// Decompiled with JetBrains decompiler
// Type: Terraria.ID.NPCHeadID
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe

namespace Terraria.ID
{
  public class NPCHeadID
  {
    public const int HousingQuery = 0;
    public const int Guide = 1;
    public const int Merchant = 2;
    public const int Nurse = 3;
    public const int Demolitionist = 4;
    public const int Dryad = 5;
    public const int ArmsDealer = 6;
    public const int Clothier = 7;
    public const int Mechanic = 8;
    public const int GoblinTinkerer = 9;
    public const int Wizard = 10;
    public const int SantaClaus = 11;
    public const int Truffle = 12;
    public const int Steampunker = 13;
    public const int DyeTrader = 14;
    public const int PartyGirl = 15;
    public const int Cyborg = 16;
    public const int Painter = 17;
    public const int WitchDoctor = 18;
    public const int Pirate = 19;
    public const int Stylist = 20;
    public const int TravellingMerchant = 21;
    public const int Angler = 22;
    public const int TaxCollector = 23;
    public const int DD2Bartender = 24;
    public const int Golfer = 25;
    public const int BestiaryGirl = 26;
    public const int CatSiamese = 27;
    public const int CatBlack = 28;
    public const int CatOrangeTabby = 29;
    public const int CatRussianBlue = 30;
    public const int CatSilver = 31;
    public const int CatWhite = 32;
    public const int DogLabrador = 33;
    public const int DogPitBull = 34;
    public const int DogBeagle = 35;
    public const int DogCorgi = 36;
    public const int DogDalmation = 37;
    public const int DogHusky = 38;
    public const int BunnyWhite = 39;
    public const int BunnyAngora = 40;
    public const int BunnyDutch = 41;
    public const int BunnyFlemish = 42;
    public const int BunnyLop = 43;
    public const int BunnySilver = 44;
    public const int Count = 45;

    public static class Sets
    {
      public static SetFactory Factory = new SetFactory(45);
      public static bool[] CannotBeDrawnInHousingUI = NPCHeadID.Sets.Factory.CreateBoolSet(21);
    }
  }
}
