naturally better than everyone else.",
		"Chatter_6": "What am I doing here...",
		"Chatter_7": "A lot of tenacity and a little bit of luck can go a long way...",
		"Chatter_8": "Have you seen any Meburs around here?",
		"Chatter_9": "{Dryad} seems nice. I should bring her back with me.",
		"Chatter_10": "Do you think {Steampunker} has an extra of that gun? I know a witch that may want one.",
		"Chatter_11": "No wonder {Demolitionist} has so many accidents. You can't imagine how much ale he buys from me.",
		"Chatter_12": "Normally, I'm not much of a fan of Goblins, but {GoblinTinkerer} seems to be an alright sort.",
		"Chatter_13": "{?Day}Anyone see where the Dryad went?",
		"Chatter_14": "{?!Day}Really quiet out there. A little too quiet...",
		"Chatter_15": "{?!Day}Check in with me, and do your job.",
		"Chatter_16": "{?BloodMoon}You know, where I'm from, a Blood Moon is actually just an excuse to get some fresh air.",
		"Chatter_17": "{?MoonLordDefeated}Moon Lord, don't you mean Abyss Lord?",
		"Chatter_18": "{?HardMode}I know a Lavamancer that would really like that hellstone down in the underworld.",
		"Chatter_19": "{?Homeless}Know any good places to set up shop? Would love to open up a bar here."
	},
	"GolferChatter": {
		"Chatter_1": "I'm not the type to scream and thrash around just because my ball lands in the water. I stay calm, and collected, and focus on the next shot.",
		"Chatter_2": "Huh? You eat WHAT for breakfast?",
		"Chatter_3": "An early bird catches the worm, but an early hole catches the birdie.",
		"Chatter_4": "Lick your finger and hold it to the wind. Golf balls are lightweight and easily influenced by a breeze.",
		"Chatter_5": "If sand is causing you nightmares, your wedge is your dreamcatcher.",
		"Chatter_6": "Should I take up fishing? Bribing {Angler} to fetch my balls out of the water is emptying my wallet!",
		"Chatter_7": "To strike high, strike far, or to get unstuck? It's all about the club you use. Choose wisely!",
		"Chatter_8": "When I offer you to go clubbing, I don't mean downtown. I mean like, with a five iron?",
		"Chatter_9": "In this game, only losers go for that high score.",
		"Chatter_10": "Landscapers must make a lot of green off us golfers. Heh!",
		"Chatter_11": "{Armsdealer} has mistaken my golf balls as ammo for his musket on several occassions.",
		"Chatter_12": "According to {Dryad}, I'm murdering a lot of her friends when I mow the lawn. I gotta have a fairway for my course!",
		"Chatter_13": "If you land on the green, use a putter! Don't let your balls go flying away when you're THAT close.",
		"Chatter_14": "Don't go chasing water hazards, please stick to the fairways and greens that you're used to.",
		"Chatter_15": "{?BloodMoon}The blood stains on my club? Have you seen the zombies outside?!",
		"Chatter_16": "{?BloodMoon}I don't know what's scarier, a Blood Moon or my sister during a Blood Moon!",
		"Chatter_17": "{?Rain}Golfing in THIS weather?! Only if you like swinging around a giant lightning rod!"
	},
	"BestiaryGirlChatter": {
		"Chatter_1": "I collected critters like you once, then I took a cursed fox bite to the knee!",
		"Chatter_2": "{?Eclipse}Like wow, I feel like I belong with the creepy killer things running around right now. So glad I'm not that mindless.",
		"Chatter_3": "I may not know, like, a whole lot...but I can talk your head off about nature and critters and animals and wildlife and...",
		"Chatter_4": "My older bro calls me a lycanthrope. It means I'm like, part animal or something. He'd know, though, because he spends all his time outside!",
		"Chatter_5": "I love animals, like, a lot! I tried to pet this weird looking fox one time, he sooo bit me, and now I became like one! Rad!",
		"Chatter_6": "Staahp pulling on my tail, bro, it's totally real, and like...totally hurts when you pull on it!",
		"Chatter_7": "Huh?! No, {Stylist} didn't dye my hair. It's naturally this color! It was like, dark brown before I was bitten, though!",
		"Chatter_8": "Oh, THESE ears? Haha, totes better to hear you with, my dear!",
		"Chatter_9": "This one time, at critter camp, I woke up one morning and everything was torn apart! Like, wow, how did I sleep through THAT?!",
		"Chatter_10": "Wow, like, I've never seen a full moon. For some reason, it's like I pass out every time one's around!",
		"Chatter_11": "I have noooo idea how I got here, but it's mega rad."
	},
	"BestiaryGirlLycantropeChatter": {
		"Chatter_1": "Grrr!! Away. Stay. NOW!",
		"Chatter_2": "Rawgh! Roo! Danger. Me. Wraaaath!"
	},
	"CatChatter": {
		"Chatter_1": "Meow!",
		"Chatter_2": "Purr...",
		"Chatter_3": "Merrooow!"
	},
	"DogChatter": {
		"Chatter_1": "Woof!",
		"Chatter_2": "Bark!",
		"Chatter_3": "Woof woof!"
	},
	"BunnyChatter": {
		"Chatter_1": "*Rabbit noises*",
		"Chatter_2": "*Bunny noises*"
	},
	"BestiaryGirlSpecialText": {
		"Party": "So, uh, I can't wear the hat. Sorry. I'm still here for the party, no worries!",
		"Graveyard1": "My instincts are totally going wild. I really need to get out of here!",
		"Graveyard2": "Ok, like, this place is totally freaky. It makes my fur stand on end!",
		"Windy1": "Running in the wind makes me feel so free and wild. Totes try it sometime!",
		"Windy2": "The breeze blows through my hair, it's, like, woah.",
		"Storm1": "Eek!! You have NO idea how much thunder hurts my sensitive ears.",
		"Storm2": "Is it over yet? I have this, like, irrational fear of thunderstorms.",
		"Rain1": "Staaaap! Ugh! Not you, this lame rain.",
		"Rain2": "For real!? I can't STAND being wet! It's gross."
	},
	"BartenderHelpText": {
		"Help_1": "The first thing you need to know about are the special defensive artifacts I've got for sale, but only if you've got some Defender Medals!",
		"Help_2": "You can use these artifacts to create traps and defensive towers. Doing so consumes Etherian mana, a special energy dropped only by members of the Old One's Army!",
		"Help_3": "Challenging the Old One's Army is rather simple. They are attracted to the power of the Eternia Crystals, and that can be used to bait them out.",
		"Help_4": "To place an Eternia Crystal, you must obtain an Eternia Crystal and a stand to put it in. It just so happens, you can buy em from me!",
		"Help_5": "You'll want to place your Eternia Crystal stand in a pretty open, flat area. Lots of walls and stuff might make it pretty difficult to protect!",
		"Help_6": "Once your stand is set up, just interact with it while holding an Eternia Crystal, and prepare for a fight!",
		"Help_7": "Of course, you can't let the Old One's Army destroy the Eternia Crystal! This will have catastrophic consequences for my home world of Etheria!",
		"Help_8": "You can place defenses at the cost of 10 Etherian mana. Once placed, the Eternia Crystal will release some of this mana. Otherwise, you will need to defeat enemies to get more.",
		"Help_9": "With the help of the defenses, you will have to repel several waves of invaders who are attempting to destroy both you and the Eternia Crystal!",
		"Help_10": "If you successfully repel the invasion, you'll be awarded with more Defender Medals, which you can bring to me to purchase more artifacts and some other special rewards!",
		"Help_11": "I've also heard rumors that the power of the artifacts themselves may be further unlocked if you defeat the Old One's Army. Perhaps you could even use them any time you wish!"
	},
	"GuideHelpText": {
		"Help_1063": "Normally I'd try to teach you all about the Old One's Army, but you should probably ask {Bartender} about that.",
		"Help_1064": "When the moon goes red, the water becomes like blood. Creatures submerged within may become grotesque and malicious."
	},

	"GuideHelpTextSpecific": {
		"Help_1100": "I hear a race of lizardmen live in the jungle. Maybe you can get the attention of one by felling a giant beast of the jungle?",
		"Help_1101": "I hear there's a woman out there well-versed in fighting back the forces you just unleashed. Maybe if you prove yourself, you can get her attention.",
		"Help_1102": "Machines aren't so bad. Maybe we can build one of our own, if we can just get some explosive weaponry from the jungle...",
		"Help_1103": "I once met a stylist in this region. She went off adventuring underground and that was the last I saw of her. Wonder what became of her?",
		"Help_1104": "Ever caught a strange fish and you aren't sure what to do with it? I hear a fishing master lives near the ocean who might have a use for those...",
		"Help_1105": "The Tortured Soul down in the Underworld sure looks familiar...have you tried using Purification Powder on him?",
		"Help_1106": "There have been some pirates sighted around lately. If we befriend one, you think he might show us where he buried his treasure?",
		"Help_1107": "There are some special plants and other ingredients that can be used to dye things. Maybe if you keep some with you, you'll find someone to show you how.",
		"Help_1108": "I've heard of glowing mushrooms growing big enough on the surface to gain sentience. Wonder if there's any truth to that...",
		"Help_1109": "They say sand is terrible for golfing. No self-respecting golfer would ever be caught in a desert...right?",
		"Help_1110": "Artists like to practice their craft, and painters like to paint. If enough people move in, we'll have enough homes that a painter might show up to spruce up the place!",
		"Help_1111": "A lot of people have moved in lately, haven't they? If it gets much more busy around here, a party girl will surely move in!",
		"Help_1112": "Always keep an eye out for strangers in need! You never know when you might meet someone new who is in need of help.",
		"Help_1113": "If {Merchant}'s wares don't interest you, a wandering merchant often visits with exotic merchandise you might prefer.",
		"Help_1114": "Not all of the undead monsters are hostile. I hear one even sells merchandise deep underground.",
		"Help_1115": "This world is full of many exciting and dangerous creatures to discover. There are some experts who might reward you for sharing that knowledge with them!",
		"Help_1120": "If you thought rainy days were a drag, wait till you see it raining slime!",
		"Help_1121": "On rare occasions, the moon will blot out the sun, bringing out lots of scary monsters!",
		"Help_1122": "Ever seen the Goblin Scouts in the outer regions of the world? I wonder if an invasion is imminent...",
		"Help_1123": "I think I saw a treasure map floating around in the ocean once, but a shark ate it. Maybe you should go try and find one?",
		"Help_1124": "I saw some flashing lights, high up in the sky and far away. The truth is out there, I'm telling you.",
		"Help_1125": "Have you ever seen beautiful lanterns floating across the night sky? The people of this world celebrate your victories, wishing you good fortune.",
		"Help_1130": "If you place an empty bottle on a table, you can use it to craft all sorts of neat potions!",
		"Help_1131": "Hang up any banners you earn from defeating foes, as they will help you in future combat with that creature.",
		"Help_1132": "It's pretty cold in the snow biome, but there are some unique treasures there as well. I'd check it out!",
		"Help_1133": "There are antlion tunnels deep beneath the desert, full of rare fossils and many hazards!",
		"Help_1134": "If you find a marble biome, be careful! They say that those locations are inhabited by some very dangerous creatures!",
		"Help_1135": "In granite biomes, the very stone itself is a threat, frequently coming to life and attacking intruders!",
		"Help_1136": "Need to craft something with ores you can't find on {WorldName}? Try fishing for crates, or placing silt and slush into the Extractinator!",
		"Help_1137": "If you ever need a break from all this adventuring, there's always time for some good old fashioned fishing.",
		"Help_1138": "While you explore the underground, you may occasionally encounter helpful fairies. If you follow them, maybe they will lead you to treasure!",
		"Help_1140": "Your next step should be to explore the caverns of the Crimson. Find and destroy any Crimson Hearts that you come across.",
		"Help_1141": "The Crimstone in the Crimson can be purified using some powder from a Dryad, or it can be destroyed with explosives.",
		"Help_1142": "Try to gather some obsidian, formed when water and lava meet. It can be used to protect against intense heat.",
		"Help_1143": "Some say there are giant bee hives buried underground in the jungle. I could do with some honey myself.",
		"Help_1144": "You found some old fossils in the desert? I wonder if there is a way to extract them from the rock.",
		"Help_1145": "It's time to upgrade that old Furnace! Look for a Hellforge in the Underworld, it's the only way to craft Hellstone bars.",
		"Help_1146": "Have you seen the Wyverns soaring high up in the clouds? If only I could fly like that...",
		"Help_1147": "Try combining a Hellforge with some adamantite ore. I bet you could make some really powerful stuff with that!",
		"Help_1148": "Try combining a Hellforge with some titanium ore. I bet you could make some really powerful stuff with that!",
		"Help_1149": "Run into any rare fruit growing in the jungle lately? If you eat it, it will increase your max life!",
		"Help_1150": "I've heard of glowing pink bulbs growing around the jungle recently. Be ready for anything if you decide to harvest one.",
		"Help_1151": "That key you have can be used to unlock the Temple hidden in the jungle. Have you found it yet?",
		"Help_1152": "They say that there is a sealed Temple, hidden away in the jungle. I wonder how you could open it?",
		"Help_1153": "Wow, that key you have is pretty nifty! I heard keys like that can be used to get rare treasure in the Dungeon!",
		"Help_1154": "I've heard reports of a very strange worm in the underground mushroom fields. I wonder if it would be any good as bait?",
		"Help_1155": "Ancient prophecies speak of a way to summon the monstrous hordes of Halloween through medallions crafted with pumpkins.",
		"Help_1156": "Legends tell of a cursed gift that can turn the most festive of nights into an invasion of horrors!",
		"Help_1157": "There are some strange people in hoods loitering outside of the Dungeon. Maybe you should check it out?",
		"Help_1158": "Where the heck did those Pillars come from?! You should clear out some of the monsters around them!",
		"Help_1159": "If you combine lenses at a crimson altar, you might be able to find a way to summon a powerful monster. You will want to wait until night before using it, though."
	},

	"AnglerQuestText": {
		"NoQuest_1": "I don't have anything for you to do right now.",
		"NoQuest_2": "You have entertained me enough for today, go.",
		"NoQuest_3": "You are done, the grand {Angler} dismisses you!",
		"NoQuest_4": "Only one fish a day, please go away!",
		"NoQuest_5": "I haven't even used the last fish you gave me.  I don't need another.",
		"TurnIn_1": "Oh! Thanks for the fish I asked for, now scram!",
		"TurnIn_2": "Awesome catch! It's all going according to plan! He he he!",
		"TurnIn_3": "You make a great errand monkey! Now go away!",
		"TurnIn_4": "Muahahahahaha! You did it! You're still in one piece though, how boring!",
		"TurnIn_5": "Woah!? You actually did what I asked, and survived! Nice, hand it over and beat it!",
		"Quest_Batfish": "Na na na na na na na Bat-FISH! That means go digging underground, fetch it, and bring it to me!\n\n(Caught in Underground & Caverns)",
		"Quest_BumblebeeTuna": "The subterranean jungles of {WorldName} have the weirdest things! Like, there's this fish I saw that looked just like a giant bumblebee! I'm allergic to bees, so you have to catch it for me! I bet it'd taste like a tuna and honey sandwich!\n\n(Caught in Honey)",
		"Quest_Catfish": "I finally found a jungle cat that likes water! I think it's because it's also part fish. I don't know why this happened, and I don't want to know. I just want it in my hands, and make it snappy!\n\n(Caught in Jungle Surface)",
		"Quest_Cloudfish": "There's a rumor going around that there are islands that float high up in the sky, and that they have amazing treasure! Who cares about that though, what's even cooler is that sometimes lakes form in the clouds, and in those lakes are fish made out of clouds! I wanna know what it tastes like, so you better go catch it for me!\n\n(Caught in Sky Lakes)",
		"Quest_Cursedfish": "There's a cursed fish swimming in the waters of the deepest corruption! It was forged of the cursed flames that spread from the fallen horrors that lurk down there. They say not even water can put out this fire, and that it can burn forever. I can think of some awesome things I can do with a fish like that! You gonna go get it for me, or are you too chicken!?\n\n(Caught in Corruption)",
		"Quest_Dirtfish": "I was reeling in the big one when this funny talking zombie burst out of the forest lake and started rambling on about this 'ferocious' species of fish made out of dirt! He says it could suffocate ten blokes his size, or something like that... I want it! NOW!\n\n(Caught in Surface & Underground)",
		"Quest_DynamiteFish": "The demolitionist was raising cane about losing a stick of dynamite in the lake out in the forest. He has like, so many, so why does one matter? Apparently, because it grew fins and started swimming away! I don't know where he gets his materials to make those things, but that one is clearly possessed! Reel it in and bring it to me, I always wanted a suicide bombing fish! Don't ask why...\n\n(Caught in Surface)",
		"Quest_EaterofPlankton": "I bet you're not brave enough to find the Eater of Plankton. A corrupt fish that was mutated from a severed piece of the Eater of Worlds itself! Capture it and bring it to me, and prove to me you're not a wuss!\n\n(Caught in Corruption)",
		"Quest_FallenStarfish": "I love collecting those bright yellow stars that fall from the sky! I love it even more when they land on someone's head. But.. but.. nothing beats a star that falls in a foresty lake and turns into a fish! That's just totally rad, and you're just rad enough to get it for me!\n\n(Caught in Sky Lakes)",
		"Quest_TheFishofCthulu": "Apparently, Demon Eyes can sometimes be amphibious. They don't fly, they swim! I want to see the look on someone's face when they find it in their bathtub! They hang around the same areas. That means you reel one in for me!\n\n(Caught in Sky Lakes & Surface)",
		"Quest_Fishotron": "I don't know what's worse, a bone fish or a bone fish with HANDS. This Fish-o-Tron deep in the caverns really freaks me out! I think it's possessed by the same evil spirits that possessed that old man by the dungeon! I double duck dare you to go catch it!\n\n(Caught in Caverns)",
		"Quest_Harpyfish": "I was trying to sleep by the hill lakeside when this fish swooped down at me. It was flying! It also had the face of a lady and had feathers! I think I screamed louder than she did! Hey you, go make her pay for scaring me like that!\n\n(Caught in Sky Lakes & Surface)",
		"Quest_Hungerfish": "There's a piece of the Hunger that morphed from the Wall of Flesh into a small fish-like thing that swims around aimlessly in the underworld and it's gross and it's yucky and I want it now!\n\n(Caught in Caverns)",
		"Quest_Ichorfish": "Did you know deep in the crimson, some of those creatures make this gross yellow stuff? I overheard a crazy story about a pool of it having melted together into a shape of a fish and it swims around and everything! Fetch it for me, so I can stick it in someone's toilet!\n\n(Caught in Crimson)",
		"Quest_Jewelfish": "Oooooohhh, I'm going to be SO rich! Deep in the caverns, there is a fish made out of gemstones! Don't ask me how, I don't know, all I know is that this fish is totally awesome and you're going to catch it for me!\n\n(Caught in Underground & Caverns)",
		"Quest_MirageFish": "There's some interesting critters to be found in the deeper Hallows, I tell you! They glow this crazy purple color and it messes with my eyes! It's totally wild, so I want you to catch a fish like that for me!\n\n(Caught in Underground Hallow)",
		"Quest_MutantFlinxfin": "What's white and tan and fluffy and lives in a frozen underground lake? A mutant flinxfin! I wasn't telling a joke, you know, there really is a mutated variety of Flinx that is more adapted to an aquatic lifestyle! I want it to adapt to my fishbowl, so make sure that happens!\n\n(Caught in Underground Tundra)",
		"Quest_Pengfish": "It's a whale! It's a dolphin! No, it's a penguin fish! Oh, and look, it's you! You get to bring me one! You do know they only like cold water, right?\n\n(Caught in Tundra)",
		"Quest_Pixiefish": "There's a really really rare type of pixie that's born with so many wings that it can't actually fly! It swims with the fishes in the lakes surrounded by that blue colored grass. My fish tank needs a lamp, so I want you to catch me that pixie!\n\n(Caught in Hallow)",
		"Quest_Spiderfish": "I saw a fish that had eight legs! Nope! Not happening! You're fishing it for me, so it's not alive when I hold it! That's the last time I go fishing so deep in the cavern!\n\n(Caught in Underground & Caverns)",
		"Quest_UnicornFish": "Unicorns and rainbows are absolutely great! They're everywhere, even in the water. No, really, I actually saw a unicorn fish in the Hallowed lake! Your job is to reel it up and let me have it as a pet!\n\n(Caught in Hallow)",
		"Quest_GuideVoodooFish": "Those demons in the underworld really like voodoo dolls, but I think there's a doll out there who was blasted with way too much magic! It turned into a fish and it does stuff on its own. I dare you to go down and get me one! I'd watch out for the boiling lava, because it burns you to death and that won't get me my fish!\n\n(Caught in Caverns)",
		"Quest_Wyverntail": "I know something youuuuu don't! Fine, I'll tell you, there's a terrifying creature that flies among the stars! I'm not making this up! It's called a Wyvern! But, but, you knew that already, right? Well what you don't know is that they are born and raised as tadpoles! So, they're actually like.. well, a frog! Hop to it and get me one!\n\n(Caught in Sky Lakes)",
		"Quest_ZombieFish": "You won't believe it! I caught a fish in the forest at night that was already dead! Then it tried to eat me! I threw it away and ran! Now I want to stick it in someone's dresser to see what happens, so go fish it back up for me will ya?!\n\n(Caught in Surface)",
		"Quest_AmanitaFungifin": "I found this spectacular place draped in giant glowing mushrooms! Everything was blue! I was picking some of the mushrooms I found next to a glistening blue lake, when one of the mushrooms snapped at me and swam away! I want to give it a taste of its own medicine, and give it a good chompin'! What I mean is, you gotta get it for me!\n\n(Caught in Glowing Mushroom Fields)",
		"Quest_Angelfish": "Did you know there's magical islands that float up high in the sky? Bet you didn't! They say angels live in the sky, and I believe those angels have fins and gills and swim around! I believe you must catch one for me!\n\n(Caught in Sky Lakes)",
		"Quest_BloodyManowar": "Ow! Don't get near me! I got stung by a Bloody Man-O-War! In case you're not smart enough to know what that is, it's the most menacing jellyfish in all of {WorldName}! Go to that rotten crimson and catch it if you dare! \n\n(Caught in Crimson)",
		"Quest_Bonefish": "Normally I could care less if I see fishbones floating in the water underground, but this one was swimming! What, you thought that only human skeletons still flailed about in {WorldName}? Get it for me so I can stick it in someone's bed!\n\n(Caught in Underground & Caverns)",
		"Quest_Bunnyfish": "Out in the forest, I was fishing right? Well guess what! A bunny hopped up to me! Then another one hopped up, and another... suddenly I'm surrounded by bunnies! One even swam up to me from the water, but it had no legs! I fell outta my chair in surprise and all the bunnies scurried off! I want that bunny fish as a pet, so you better catch it for me! Pronto!\n\n(Caught in Surface)",
		"Quest_CapnTunabeard": "Yarr matey! Shiver me timbers! Avast, scallywags! There's a pirate captain who once had a pet fish named Cap'n Tunabeard, but during a big storm the fishbowl fell overboard! It has a hook for a tail, and an eyepatch and everything! You need to fetch me that fish, so I can be as cool as a pirate! Obviously it's out in the ocean somewhere! Duh!\n\n(Caught in Ocean)",
		"Quest_Clownfish": "I saw this bright orange and colorful fish by the ocean, and it was looking around frantically as though it was seeking a lost family member! Go catch it for me, so that another one will show up looking frantically for him instead!\n\n(Caught in Ocean)",
		"Quest_DemonicHellfish": "I hear in the underworld, that the King of all demons is actually a fish! Just imagine the absolute power I would have if you caught it for me!\n\n(Caught in Caverns)",
		"Quest_Derpfish": "Those Derplings in the jungle are the most scary creatures I've ever seen! Good thing is, sometimes they don't have legs! These ones live in the water and are a lot less scary! Catch me one now so I can see what they taste like without being scared half to death!\n\n(Caught in Jungle Surface)",
		"Quest_Fishron": "There's a legend of a mighty being known as the Fishron! It's part pig, part dragon, and part FISH! I hear it hangs around in the frozen subterranean lakes of the coldest part of the world! I'm not going there, so YOU go catch it and makes sure it lands in my hands! I'm so excited!\n\n(Caught in Underground Tundra)",
		"Quest_InfectedScabbardfish": "A really long fish that looks like a sword's sheath swims in the murky waters of the corruption! It looks a lot like ebonstone, so don't let it fool you! That's right, you. You're catching it, not me!\n\n(Caught in Corruption)",
		"Quest_Mudfish": "Watch your step when wading through jungle waters! Why? No, not because I care about you being eaten by piranhas. I care because you'll step on one of my favorite kinds of fish, the Mud Fish! I also care a lot that you're going to grab me one as a pet!\n\n(Caught in Jungle)",
		"Quest_TropicalBarracuda": "Piranhas and sharks are ugly! Soooo ugly! Did you know there's a fish that looks very pretty and still can eat your face off? I would pay 2 platinum to see that happen, by the way... To the point, though, you catchy for me. Just make sure I have it before you lose your face!\n\n(Caught Jungle Surface)",
		"Quest_TundraTrout": "You ever wonder why the lakes on the surface of the snowy areas of {WorldName} never ice over? I don't. The fish, however, do! A fish made out of ice would make a great offering to the mighty and amazing {Angler}! Go, my loyal subject, and bring me this Tundra Trout with haste!\n\n(Caught in Surface Tundra)",
		"Quest_Slimefish": "In the forest, the slimes are kinda gross. Slimefish are even more so! I don't want to swim with slimes, so yoink one out of the water for me!\n\n(Caught in Surface Forest)",
		"Quest_ScarabFish": "I read this ancient story about a fish that looks like a magical scarab! That's beetle, for simpletons like you! Where do you find it? Where do you think? In the desert, duh! Don't look at me like that... it's true! There is actually water out there! I'd go, but I don't like having my eyeballs pecked out by vultures. So... you do it!\n\n(Caught in Desert)",
		"Quest_ScorpioFish": "I'm sure someone, a really stupid someone, tried to tell you there was no water in the desert! They were absolutely and positively wrong! There's this thing called an Oasis, and it has water in it! Guess what happens when you have water!? That's right, you have fish! Weird fish that try to sting you and pinch you and do all kinds of other mean things to you! A perfect pet for me, and a perfect job for you!\n\n(Caught in Desert)"
	},
	"PirateChatter": {
		"Chatter_1": "About time we gotta barkeep around here! Me rum was almost gone!"
	},
	"GuideChatter": {
		"Chatter_1": "I thought you said you purified {TaxCollector}? He's just as greedy as ever!",
		"Chatter_2": "I wonder why my predecessor spontaneously burst into flames. Hopefully it doesn't happen to me..."
	},
	"NurseChatter": {
		"Chatter_1": "I keep asking for wine, but all {Bartender} gives me are mugs of ale."
	},
	"StylistChatter": {
		"Chatter_1": "I offered {Bartender} a free trim, but he refused. I mean, I could have at least worked on his mustache!"
	},
	"CyborgChatter": {
		"Chatter_1": "{Bartender} said I reminded him of a certain \"EV2\". Perhaps I should meet her."
	},
	"MechanicChatter": {
		"Chatter_1": "{Bartender} offered me a Root Beer, I told him to give it to me in a square cup."
	},
	"AnglerChatter": {
		"Chatter_1": "How come {Bartender} won't sell me any ale? I want to try some! What a grouch!",
		"Chatter_2": "Whaaaat?! Can't you see I'm winding up fishing line??",
		"Chatter_3": "I have enough fish! I don't need your help right now!",
		"Chatter_4": "There's no chefs in all of {WorldName}, so I have to cook all this fish myself! ",
		"Chatter_5": "Hey! Watch it! I'm setting up traps for my biggest prank ever! No one will see it coming! Don't you dare tell anyone!",
		"Chatter_6": "Let a kid give you some advice, never touch your tongue to an ice block! Wait, forget what I said, I totally want to see you do it!",
		"Chatter_7": "Ever heard of a barking fish?! I haven't, I'm just wondering if you did!",
		"Chatter_8": "{WorldName} is filled to the brim with the most outlandish kinds of fish!",
		"Chatter_9": "I'm bummed out! There's probably been fish that have gone extinct before I even was born, and that's not fair!",
		"Chatter_10": "I don't have a mommy or a daddy, but I have a lot of fish! It's close enough!"
	},
	"GoblinTinkererChatter": {
		"Chatter_1": "You know, these Etherian Goblins are nothing like my people. Really rowdy bunch. Not that my people are much better..."
	},
	"MerchantSpecialText": {
		"Party": "You know what would be the best way to party? Buying things for others, specifically from me.",
		"Graveyard1": "This eerie atmosphere is bad for business!",
		"Graveyard2": "This is a terrible location... I can't sell my wares to the dead!",
		"Windy1": "What a blustery day! Stay awhile, and buy a thing or two.",
		"Windy2": "I used slime glue to keep my hat from blowing away! Perhaps I can sell you some for a couple gold coins...",
		"Storm1": "Wanna buy a lightning rod? Oh, seems I'm out of stock.",
		"Storm2": "Storms rollin' in... how 'bout you come in and buy something?",
		"Rain1": "Umbrellas! Umbrellas! Get your half-off umbrellas!",
		"Rain2": "How dreary! Lighten the mood with 99 torches!"
	},
	"NurseSpecialText": {
		"Party": "No, I will not tell you how many candles are on my cake.",
		"Graveyard1": "Ahh!! I'd rather be working at an abandoned hospital than hanging around here!",
		"Graveyard2": "This place creeps me out, and I can't treat dead patients!",
		"Windy1": "This breeze is really extra right now! Beware of flying needles.",
		"Windy2": "I been chasing my medical instruments all day. This gale is keeping me fit!",
		"Storm1": "I do not perform shock therapy, just go stand outside under a tree!",
		"Storm2": "Just stay inside! I've already treated too many electrocuted patients today.",
		"Rain1": "If you stay out there too long, you'll catch a cold!",
		"Rain2": "Great! Now my uniform is all wet. Stop staring!"
	},
	"ArmsDealerSpecialText": {
		"Party": "Parties are great for getting people to come out of their shell, just like with bullets.",
		"Graveyard1": "I hate places like this. I can't kill what's already dead!",
		"Graveyard2": "If you see any suspicious activity out in that fog, I wasn't involved.",
		"Windy1": "Was tryin' out my new gun, but the wind kept me off target!",
		"Windy2": "Don't spray and pray in the wind, buddy!",
		"Storm1": "A lightning gun? Don't have time for that, man. I love my bullets!",
		"Storm2": "If you time it right, no one will hear your gunshots with the thunder.",
		"Rain1": "Heard a rumor that some clouds are literally out to get you! Show 'em whose boss with one of my guns!",
		"Rain2": "Flying fish? I call that target practice!"
	},
	"DryadSpecialText": {
		"AfterDD2Tier1": "When I was in Etheria, I felt so disconnected from {WorldName}. Its good to be back.",
		"AfterDD2Tier2": "The Corruption tried to take me over when I went to Etheria, but instead, I used its power against the Old One's Army!",
		"WorldStatusAll": "{0} is {1}% hallow, {2}% corrupt, and {3}% crimson.",
		"WorldStatusHallowCorrupt": "{0} is {1}% hallow and {2}% corrupt.",
		"WorldStatusHallowCrimson": "{0} is {1}% hallow and {2}% crimson.",
		"WorldStatusCorruptCrimson": "{0} is {1}% corrupt and {2}% crimson.",
		"WorldStatusCorrupt": "{0} is {1}% corrupt.",
		"WorldStatusCrimson": "{0} is {1}% crimson.",
		"WorldStatusHallow": "{0} is {1}% hallow.",
		"WorldStatusPure": "{0} is completely pure. You have done an amazing job!",
		"WorldDescriptionBalanced": "The world is in balance.",
		"WorldDescriptionFairyTale": "We are living in a fairy tale.",
		"WorldDescriptionGrim": "Things are grim indeed...",
		"WorldDescriptionWork": "You have a lot of work to do.",
		"WorldDescriptionClose": "You are so close!",
		"Party": "I thought I would throw a party to celebrate our victories in the past and those yet to come.",
		"Graveyard1": "I can handle the corruption, but the vile air of death in this location wilts the flower in my hair.",
		"Graveyard2": "This place... I can hear the cry of nature at those who've fallen here.",
		"Windy1": "The wind... it is nature's way of sweeping the dust from the land.",
		"Windy2": "Nature's fury strips the leaves from the trees this day.",
		"Storm1": "Our mother is angry, and wishes to burn away the filth by raining destructive power on our treetops.",
		"Storm2": "It is unwise to traverse openly beneath the flashing dangers from above.",
		"Rain1": "The water from the sky is a way for nature to wash away the mud in our streams.",
		"Rain2": "When it rains, many kind of fish acquire some mystical properties."
	},
	"GuideSpecialText": {
		"Party": "Never been to a party before? You might want to check around with the others. People sometimes bring out special party favors.",
		"Graveyard1": "Graveyards are spooky and very dangerous. I'd watch your step, kid.",
        "Graveyard2": "It's cold and ominous around here. I feel something very evil calling out to me.",
		"Rain1": "Be advised that certain creatures only come out during rain.",
		"Rain2": "Don't be alarmed, it is just water. I hear certain species of fish can fly when it rains!",
		"Windy1": "Don't get blown away by the strong gusts going on, and be wary of monsters which take advantage of them!",
		"Windy2": "It's windy out there! Now is the best time to fly a kite.",
		"Storm1": "It's dangerous to be out in a thunderstorm. Take cover, kid.",
		"Storm2": "Lightning is no joke, very powerful fiends come out in this weather.",
		"SlimeRain": "If you defeat enough of these slimes, you might invoke the wrath of their king. Be careful!",
		"Eclipse": "Huh?! Where is the sun? Why is it so dark? It must be a Solar Eclipse!",
		"Lantern1": "What a beautiful night! With your recent victory, the world seems more at peace, and these lanterns are in celebration of that.",
		"Lantern2": "Do you see the lanterns? Now that you've saved our world, there are regular celebrations of your victory. Always such a beautiful sight!"
	},
	"DemolitionistSpecialText": {
		"AfterDD2Start": "I don't see why we can't just blow up those portals.",
		"Party": "You might want to be careful today. Us dwarves tend to have pretty explosive parties.",
		"Graveyard1": "The stench of death here is worse than the skeleton-infested caverns where I work!",
        "Graveyard2": "All these piles of bones and stones... perfect for blowin' up!",
		"Windy1": "Now might not be the best time to lob grenades on the surface, my tall friend!",
		"Windy2": "You want boomerang bombs? Throw some out in that gust, they'll come back to you alright!",
		"Storm1": "BOOM! Even mother nature likes a taste of gratifying demolition!",
		"Storm2": "You shoulda seen it when lightning struck one of my carts filled with explosives!",
		"Rain1": "This is a terrible day to be a dwarf.",
		"Rain2": "ARGH! Another fuse put out by all this wet stuff! This never happens underground!"
	},
	"ClothierSpecialText": {
		"Party": "Mama always said you've got to put the past behind you before you can party on.",
		"Graveyard1": "I've been cursed! Take me to the hospital!",
        "Graveyard2": "It's a big graveyard, we'll divide it up! The dead stay in their half, we'll stay in ours!",
		"Windy1": "Sometimes, I guess there's just not enough windmills.",
		"Windy2": "The air has certainly got it, today!",
		"Storm1": "Remember to keep breathing, because eventually this storm will pass!",
		"Storm2": "If it wasn't storming, everyone would go outside. It's the lightning that makes it dangerous.",
		"Rain1": "It's raining alright! Little bitty stingin' big ol' fat sideways rain! At least it ain't coming from straight up underneath us!",
		"Rain2": "One day it started raining like this, and it didn't quit for four days!"
	},
	"GoblinTinkererSpecialText": {
		"Party": "Goblin parties are a lot like humans. They both have games like \"Pin the Blame on the Human\" er... I don't play that game at my parties.",
		"Graveyard1": "I'm working on a Photon Sack. It's an invention to trap all the ghasts lurking around outside!",
        "Graveyard2": "The constant moaning and ear-piercing screeching noises are distracting me from my work!",
		"Windy1": "This weather is the reason why I wear goggles! I can't have dirt and sand blowing in my eyes.",
		"Windy2": "Now would be a great time to tinker a pinwheel accessory!",
		"Storm1": "I'm working on an invention that will harness the energy being released around us!",
		"Storm2": "Most goblins hate thunderstorms. Probably because they carry so many spiky balls.",
		"Rain1": "All this rainfall makes it hard to see. I should tinker my goggles with a pair of windshield wipers.",
		"Rain2": "Humans are a lot taller than goblins. When it floods, we are always in big trouble!"
	},
	"WizardSpecialText": {
		"AfterDD2Tier1": "You know, I think I've seen a portal like that before, but it was gold.",
		"Party": "Clearly I throw the most magical of parties.",
		"Graveyard1": "I can't bring anyone back from the dead, so don't ask!",
        "Graveyard2": "Funny, when I look far enough into the crystal ball, this is where every customer ends up!",
		"Windy1": "This gale got you bothered? There's a spell for that.",
		"Windy2": "A blast of wind terrorizing our world? Did I do that?",
		"Storm1": "Did somebody steal my spell book again!?",
		"Storm2": "You call this lightning!? Back in my day, I .. uh.. Hmm. Oh, did you need something?",
		"Rain1": "Yes, I can go out in the rain and not melt. I'm a wizard, dammit!",
		"Rain2": "Raindrops falling on my... uh.. Where am I? Who are you? ... Who am I?",
		"LuckIsCursed1": "Stay away! You are dragging a behemoth of woeful bad luck in your wake! I want nothing of it!!",
		"LuckIsCursed2": "Did you smash every mirror in WorldName!? You hapless fool, you are cursed beyond help!!",
		"LuckIsTerrible1": "I feel a terrible fate surrounding you! You should just stay in bed today!",
		"LuckIsTerrible2": "What manner of salt did you spill to receive such misfortune!?",
		"LuckIsPoor1": "Negative energy is seeping from your pores. I wouldn't take any chances today.",
		"LuckIsPoor2": "Unfortunate omens hang over your head. You DID forward that letter, right?",
		"LuckIsBad1": "The air feels dull and gloomy where you step. Be wary of ill feelings.",
		"LuckIsBad2": "Is something bothering you? Something doesn't feel quite right about you.",
		"LuckIsGood1": "I sense a speck of good karma about you, but I could be mistaken.",
		"LuckIsGood2": "There's something unusually warm about you. I'm not sure how to place it, but keep walking in that direction.",
		"LuckIsGreat1": "You are giving off a positive energy, like something grand could occur at any moment.",
		"LuckIsGreat2": "There are vibes of good fortune emanating from you, as though your wishes could possibly come true.",		
		"LuckIsAmazing1": "Have you a garden of four-leaf clovers? You are bursting with essences of great fortune!",
		"LuckIsAmazing2": "Serendipity smiles upon you! It is likely you shall find profit in all things!",
		"LuckIsGodly1": "You are overflowing with a blessing of stupendous prosperity!!",
		"LuckIsGodly2": "Excessive health and happiness gush from your very being! You are a Godsend!!"
	},
	"MechanicSpecialText": {
		"Party": "Do you think anyone would mind if I wired a cake with bulbs instead of candles?",
		"Graveyard1": "I should light up this dark and scary place to keep the monsters away.",
        "Graveyard2": "I'd run some wire here, but the spooky dead things are in the way!",
		"Windy1": "Oh no! There are pockets of low pressure rolling in, I must secure the power grid.",
		"Windy2": "My wires are getting tangled in this cyclone. Watch where you step!",
		"Storm1": "Great! There goes another pump. When will the lightning stop frying my equipment?!",
		"Storm2": "Don't go outside right now while holding any of my products, you'll attract an unwanted dose of electrical power!",
		"Rain1": "If it doesn't stop raining, my wrench is going to get all rusty!",
		"Rain2": "Oh Fudge! Shorted out another outlet! I hate this weather."
	},
	"TruffleSpecialText": {
		"Party": "I would have invited everyone to party in my home, but there's not mushroom.",
		"Graveyard1": "This is an excellent place to start a family. Most of my friends were born here!",
        "Graveyard2": "This place makes me feel good. I'm not sure why...",
		"Windy1": "Our kind is very brittle, I worry for my brothers on this breezy day.",
		"Windy2": "Wind is not my friend, I like the dark, calm places.",
		"Storm1": "The weather seems detrimental to your species, human.",
		"Storm2": "That last roar of thunder startled the spores right out of me!",
		"Rain1": "Ahh... nice and damp. I feel so good.",
		"Rain2": "Rain is cause for celebration for my people."
	},
	"SteampunkerSpecialText": {
		"Party": "Everyone said they like stacked cakes, so I installed smokestacks in mine",
		"Graveyard1": "Golly! What uncultured swine decided to break ground here?",
        "Graveyard2": "Neither blood nor steam pumps in this miserable locale.",
		"Windy1": "Ahh... a sip of tea to enjoy the breeze.",
		"Windy2": "Why, this windy phenomena has inspired me ideas for a new jetpack engine!",
		"Storm1": "Electricity? Don't be ludicrous! Nothing beats the power of steam!",
		"Storm2": "Everything I tinker up is made of metal. This current situation surely is a cause for rethinking that!",
		"Rain1": "The rain is a double edged sword you see... It provides us water for steam, but it also rusts our equipment.",
		"Rain2": "This bloody downpour! I can't get a lick of anything done when it's all wet!"
	},
	"DyeTraderSpecialText": {
		"HasPlant_0": "Brilliant, my dear! You have brought me an exquisite sample of the world's beautiful colors and aroma. In exchange, you may take this special bottle of dye.",
		"HasPlant_1": "You bring me a beautiful, rare flower... yes, yes? Take this bottle of special dye for your troubles, friend!",
		"HasPlant_2": "Fantabulous, wonderful friend! With this delicate specimen, I may mix the most amazing dyes {WorldName} has ever seen! You may take this one right away!",
		"NoPlant_0": "Oh no no, this will not do.  For these money is no good, you must return to me with a rare specimen of a plant!",
		"NoPlant_1": "You think you can pull a fast one on {DyeTrader}, I don't think so! I only take the rarest of flowers for these special bottles!",
		"NoPlant_2": "These dye bottles? Sorry dear friend, these don't take coin. I only take the most precious and rare of flora in exchange for one of this!",
		"Party": "I truly love parties, so many beautiful colors and happy people.",
		"Graveyard1": "My, my... this is no good. The putrid surroundings are dulling my dye petals.",
        "Graveyard2": "You think this a place worthy of my presence? So drab, so dull, these people are literally below me.",
		"Windy1": "Marvelous! The wind brings me petals of all colors!",
		"Windy2": "Give me a moment, my dear. I must secure my palette from the gusty gales!",
		"Storm1": "Egads! I loathe these bothersome storms!",
		"Storm2": "Please, do tell when the wrath of nature has ended out there!",
		"Rain1": "Too much water dilutes my selection! This rain better pass, soon!",
		"Rain2": "No, no, these robes cannot get wet! They will lose their vibrant color!"
	},
	"PartyGirlSpecialText": {
		"AfterDD2Tier1": "Have you seen an ogre yet? I want to ride on the back of one!",
		"Party_1": "Hmm? Nothing special today... just kidding! It's party time, and then it's after party time!",
		"Party_2": "At last, my time has come!",
		"Graveyard1": "Woo hoo! It's party time! ...Uh, why isn't anyone moving?",
        "Graveyard2": "We should party so loud that we LITERALLY wake the dead! Hee hee!",
		"Windy1": "Did somebody say hurricane party!? I'll bring the batteries!",
		"Windy2": "This is like, an amazing time to fling confetti everywhere!",
		"Storm1": "There was a sudden crash of thunder at the disco, and I panicked!",
		"Storm2": "Let's dance! We can shake our hips to the beat of the sky!",
		"Rain1": "It's raining outside! Come on in and party!",
		"Rain2": "Oh, are you all wet? Well, shake it off!",
		"Cake1": "Where ya been!? There's a total party going on! Here, take the cake!",
		"Cake2": "Shhh! Don't tell ANYONE I gave you this! It's a party surprise!",
		"Cake3": "Party up! You're like, in charge of the cake, {PlayerName}!",
		"Music1": "Are the tunes killing your party? I'll shuffle the playlist for you.",
		"Music2": "I think this party could use a switch-up! How about these jams?",
		"Music3": "We've been partying to this song for years! Let's change it up!"
	},
	"CyborgSpecialText": {
		"Party": "This party is going to be nuts, maybe even bolts!",
		"Graveyard1": "Fascinating. This appears to be a storage unit for broken and malfunctioning humans.",
        "Graveyard2": "My sensors indicate an increased density of energy particles. My visual receptors are unable to identify any of them.",
		"Windy1": "Sensors indicate strong shifts in barometric pressure. Caution is advised.",
		"Windy2": "A strong contrast between high and low pressure detected.",
		"Storm1": "BEEP! Severe weather warning. This is not a test. Take shelter, immediately. BEEP!",
		"Storm2": "Abnormal levels of negative and positive charged particles detected.",
		"Rain1": "Precipitation detected. Advising self to seek shelter. Rust imminent.",
		"Rain2": "Flash flood warning. Error 404: Sandbags not found."
	},
	"PainterSpecialText": {
		"Party": "I tried having a paintball fight, but everyone wanted food and decorations instead.",
		"Graveyard1": "I paint walls and furniture, not bones! It isn't Dia de Muertos!",
        "Graveyard2": "What a dreary place... it sure could use a splash of color, huh?",
		"Windy1": "Feel that draft coming through? It's wafting paint fumes all over the place.",
		"Windy2": "This wind storm just blew all the fresh paint right off the wall!",
		"Storm1": "When the thunder rolls, and the lightning strikes... it really brings out the colors on the furniture.",
		"Storm2": "Blink and you'll miss it. The brightest colors stand out when the lightning flashes.",
		"Rain1": "Rain is my worst nightmare. It literally rinses out all my hard work!",
		"Rain2": "I painted a mural on this wall just a moment ago. Shoulda bought a weather radio!"
	},
	"WitchDoctorSpecialText": {
		"AfterDD2Tier1": "I sense a kindred spirit in the Etherian Dark Mages. A pity they are our enemies, I would have liked to learn from them.",
		"Party": "I wanted to see how your kind celebrate, I am not disappointed.",
		"Graveyard1": "Rise, zombie! Zombie, arise!",
        "Graveyard2": "You may remove the reaper from the cemetery, but you may not remove the cemetery from the reaper...",
		"Rain1": "The sound of rain is soothing to the soul.",
		"Rain2": "Balance is key. We need sun, we need rain. Too much of either leads to ruin.",
		"Windy1": "Keep your talismans close... if you wind some, you lose some.",
		"Windy2": "The wind blows with the leaves, the leaves blow with the wind.",
		"Storm1": "The spirits sound loudly this day, in blinding majesty.",
		"Storm2": "Lightning casts powerful shadows, shadows cast powerful lightning."
	},
	"PirateSpecialText": {
		"Party": "After all that cake, you might have to call me White Beard for a while.",
		"Graveyard1": "Arr... hate to say it, but many me mateys put these holes in the ground... if ye catch me drift!",
        "Graveyard2": "Hardee harr... the sea be a pirate's graveyard! Ye landlubbers waste ye time!",
		"Windy1": "Hoist the sails, ye curs! We pirates startin' a leg of a race! Yarharharr!",
		"Windy2": "All hands on deck! A storm of wind be brewin'!",
		"Storm1": "Ahoy! Brace fer impact, swashbuckler! 'Tis a'mother of all tempests!",
		"Storm2": "Great Charybdis! What manner of wrath er curses have ye sent on us now!?",
		"Rain1": "Ha har! Rain!? Jus' another day fer a pirate.",
		"Rain2": "Fish do fly in ye rainy skies! I seen it with me own eye!"
	},
	"StylistSpecialText": {
		"Party": "I may have gotten my hair done up just for today, but honestly, I just want to pop balloons with my scissors.",
		"Graveyard1": "Eek! This deathly atmosphere is ruining my perm!",
        "Graveyard2": "I kinda want to go out there and collect heads of hair for wigs, but I kinda don't want to GO OUT THERE!",
		"Windy1": "Want windswept hair? Go outside, it's free.",
		"Windy2": "Ugh! I should just take the day off, this wind will blow away all my hard work!",
		"Storm1": "I'm staying inside! The Einstein look is NOT in fashion.",
		"Storm2": "Like, really? This crazy storm is bad for business!",
		"Rain1": "That totally will not do. Soggy rat is not a hairstyle!",
		"Rain2": "What?! It's raining? I just got a perm!"
	},
	"AnglerSpecialText": {
		"Party": "What, you think I like parties because I am a kid? Well, you're right, so get to partying!",
		"Graveyard1": "I'm totally scared right now! It is all YOUR fault!",
        "Graveyard2": "How can I fish out there?! Are you crazy, or just stupid!?",
		"Windy1": "Wind is usually a great time to fish, but this is too much! I almost hooked my eye out!",
		"Windy2": "Is this some kinda hurricane!? I almost got hit by a dolphin!",
		"Storm1": "Thunderstorms are the best time to go fishing! Also the most dangerous! That's why I'll send you to do it for me!",
		"Storm2": "This one time at fishing camp, lightning struck the lake! Suddenly, all the fish floated up to the surface for free!",
		"Rain1": "Yes! It's raining! Now I can watch you get soaking wet while you fish for me!",
		"Rain2": "I always go fishing in the rain! It's why I wear this hat!",
		"BloodMoonFishing1": "You know, super scary things lurk in the water during a Blood Moon! You should totally go try it! I'll watch from here!",
		"BloodMoonFishing2": "You should try fishing when the water is all bloody! It's to die for!"
	},
	"TaxCollectorSpecialText": {
        "Graveyard1": "Death and taxes, nothing more sure in life than that!",
        "Graveyard2": "The people here aren't paying up! They are better off dead! Oh, perhaps they already are.",
		"Windy1": "Just because your house blows down, doesn't mean you stop paying taxes!",
		"Windy2": "Bah! If this wind keeps up, people will lose their precious possessions and stop paying me!",
		"Storm1": "A marvelous storm! A remarkable storm!",
		"Storm2": "I am as giddy as a drunken man! I love this weather!",
		"Rain1": "Humbug! Someone tried to tell me they saw a fish walking on land. Who do they take ME for?!",
		"Rain2": "Why can't it be raining gold coins!? Water is everywhere! Bah, how useless!"
    },
	"BartenderSpecialText": {
		"FirstHelp": "For starters, take a few of these Defender Medals, on the house! I've got some special defenses you can purchase, but only with Defender Medals!",
		"FirstMeeting": "Huh? How did I get here? The last thing I remember was a portal opening up in front of me...",
		"BeforeDD2Tier1": "We should really do something about the Old One's Army. Ask me about the Eternia Crystal if you want to learn more.",
		"AfterDD2Tier1": "Great job on fighting off the Old One's Army! But I'm sure we haven't seen the last of them, they didn't put up much of a fight this time.",
		"AfterDD2Tier2": "The Army of the Old One's keeps getting stronger, yet you keep pushing them back! But something tells me they aren't quite finished with us yet.",
		"AfterDD2Tier3": "You really kept the full force of the Old One's Army at bay? Maybe you should visit Etheria some time.",
		"Party_1": "There's a party happening here! I had just wiped down the bar, too.",
		"Party_2": "You should sit down and have a little fun. Don't worry, I don't think any kobolds will crash this party.",
		"Graveyard1": "Etheria has some dark places, but this takes the cake!",
		"Graveyard2": "The bar seems kinda dead tonight. Smells like it, too!",
		"Windy1": "There goes the roof. I had just had it redone yesterday!",
		"Windy2": "Hold onto your bonnet, there's a real breeze out today.",
		"Storm1": "Take shelter from the storm! Sit down for a pint.",
		"Storm2": "You look a bit frazzled! Perhaps a mug'll calm your singed nerves.",
		"Rain1": "You look like a drowned, shaggy dog! How 'bout you down some ale, eh?",
		"Rain2": "Wipe your feet before you step in here, the floor was just waxed!"
    },
	"GolferSpecialText": {
		"FirstMeeting1": "Thank you for the rescue. If I were trapped out here any longer, I could have come down with a heat stroke!",
		"FirstMeeting2": "Why, thank you! I been stuck in this sand pit for days. Good thing you can get water out of a cactus.",
		"Party_1": "I'm having trouble concentrating on this swing because of the obnoxious party going on around me.",
		"Party_2": "I hit a hole in one! That's a good reason for us all to celebrate. Time to put my club down and have a margarita.",
        "Graveyard1": "Graveyards creep me out. I don't like practicing my swings on top of my family and friends.",
        "Graveyard2": "Don't play golf in a cemetery. The grass grows too efficiently and makes the entire course rough.",
		"Windy1": "This wind makes for a very difficult course.",
		"Windy2": "A strong gale adds challenge to a game of golf, but this is rather excessive.",
		"Storm1": "I don't think so, {PlayerName}.",
		"Storm2": "The odds of being struck by lightning are the same as the lottery. Going outside swinging an iron is a winning ticket!",
		"Rain1": "Golfing in the rain is less fun. Everything is all slippery!",
		"Rain2": "Water hazards are a lot larger when it rains, making it that much harder to reach the green!"
    },
	"SantaSpecialText": {
		"Party": "Come now, you didn't think I only celebrated on Christmas did you?",
		"Graveyard1": "Ho ho ho! Wait, look at this place... did I come two months too early!?",
        "Graveyard2": "Naughty or Nice? Hm, how unusual... the people here have all been crossed off my list for some time now.",
		"Windy1": "Ho ho! My reindeer will fly at mach speeds, tonight!",
		"Storm1": "Oh ho... whoah! There goes Dasher. There went Donner, too!",
		"Rain1": "Got a torch? If so, won't you guide my sleigh tonight?!"
	},
	"TravellingMerchantSpecialText": {
		"Party": "Many say that parties give you the richest of memories. So buy something and make this memory rich!",
		"Graveyard1": "Whew! Look at my many wares! I totally did NOT take them off the dead buried here, to sell to you.",
        "Graveyard2": "In my travels, I've never run across anyone living in a dismal place like this! Ah, well, as long as you have coin...",
		"Windy1": "I go where winds take me, but this is ridiculous!",
		"Windy2": "I would sell you exotic wind socks, but I'm afraid I forgot to stock them!",
		"Storm1": "Hurry up and buy!",
		"Storm2": "Whew! That was close! Brick and mortar sounds like a pretty good investment right now.",
		"Rain1": "Rain or blue skies, I come from afar to serve you! Do you have some coin?",
		"Rain2": "If my exotic coat shrinks, I will be a tad upset!"
	},
	"SkeletonMerchantSpecialText": {
	    "Graveyard1": "As much as you would think I'd belong here, I really don't.",
        "Graveyard2": "How did I get here!? These are not my friends!",
		"Windy1": "The world above is turbulent and chaotic. I like my bones to stay attached, as it were!",
		"Storm1": "The surface is overabundant with destructive weather. Singed bones would be bad for my complexion!",
		"Rain1": "Up there? Heard it's pretty wet. Don't want my bones getting soggy and mushy..."
	},
	"GolferQuestsChatterMaster": {
		"1": "You are a God walking among mere mortals! A spectacular golfer!",
		"2": "If I had a trophy to give for your amazing swings, I'd give you ten!",
		"3": "What a breathtaking golfer! You may be at the top, but never stop reaching for it!"
	},
	"GolferQuestsChatterJourneyman": {
		"1": "I'm impressed. Statistically, you are a wedge above the rest!",
		"2": "You're doing a good job out there! Should I be worried?",
		"3": "Your courses are well below par. That's a good thing!"
	},
	"GolferQuestsChatterApprentice": {
		"1": "You're getting better! I am not fearing for my life anymore.",
		"2": "Those are rather mediocre swings. Almost par for the course, if I must say.",
		"3": "Not quite champion level, but you'll do."
	},
	"GolferQuestsChatterBeginner": {
		"1": "If you keep swinging like that, you'll end up hurting someone... or yourself!",
		"2": "You're going to need a lot of practice, I strongly recommend padding.",
		"3": "That poor bird. Duck is tasty, however, so don't give up!"
	},
	"TownNPCMoodBiomes": {
		"Forest": "the Forest",
		"NormalUnderground": "the Underground",
		"Snow": "the Snow",
		"Desert": "the Desert",
		"Jungle": "the Jungle",
		"Ocean": "the Ocean",
		"Hallow": "the Hallow",
		"Mushroom": "the Mushroom",
		"Dungeon": "the Dungeon",
		"Corruption": "the Corruption",
		"Crimson": "the Crimson"
	},
	"TownNPCMood": {
		"Content": "I am content.",
		"NoHome": "I hate not having a home.",
		"FarFromHome": "I am too far from home.",
		"DislikeCrowded": "I dislike how crowded I am.",
		"HateCrowded": "I hate how crowded I am.",
		"LoveSpace": "I love having so much space.",
		"LikeBiome": "I like {BiomeName}.",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "I dislike {BiomeName}.",
		"HateBiome": "I hate {BiomeName}.",
		"LikeNPC": "I like {NPCName}.",
		"LoveNPC": "I love {NPCName}.",
		"DislikeNPC": "I dislike {NPCName}.",
		"HateNPC": "I hate {NPCName}.",
	},
	"TownNPCMood_Guide": {
		"Content": "I'm feeling quite alright.",
		"NoHome": "I'm quite used to not having a home, but I wouldn't mind one.",
		"FarFromHome": "I'm far from my home, it seems.",
		"DislikeCrowded": "I'm a free spirit. I dislike so many people being close to me.",
		"HateCrowded": "I hate overcrowding. I prefer the open world!",
		"LoveSpace": "Getting this place to myself... I greatly appreciate it.",
		"LikeBiome": "I'm quite fond of wandering through {BiomeName}. I like it here.",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "I don't really like {BiomeName}. There's little to accomplish.",
		"HateBiome": "I hate {BiomeName}, the terrors here can tear a person apart in moments.",
		"LikeNPC": "I'm quite fond of {NPCName}, we have a lot in common.",
		"LoveNPC": "I love being around {NPCName}.",
		"DislikeNPC": "{NPCName} rubs me the wrong way. Maybe it's the weird clothing?",
		"HateNPC": "I hate that {NPCName} is around. The world is fine the way it was made!",
	},
	"TownNPCMood_Merchant": {
		"Content": "I'm feeling successful! Want to buy something?",
		"NoHome": "I don't have a place to set up shop, friend.",
		"FarFromHome": "Boy, I need to make my way back to my merchandise!",
		"DislikeCrowded": "The number of neighbors has me a little unsettled.",
		"HateCrowded": "I hate how many people hang around, but none of them buy anything!",
		"LoveSpace": "This is nice, lots of privacy to store my wares.",
		"LikeBiome": "I like the scenery in {BiomeName}, a good view attracts customers!",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "Hmm, {BiomeName} is a terrible place for business, I don't like it.",
		"HateBiome": "I don't think I can sell goods to monsters in {BiomeName}!",
		"LikeNPC": "{NPCName} makes loads of money, I like deep pockets.",
		"LoveNPC": "I love being around {NPCName}.",
		"DislikeNPC": "I dislike {NPCName}, too frugal and doesn't ever buy my things.",
		"HateNPC": "I hate {NPCName}'s terrible personality!",
	},
	"TownNPCMood_Nurse": {
		"Content": "My vital signs are normal, if that's what you're asking.",
		"NoHome": "Tch, not having a house REALLY puts me in a bad mood.",
		"FarFromHome": "I'm TOO FAR from my house, I hate all this walking.",
		"DislikeCrowded": "Hey, I dislike the lack of social distancing here.",
		"HateCrowded": "UGH, I hate how unhealthy it is to cram so many people in one place!",
		"LoveSpace": "These digs are great - loving the personal space.",
		"LikeBiome": "I like how {BiomeName} is a beautiful place to get daily exercise.",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "Eww, I don't like {BiomeName}'s propensity for illness.",
		"HateBiome": "Yuck, {BiomeName} is extremely putrid and filthy, it'll make me sick!",
		"LikeNPC": "{NPCName} is a smart and likeable goof.",
		"LoveNPC": "What? {NPCName}? I don't have a crush! I don't! Shut up!",
		"DislikeNPC": "I don't like {NPCName} that much, kinda weirds me out.",
		"HateNPC": "Oh, I hate treating {NPCName}, so difficult!",
	},
	"TownNPCMood_Painter": {
		"Content": "Yeah, I might be in a good mood. What's it to ya?",
		"NoHome": "I ain't got a place to stay!",
		"FarFromHome": "I need more paint, but my flat is too far, ya?",
		"DislikeCrowded": "I don't like all these people around makin' noise when I'm painting.",
		"HateCrowded": "I hate noisy crowds, when will I get some peace and quiet?",
		"LoveSpace": "This serene living space has all the quiet I need to focus on my mural.",
		"LikeBiome": "There are many ingredients for mixin' new paint in {BiomeName}, and the pretty view don't hurt either!",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "Why don't I like {BiomeName}? Because it's borin'. Green? Brown? That's it?",
		"HateBiome": "Woah, {BiomeName} is disgusting, get me outta here!",
		"LikeNPC": "{NPCName} and I like the same shade of pink! That's a friend, in my book!",
		"LoveNPC": "I would really love to paint {NPCName}... because of the vivid colors, of course!",
		"DislikeNPC": "{NPCName} is just too bland for my tastes, I dislike associating with dull types.",
		"HateNPC": "I hate being around {NPCName}.",
	},
	"TownNPCMood_DyeTrader": {
		"Content": "Me? I'm fine, I'm fine.",
		"NoHome": "No no, this will not do, need a place to call mine.",
		"FarFromHome": "You think I can make brilliant colors so far from my shop? Don't think so!",
		"DislikeCrowded": "I truly dislike crowds, unless of course they are here for my vivid colors!",
		"HateCrowded": "When I'm not doing business, I'd much rather be alone, yes? I hate feeling crammed in!",
		"LoveSpace": "My dear, this palace is quiet enough to sleep like a sultan!",
		"LikeBiome": "Ahh, {BiomeName} is really nice, reminds me of my home town, I like it very much so!",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "Oh no, {BiomeName} does not inspire me, don't like, don't like.",
		"HateBiome": "Gross, {BiomeName} is draining the color from my palettes!",
		"LikeNPC": "{NPCName} has good eyes for vividness and business, I like it, yes?",
		"LoveNPC": "I love being around {NPCName}.",
		"DislikeNPC": "Oh dear, that {NPCName} has no sense of color or style, I don't like.",
		"HateNPC": "I truly, truly hate how unsavory {NPCName} can be.",
	},
	"TownNPCMood_PartyGirl": {
		"Content": "I'm in my best party mood!",
		"NoHome": "I'm ready to party, but I don't have a house for the after-party.",
		"FarFromHome": "My party favors, I forgot them at home. Wow, it's pretty far!",
		"DislikeCrowded": "There's a lot of people around me, but I don't like that they aren't partying!",
		"HateCrowded": "Wow, there's so many people here, I hate that it's not for a party.",
		"LoveSpace": "This is all mine? I'm gonna throw the BIGGEST party - for myself!",
		"LikeBiome": "Why do I like {BiomeName}? Because it has RAINBOWS!",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "Ew, it's so drab in {BiomeName}. How can you party in a place like this?",
		"HateBiome": "Yeesh, {BiomeName} is literally murdering my party vibe.",
		"LikeNPC": "I totally like {NPCName}'s party style.",
		"LoveNPC": "I love that {NPCName} always dazzles at my parties.",
		"DislikeNPC": "I think {NPCName} is a killjoy at parties.",
		"HateNPC": "I hate how {NPCName} always tries to shut down my after-parties. What a grump!",
	},
	"TownNPCMood_Angler": {
		"Content": "I'm good, now fetch me a fish!",
		"NoHome": "I'm a kid, you need to give me a house! Are you dumb!?",
		"FarFromHome": "I left my fishing pole at home, and it's waaaaay over there! Drat!",
		"DislikeCrowded": "I don't like all these people scaring my fish, so make them go away!",
		"HateCrowded": "I hate all these strangers - they scared all my fish half to death!",
		"LoveSpace": "Yes! I get to be alone with all my fish!",
		"LikeBiome": "Why is {BiomeName} my favorite place to go? It has tons of cool fish, duh!",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "Did you hit your head? Duh, {BiomeName} doesn't have fish!",
		"HateBiome": "Hey stupid, the fish here in {BiomeName} are all trying to kill me!",
		"LikeNPC": "{NPCName} actually knows what they're doing, unlike some OTHER people! I kinda like that!",
		"LoveNPC": "I love being around {NPCName}.",
		"DislikeNPC": "I dislike {NPCName}.",
		"HateNPC": "I hate {NPCName}, and anyone else who treats me like a child!",
	},
	"TownNPCMood_Stylist": {
		"Content": "I'm feeling fresh today.",
		"NoHome": "Sorry hun, I can't style hair without a place to set up my station.",
		"FarFromHome": "I'm too far from my tools...",
		"DislikeCrowded": "Am I hearing spiders? Oh, just noisy neighbors, I don't like that.",
		"HateCrowded": "I absolutely cannot stand having so many people living around me, I can't focus.",
		"LoveSpace": "Lovely, I get to keep to myself and study my technique without distraction.",
		"LikeBiome": "It's nice, calm atmosphere for cutting hair in {BiomeName}.",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "Hun, I don't like it here in {BiomeName}, how can anyone show off their hair when it's so cold?",
		"HateBiome": "Ugh, {BiomeName} is causing severe damage to my hair!",
		"LikeNPC": "{NPCName} is strong and mysterious. I like that.",
		"LoveNPC": "{NPCName} is quite the looker... so exotic... I think I'm in love...",
		"DislikeNPC": "I tried to work on {NPCName}, but was rudely rejected, I don't like stubborn people!",
		"HateNPC": "I hate {NPCName}, how can you literally NOT grow hair?",
	},
"TownNPCMood_Demolitionist": {
		"Content": "Well, I don't feel like exploding today!",
		"NoHome": "I don't have a place to live, did I blow up my last one?",
		"FarFromHome": "I need more BOOM, I think I left it way back at home.",
		"DislikeCrowded": "I dislike the number of people here, for safety reasons, of course...",
		"HateCrowded": "Too many people around! One mistake making dynamite, and... well, they'd HATE the outcome!",
		"LoveSpace": "Ah, no one around - I can test new bombs without creating a graveyard for limbs!",
		"LikeBiome": "Dwarves are naturally drawn to {BiomeName}, it's in our blood!",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "I can't stand {BiomeName}, my fuses have trouble igniting here!",
		"HateBiome": "It reeks of death and malice in {BiomeName}, I wanna blasts holes everywhere!",
		"LikeNPC": "{NPCName} is a good friend I like, helps me load the gunpowder!",
		"LoveNPC": "I love how well {NPCName} can handle a container of fireball!",
		"DislikeNPC": "I wanna strap {NPCName} to a rocket and watch what happens!",
		"HateNPC": "I hate being around {NPCName}.",
	},
	"TownNPCMood_Dryad": {
		"Content": "All is peaceful, don't mess it up.",
		"NoHome": "All of nature may be my home, but a house would treat me well.",
		"FarFromHome": "A flower doesn't grow very well so far away from its roots!",
		"DislikeCrowded": "Is this area becoming rather dense, or is it just me? I dislike the feeling...",
		"HateCrowded": "So many others crammed into one spot? The grass is doomed, I hate it!",
		"LoveSpace": "Solitude is sometimes good - there's room to grow and to breathe.",
		"LikeBiome": "I kissed a tree in {BiomeName} and I liked it.",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "I rather dislike how {BiomeName} is so devoid of life.",
		"HateBiome": "I am severely offended by my surroundings - {BiomeName} is my mortal enemy!",
		"LikeNPC": "I like that {NPCName} resonates with every fiber of my being!",
		"LoveNPC": "I love being around {NPCName}.",
		"DislikeNPC": "I don't like that {NPCName} has no respect for other beings.",
		"HateNPC": "I hate {NPCName}'s destructive habits towards nature!",
	},
	"TownNPCMood_DD2Bartender": {
		"Content": "I'm livin' the dream.",
		"NoHome": "I feel so out of place without a bar to polish.",
		"FarFromHome": "I might want to get back to my place in case anyone needs a drink or two.",
		"DislikeCrowded": "Not sure I like living next door to so many people.",
		"HateCrowded": "Hate to say it, but I rather hate overcrowded quarters.",
		"LoveSpace": "Finally, some peace and quiet... as a bartender this is a luxury!",
		"LikeBiome": "Ahh, {BiomeName}... I like it here, it's got character.",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "I'm not a fan of {BiomeName}, it's bitter.",
		"HateBiome": "Is this another invasion? Oh, it's just {BiomeName} - even worse!",
		"LikeNPC": "I like {NPCName}, it shows you cannot always judge a person by their... origins.",
		"LoveNPC": "{NPCName} is one crazy little drinker, I love it!",
		"DislikeNPC": "I rather dislike {NPCName}, they put out similar vibes as some of the dark things from Etheria.",
		"HateNPC": "{NPCName}'s eccentric and narcissistic personality really makes me want to smash a table!",
	},
	"TownNPCMood_ArmsDealer": {
		"Content": "I'm good, buddy!",
		"NoHome": "I don't have a place to stay, pal!",
		"FarFromHome": "I don't like doin' business this far from home.",
		"DislikeCrowded": "Shh, I think there's some people nearby, don't like doin' my deals here.",
		"HateCrowded": "Hey, I can't do what I do with so many people watchin' me.",
		"LoveSpace": "This is what I'm talkin' about, privacy!",
		"LikeBiome": "Ya know, {BiomeName} is secluded and great for business, if you catch my drift.",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "Yeah, no, {BiomeName} makes me very uncomfortable.",
		"HateBiome": "I hate {BiomeName} - hunting isn't quite as fun if you're the prey!",
		"LikeNPC": "Yeah, I like {NPCName}, wicked cool person.",
		"LoveNPC": "Think {NPCName} ever, ya know, checks me out?",
		"DislikeNPC": "I don't really like {NPCName} bein' on my turf, ya know?",
		"HateNPC": "I'd REALLY like to use {NPCName} as a range target sometime.",
	},
	"TownNPCMood_GoblinTinkerer": {
		"Content": "Feelings are currently nominal.",
		"NoHome": "Goblins don't normally need nice homes, but I'm not like most goblins.",
		"FarFromHome": "I want to work on my new invention, but my house is way over there!",
		"DislikeCrowded": "There appears to be an unlikeable amount of humans gathering around me, hm?",
		"HateCrowded": "This crowding triggers bad memories of goblin war camps, I really hate it.",
		"LoveSpace": "Perfect, the lack of annoying neighbors adequately meet my needs.",
		"LikeBiome": "Ahh, {BiomeName} is a nice, quiet place to construct more gadgets. Major like-age!",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "I don't like {BiomeName}, it is filled with loud, annoying pests that get in the way of my work!",
		"HateBiome": "I hate {BiomeName}, I cannot put merge these trinkets into one piece if I'm fighting to keep myself that way!",
		"LikeNPC": "{NPCName} understands how fun it is to mix things together, I can respect that!",
		"LoveNPC": "{NPCName} makes my cardiac core function improperly, it appears I love how that feels!",
		"DislikeNPC": "I detect eerie vibes from {NPCName}, as if they contain dark secrets. I don't like the feeling.",
		"HateNPC": "I really hate how {NPCName} humiliated me, all because male goblins cannot grow real hair!",
	},
	"TownNPCMood_WitchDoctor": {
		"Content": "I embody contentedness.",
		"NoHome": "A hut would suffice. Not all of my surroundings embrace tranquility.",
		"FarFromHome": "I have strayed far from my calm place.",
		"DislikeCrowded": "The close presence of others disrupts my juju and comfort.",
		"HateCrowded": "Too many of your kind are gathering too near, growing much malice in my soul.",
		"LoveSpace": "Strong energy flows through unimpeded by neighboring presence, very pleasant.",
		"LikeBiome": "I cannot fathom existing elsewhere, {BiomeName} is the center of my voodoo spirits.",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "The magicks of {BiomeName} are of oppression, not true purity, my heart and soul are enraged.",
		"HateBiome": "I sense a grim evil pervading the land and all living things in {BiomeName}.",
		"LikeNPC": "{NPCName} is a kindred spirit of nature, my soul is at peace in their presence.",
		"LoveNPC": "I love being around {NPCName}.",
		"DislikeNPC": "I dislike the practices of {NPCName}. True healing cannot come from metal and glass.",
		"HateNPC": "Fury fills my being as abominations sprout from tainted earth - I speak of {NPCName}.",
	},
	"TownNPCMood_Clothier": {
		"Content": "What's normal, anyways?",
		"NoHome": "No home at all? I will not be subjected to criminal abuse!",
		"FarFromHome": "It's a highly tedious procedure, cranking out a spyglass and looking for my house.",
		"DislikeCrowded": "The local population is like living with dead weight on my back.",
		"HateCrowded": "Overcrowding is as overcrowding does.",
		"LoveSpace": "I'm not a popular man, but I know what tranquility is.",
		"LikeBiome": "Seeing is believing, but sometimes the most likeable things are in {BiomeName}.",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "There just aren't enough dark rooms in {BiomeName}.",
		"HateBiome": "My soul feels torn here in {BiomeName}, as if my very being is at war between good and evil.",
		"LikeNPC": "I can't quite place it, but I find {NPCName} fascinating.",
		"LoveNPC": "{NPCName}? I hadn't seen anything so delicious in my life.",
		"DislikeNPC": "For some reason, being around {NPCName} makes me feel uneasy.",
		"HateNPC": "I hate {NPCName} and I don't know why.",
	},
	"TownNPCMood_Mechanic": {
		"Content": "Everything's working correctly - oh, me? Yeah I'm fine!",
		"NoHome": "I need some sort of structure to run these wires through.",
		"FarFromHome": "Oh, it seems I'm out of signal range! Hmm.",
		"DislikeCrowded": "The flickering lights are bothering me. Is there a load on the grid?",
		"HateCrowded": "I'm going to need a way bigger power source for THIS MANY people, I hate it!",
		"LoveSpace": "Perfect, no one is in the way for building infrastructure.",
		"LikeBiome": "I like {BiomeName}, machines don't overheat here, and the energy flow is efficient.",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "I don't like {BiomeName}, it reminds me of a traumatic experience!",
		"HateBiome": "I feel extremely uncomfortable in {BiomeName}, as if creeping eyes are always watching me.",
		"LikeNPC": "I feel like I understand {NPCName} better than anyone else.",
		"LoveNPC": "Umm... {NPCName} makes my heart flutter, I need to get that checked!",
		"DislikeNPC": "I don't really like that {NPCName} won't leave me alone!",
		"HateNPC": "I hate how {NPCName} doesn't know how to treat a woman!",
	},
	"TownNPCMood_TaxCollector": {
		"Content": "What? I AM in a good mood.",
		"NoHome": "How can a man of my riches have no home? Preposterous!",
		"FarFromHome": "Bah! I'm trying to make my way back home to count my money. Begone!",
		"DislikeCrowded": "I'll have you know, I dislike neighbors!",
		"HateCrowded": "Go tell all these miserable poor freeloaders to scram, I hate crowds.",
		"LoveSpace": "Finally, isolation from all these miserable peasants!",
		"LikeBiome": "Living in {BiomeName} forces people to stay indoors and leave me alone. I find that pleasant.",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "What kind of irritating place is {BiomeName}? Poppycock, I tell you!",
		"HateBiome": "Even for my standard, {BiomeName} is beyond miserable! Bah!",
		"LikeNPC": "Exuberant people tend to give me a headache, but somehow I actually like {NPCName}. I must be losing my mind!",
		"LoveNPC": "I highly admire {NPCName}. Anyone who knows the true value of money earns my utmost respect!",
		"DislikeNPC": "{NPCName} is just too noisy, away with them and their ilk!",
		"HateNPC": "I loathe the very existence of {NPCName}! What kind of lunatic just gives things away for free?",
	},
	"TownNPCMood_Pirate": {
		"Content": "Yarr. I be in ship shape!",
		"NoHome": "The open sea's me true home, but if I be landlocked for awhile... well I need me shelter, matey.",
		"FarFromHome": "Me bed and me rum be callin' me name back home.",
		"DislikeCrowded": "Avast! Too many landlubbers on me ship be foulin' my mood.",
		"HateCrowded": "Ye too hate the feelin' that a mutiny be comin'? Too many scallywags gettin' close to me quarters.",
		"LoveSpace": "'Tis like having me very own galleon, matey!",
		"LikeBiome": "Hardy har har, matey, {BiomeName} is me true home!",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "Argh, {BiomeName} be a bit cramped for me style, ye scurvy dog!",
		"HateBiome": "Arr, {BiomeName} be the foulest chunk 'o dry land ever traversed!",
		"LikeNPC": "Har Har! Melikes how {NPCName} brings ye best bottle o' rum.",
		"LoveNPC": "Ahoy! Me takes {NPCName} under me wing, landlubber. Me love raisin' sea pups!",
		"DislikeNPC": "Ye know me don't like that {NPCName} tries to cut me beard, I've slit scurvy throats fer less!",
		"HateNPC": "Me want to make {NPCName} walk ye plank, sea dog! Hate the coddlin' and the dastardly smell!",
	},
	"TownNPCMood_Wizard": {
		"Content": "I feel magical.",
		"NoHome": "Where is my house? Where am I? Who are you? Who am I?",
		"FarFromHome": "I could have sworn my house was here somewhere...",
		"DislikeCrowded": "Can some of these noisy people move further away? No? Ok.",
		"HateCrowded": "This overcrowding is starting to dampen my magic! I think.",
		"LoveSpace": "Reminds me of the old days, practicing magic up in a tower in the middle of nowhere!",
		"LikeBiome": "What's not to like about {BiomeName}? It has unicorns and rainbows.",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "I dislike {BiomeName}, magic does not flow well in a place like this.",
		"HateBiome": "The abominations in {BiomeName} disturb me, like the darkest form of magic.",
		"LikeNPC": "{NPCName} and I share a very long history, I like the mutual wisdom.",
		"LoveNPC": "I love that there's a lot to talk about with {NPCName}.",
		"DislikeNPC": "{NPCName} dabbles in things that shouldn't be disturbed, and I don't like that.",
		"HateNPC": "That loathsome {NPCName} is a complete and total abomination to magic!",
	},
	"TownNPCMood_Steampunker": {
		"Content": "I am jolly good.",
		"NoHome": "I could use a flat to bide in.",
		"FarFromHome": "I'm wee far from home, an' I forgot my bloody motor!",
		"DislikeCrowded": "I dinnae like being surrounded by folk, much.",
		"HateCrowded": "Oi, I absolutely hate crowded quarters!",
		"LoveSpace": "Plenty o' room just for me and some good steam engines!",
		"LikeBiome": "I prefer the wide open spaces here in {BiomeName}, great for jetpack joyrides!",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "The shrubbery and mess of {BiomeName} really grinds my gears!",
		"HateBiome": "Truly, {BiomeName} is uncultured and unsightly - nevermind perilous!",
		"LikeNPC": "{NPCName} is a likeable sort who helps me spruce up my inventions.",
		"LoveNPC": "I love how unique and interesting {NPCName} truly is, remarkable!",
		"DislikeNPC": "{NPCName} is too otherworldly! I dinnae like them much.",
		"HateNPC": "I hate being near {NPCName}.",
	},
	"TownNPCMood_Cyborg": {
		"Content": "All neural functions appear to be operating smoothly.",
		"NoHome": "Error 404: Living arrangements not found.",
		"FarFromHome": "I have wandered beyond the signal range of my datacenter.",
		"DislikeCrowded": "Too many other lifeforms. I am experiencing negative emotional neural patterns.",
		"HateCrowded": "Lifeform limit exceeded. Neural functions overloaded. Translation: I hate this.",
		"LoveSpace": "Zero close proximity life signs detected. This is fortunate.",
		"LikeBiome": "My cybernetic functions perform optimally in {BiomeName}'s temperature gradient. This is a plus.",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "The flora and fauna are invading my synthetic exoskeleton: {BiomeName} is an undesired location for myself.",
		"HateBiome": "Detecting overwhelming numbers of hostile life signatures in {BiomeName}.",
		"LikeNPC": "{NPCName} attempts to treat me favorably like another human. It appears I appreciate that.",
		"LoveNPC": "I love being around {NPCName}.",
		"DislikeNPC": "{NPCName} does not comprehend my existence, for it deviates from the norm. Unusual. The negative feeling is mutual.",
		"HateNPC": "{NPCName}'s functions cannot be scientifically analyzed. Neutral functions overloaded. Translation: I hate this.",
	},
	"TownNPCMood_SantaClaus": {
		"Content": "I am jolly!",
		"NoHome": "I can't just go back to the north pole when I please, ho ho ho! Think you can spot me a temporary house?",
		"FarFromHome": "Hello there! I'm far from my temporary home!",
		"DislikeCrowded": "I prefer to work alone, in the presence of just my elves. I dislike all the distractions!",
		"HateCrowded": "This is a pretty big crowd, each and every one on the naughty list. I hate carrying that heavy bag of coal!",
		"LoveSpace": "Ho ho ho! Just me and my elves, a perfect place for my remote workshop.",
		"LikeBiome": "I like {BiomeName}.",
		"LoveBiome": "I absolutely love it here! Are you surprised? Who thought I wouldn't like {BiomeName}?",
		"DislikeBiome": "I dislike {BiomeName}.",
		"HateBiome": "I'm adding you to the naughty list for putting me in a awful place like {BiomeName}.",
		"LikeNPC": "I like being around {NPCName}.",
		"LoveNPC": "I love being around {NPCName}.",
		"DislikeNPC": "I dislike being around{NPCName}.",
		"HateNPC": "I hate people who don't believe in me! For example, {NPCName}, the naughtiest I've ever known!",
	},
	"TownNPCMood_Golfer": {
		"Content": "I'm doing fine!",
		"NoHome": "I need a place to hang up my clubs.",
		"FarFromHome": "I think I've wandered off course. That is not a smart move.",
		"DislikeCrowded": "Golf is a sport best enjoyed solo. I dislike my life not being the same way.",
		"HateCrowded": "Hate to say it, but I rather hate all the foot traffic here.",
		"LoveSpace": "Nothing better than having all this space to yourself.",
		"LikeBiome": "I like {BiomeName}. It has all the necessary features for golfing.",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "Tell me something. How am I supposed to golf in a place like {BiomeName}?",
		"HateBiome": "I especially think it's unwise to hang around a place like {BiomeName}.",
		"LikeNPC": "It's always fun to hang out with {NPCName}. Good people.",
		"LoveNPC": "Unpopular opinion: I quite love having {NPCName} around. I get my water hazards returned to me!",
		"DislikeNPC": "I dislike being around {NPCName}. Makes me feel uneasy.",
		"HateNPC": "I hate {NPCName}'s greedy attitude. It's pretty unnecessary in a world like this.",
	},
	"TownNPCMood_Truffle": {
		"Content": "I am quite happy, considering.",
		"NoHome": "I need a place to feel secure and welcome.",
		"FarFromHome": "I don't think I'm comfortable being so far away from my home.",
		"DislikeCrowded": "I don't like this anxiety I'm getting from the people gathering around me.",
		"HateCrowded": "I hate it. So many people... I... I'm not going to get eaten, right?",
		"LoveSpace": "I love having so mush room to myself. What's so funny?",
		"LikeBiome": "I feel right at home, like I am one with {BiomeName} biome.",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "I dislike {BiomeName}.",
		"HateBiome": "I don't belong in {BiomeName}, I would not survive!",
		"LikeNPC": "{NPCName} treats me with respect, as though I'm a true part of nature. I don't know how to feel about that, except I like it.",
		"LoveNPC": "I love {NPCName} for being able to talk to me without mysteriously getting hungry.",
		"DislikeNPC": "{NPCName} has tried to eat me so many times. I swear, one time they weren't even human! I, obviously, dislike it.",
		"HateNPC": "{NPCName} has tried to throw me into a pot filled with other unusual ingredients. I hate that.",
	},
	"TownNPCMood_BestiaryGirl": {
		"Content": "I'm feeling good, actually! Thanks for askin'!",
		"NoHome": "Like, I can't just go live in a burrow, you know. I need a house!",
		"FarFromHome": "I'm uh, like, a little homesick,? Plus I need to feed my pets!",
		"DislikeCrowded": "I get a little anxious around a lot of people. I like, don't want that.",
		"HateCrowded": "Eek! I hate feeling worried about what will happen with all these people around!",
		"LoveSpace": "I absolutely love having my own place to be myself! This is like, totally awesome!",
		"LikeBiome": "I love animals, so naturally {BiomeName} is like, the best place ever! Yas!",
		"LoveBiome": "I love {BiomeName}.",
		"DislikeBiome": "It's like, weird having instincts and all, and {BiomeName} really makes me want to run away!",
		"HateBiome": "Like, {BiomeName} totally reeks of those curses that fox cub had -- the one that bit me!",
		"LikeNPC": "Of course I like {NPCName}! I like, knew them since I was born!",
		"LoveNPC": "I can't explain it. I have like, a thing for {NPCName}. Is it because of the tail?",
		"DislikeNPC": "I don't like how cruel {NPCName} is!",
		"HateNPC": "I really totally hate what {NPCName} does to animals!",
	},
	"TownNPCMood_BestiaryGirlTransformed": {
        "Content": "Rrrr... feel fine.",
        "NoHome": "GRAH! Need HOME! NOW!",
        "FarFromHome": "Grrawr... home! far FAR! CANNOT TRACK.",
        "DislikeCrowded": "Rawgh! PEOPLE. TOO MANY. Irritate!",
        "HateCrowded": "Snarrrrrll... CANNOT. STAND. CROWDING!",
        "LoveSpace": "Rrrrr... open space. HAPPY.",
        "LikeBiome": "In {BiomeName}... Good RUN! PLAY! HUNT! Yee!",
        "LoveBiome": "FAVORITE LAND... {BiomeName}. DELIGHT.",
        "DislikeBiome": "Mrrrr... {BiomeName}. NO SMELL GOOD.",
        "HateBiome": "Gughhh, {BiomeName}... I LOATHE. BAD SCENERY.",
        "LikeNPC": "{NPCName}. Rrr... GOOD. FEEL.",
        "LoveNPC": "LOVE. STRONG... {NPCName}. Yeeyee!",
        "DislikeNPC": "{NPCName}.... VIBES. BAD! Grrl",
        "HateNPC": "Arghl! NO {NPCName}. HATE. FURY. DISGUST!!",
	}
}