// Decompiled with JetBrains decompiler
// Type: Terraria.UI.Gamepad.GamepadPointID
// Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null
// MVID: 68659D26-2BE6-448F-8663-74FA559E6F08
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe

namespace Terraria.UI.Gamepad
{
  public static class GamepadPointID
  {
    public const int EndUp = -1;
    public const int EndDown = -2;
    public const int EndLeft = -3;
    public const int EndRight = -4;
    public const int Inventory0 = 0;
    public const int Inventory1 = 1;
    public const int Inventory2 = 2;
    public const int Inventory3 = 3;
    public const int Inventory4 = 4;
    public const int Inventory5 = 5;
    public const int Inventory6 = 6;
    public const int Inventory7 = 7;
    public const int Inventory8 = 8;
    public const int Inventory9 = 9;
    public const int Inventory10 = 10;
    public const int Inventory11 = 11;
    public const int Inventory12 = 12;
    public const int Inventory13 = 13;
    public const int Inventory14 = 14;
    public const int Inventory15 = 15;
    public const int Inventory16 = 16;
    public const int Inventory17 = 17;
    public const int Inventory18 = 18;
    public const int Inventory19 = 19;
    public const int Inventory20 = 20;
    public const int Inventory21 = 21;
    public const int Inventory22 = 22;
    public const int Inventory23 = 23;
    public const int Inventory24 = 24;
    public const int Inventory25 = 25;
    public const int Inventory26 = 26;
    public const int Inventory27 = 27;
    public const int Inventory28 = 28;
    public const int Inventory29 = 29;
    public const int Inventory30 = 30;
    public const int Inventory31 = 31;
    public const int Inventory32 = 32;
    public const int Inventory33 = 33;
    public const int Inventory34 = 34;
    public const int Inventory35 = 35;
    public const int Inventory36 = 36;
    public const int Inventory37 = 37;
    public const int Inventory38 = 38;
    public const int Inventory39 = 39;
    public const int Inventory40 = 40;
    public const int Inventory41 = 41;
    public const int Inventory42 = 42;
    public const int Inventory43 = 43;
    public const int Inventory44 = 44;
    public const int Inventory45 = 45;
    public const int Inventory46 = 46;
    public const int Inventory47 = 47;
    public const int Inventory48 = 48;
    public const int Inventory49 = 49;
    public const int Coins0 = 50;
    public const int Coins1 = 51;
    public const int Coins2 = 52;
    public const int Coins3 = 53;
    public const int Ammo0 = 54;
    public const int Ammo1 = 55;
    public const int Ammo2 = 56;
    public const int Ammo3 = 57;
    public const int Armor0 = 100;
    public const int Armor1 = 101;
    public const int Armor2 = 102;
    public const int Armor3 = 103;
    public const int Armor4 = 104;
    public const int Armor5 = 105;
    public const int Armor6 = 106;
    public const int Armor7 = 107;
    public const int Armor8 = 108;
    public const int Armor9 = 109;
    public const int Armor10 = 110;
    public const int Armor11 = 111;
    public const int Armor12 = 112;
    public const int Armor13 = 113;
    public const int Armor14 = 114;
    public const int Armor15 = 115;
    public const int Armor16 = 116;
    public const int Armor17 = 117;
    public const int Armor18 = 118;
    public const int Armor19 = 119;
    public const int DyeArmor0 = 120;
    public const int DyeArmor1 = 121;
    public const int DyeArmor2 = 122;
    public const int DyeArmor3 = 123;
    public const int DyeArmor4 = 124;
    public const int DyeArmor5 = 125;
    public const int DyeArmor6 = 126;
    public const int DyeArmor7 = 127;
    public const int DyeArmor8 = 128;
    public const int DyeArmor9 = 129;
    public const int Equips0 = 180;
    public const int Equips1 = 181;
    public const int Equips2 = 182;
    public const int Equips3 = 183;
    public const int Equips4 = 184;
    public const int DyeEquips0 = 185;
    public const int DyeEquips1 = 186;
    public const int DyeEquips2 = 187;
    public const int DyeEquips3 = 188;
    public const int DyeEquips4 = 189;
    public const int TrashItem = 300;
    public const int QuickStackToNearbyChests = 301;
    public const int SortInventory = 302;
    public const int ReforgeSlot = 303;
    public const int ReforgeButton = 304;
    public const int TabEquips = 305;
    public const int TabNPCs = 306;
    public const int TabCamera = 307;
    public const int TabSettings = 308;
    public const int Chest0 = 400;
    public const int Chest1 = 401;
    public const int Chest2 = 402;
    public const int Chest3 = 403;
    public const int Chest4 = 404;
    public const int Chest5 = 405;
    public const int Chest6 = 406;
    public const int Chest7 = 407;
    public const int Chest8 = 408;
    public const int Chest9 = 409;
    public const int Chest10 = 410;
    public const int Chest11 = 411;
    public const int Chest12 = 412;
    public const int Chest13 = 413;
    public const int Chest14 = 414;
    public const int Chest15 = 415;
    public const int Chest16 = 416;
    public const int Chest17 = 417;
    public const int Chest18 = 418;
    public const int Chest19 = 419;
    public const int Chest20 = 420;
    public const int Chest21 = 421;
    public const int Chest22 = 422;
    public const int Chest23 = 423;
    public const int Chest24 = 424;
    public const int Chest25 = 425;
    public const int Chest26 = 426;
    public const int Chest27 = 427;
    public const int Chest28 = 428;
    public const int Chest29 = 429;
    public const int Chest30 = 430;
    public const int Chest31 = 431;
    public const int Chest32 = 432;
    public const int Chest33 = 433;
    public const int Chest34 = 434;
    public const int Chest35 = 435;
    public const int Chest36 = 436;
    public const int Chest37 = 437;
    public const int Chest38 = 438;
    public const int Chest39 = 439;
    public const int ChestActLootAll = 500;
    public const int ChestActDepositAll = 501;
    public const int ChestActQuickStack = 502;
    public const int ChestActRestock = 503;
    public const int ChestActRenameChest = 504;
    public const int ChestSort = 505;
    public const int NPCHousing0 = 600;
    public const int CraftsBig = 700;
    public const int CraftsSmall = 1500;
    public const int PVP0 = 1550;
    public const int MainMenu = 2000;
    public const int MenuHack1 = 2001;
    public const int MenuHack2 = 2002;
    public const int MenuHack3 = 2003;
    public const int MenuHack4 = 2004;
    public const int MenuHack5 = 2005;
    public const int MenuHack6 = 2006;
    public const int MenuHack7 = 2007;
    public const int MenuHack8 = 2008;
    public const int MenuHack9 = 2009;
    public const int MenuHack10 = 2010;
    public const int MenuHack11 = 2011;
    public const int MenuHack12 = 2012;
    public const int MenuHack13 = 2013;
    public const int MenuHack14 = 2014;
    public const int MenuHack15 = 2015;
    public const int MenuHack16 = 2016;
    public const int MenuHack17 = 2017;
    public const int MenuHack18 = 2018;
    public const int MenuHack19 = 2019;
    public const int NPCChat0 = 2500;
    public const int NPCChat1 = 2501;
    public const int NPCChat2 = 2502;
    public const int StylistColorH = 2600;
    public const int StylistColorS = 2601;
    public const int StylistColorL = 2602;
    public const int StylistColorOk = 2603;
    public const int StylistColorClose = 2604;
    public const int StylistStyle0 = 2605;
    public const int NPCShop0 = 2700;
    public const int NPCShop39 = 2739;
    public const int ClothColorH = 2800;
    public const int ClothColorS = 2801;
    public const int ClothColorL = 2802;
    public const int ClothColorOk = 2803;
    public const int ClothColorClose = 2804;
    public const int ClothStyle = 2805;
    public const int ClothPicker0 = 2806;
    public const int ClothPicker1 = 2807;
    public const int ClothPicker2 = 2808;
    public const int ClothPicker3 = 2809;
    public const int IngameOptionsLeft0 = 2900;
    public const int IngameOptionsRight0 = 2930;
    public const int FancyUI0 = 3000;
    public const int BuilderAccs = 4000;
    public const int BuffsForEquips = 9000;
  }
}
