// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.EmoteID
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe

using ReLogic.Reflection;

namespace Terraria.GameContent.UI
{
  public class EmoteID
  {
    public const int ItemDisplay = -1;
    public const int Count = 145;
    public const int RPSWinScissors = 33;
    public const int RPSWinRock = 34;
    public const int RPSWinPaper = 35;
    public const int RPSScissors = 36;
    public const int RPSRock = 37;
    public const int RPSPaper = 38;
    public const int WeatherRain = 4;
    public const int WeatherLightning = 5;
    public const int WeatherRainbow = 6;
    public const int WeatherSunny = 95;
    public const int WeatherCloudy = 96;
    public const int WeatherStorming = 97;
    public const int WeatherSnowstorm = 98;
    public const int EventBloodmoon = 18;
    public const int EventEclipse = 19;
    public const int EventPumpkin = 20;
    public const int EventSnow = 21;
    public const int EventMeteor = 99;
    public const int ItemRing = 7;
    public const int ItemLifePotion = 73;
    public const int ItemManaPotion = 74;
    public const int ItemSoup = 75;
    public const int ItemCookedFish = 76;
    public const int ItemAle = 77;
    public const int ItemSword = 78;
    public const int ItemFishingRod = 79;
    public const int ItemBugNet = 80;
    public const int ItemDynamite = 81;
    public const int ItemMinishark = 82;
    public const int ItemCog = 83;
    public const int ItemTombstone = 84;
    public const int ItemGoldpile = 85;
    public const int ItemDiamondRing = 86;
    public const int ItemPickaxe = 90;
    public const int DebuffPoison = 8;
    public const int DebuffBurn = 9;
    public const int DebuffSilence = 10;
    public const int DebuffCurse = 11;
    public const int CritterBee = 12;
    public const int CritterSlime = 13;
    public const int CritterZombie = 61;
    public const int CritterBunny = 62;
    public const int CritterButterfly = 63;
    public const int CritterGoblin = 64;
    public const int CritterPirate = 65;
    public const int CritterSnowman = 66;
    public const int CritterSpider = 67;
    public const int CritterBird = 68;
    public const int CritterMouse = 69;
    public const int CritterGoldfish = 70;
    public const int CritterMartian = 71;
    public const int CritterSkeleton = 72;
    public const int BossEoC = 39;
    public const int BossEoW = 40;
    public const int BossBoC = 41;
    public const int BossKingSlime = 51;
    public const int BossQueenBee = 42;
    public const int BossSkeletron = 43;
    public const int BossWoF = 44;
    public const int BossDestroyer = 45;
    public const int BossSkeletronPrime = 46;
    public const int BossTwins = 47;
    public const int BossPlantera = 48;
    public const int BossGolem = 49;
    public const int BossFishron = 50;
    public const int BossCultist = 52;
    public const int BossMoonmoon = 53;
    public const int BossMourningWood = 54;
    public const int BossPumpking = 55;
    public const int BossEverscream = 56;
    public const int BossIceQueen = 57;
    public const int BossSantank = 58;
    public const int BossPirateship = 59;
    public const int BossMartianship = 60;
    public const int BossEmpressOfLight = 143;
    public const int BossQueenSlime = 144;
    public const int EmotionLove = 0;
    public const int EmotionAnger = 1;
    public const int EmotionCry = 2;
    public const int EmotionAlert = 3;
    public const int EmoteLaugh = 15;
    public const int EmoteFear = 16;
    public const int EmoteNote = 17;
    public const int EmoteConfused = 87;
    public const int EmoteKiss = 88;
    public const int EmoteSleep = 89;
    public const int EmoteRun = 91;
    public const int EmoteKick = 92;
    public const int EmoteFight = 93;
    public const int EmoteEating = 94;
    public const int EmoteSadness = 134;
    public const int EmoteAnger = 135;
    public const int EmoteHappiness = 136;
    public const int EmoteWink = 137;
    public const int EmoteScowl = 138;
    public const int EmoteSilly = 139;
    public const int MiscTree = 14;
    public const int MiscFire = 100;
    public const int BiomeSky = 22;
    public const int BiomeOtherworld = 23;
    public const int BiomeJungle = 24;
    public const int BiomeCrimson = 25;
    public const int BiomeCorruption = 26;
    public const int BiomeHallow = 27;
    public const int BiomeDesert = 28;
    public const int BiomeBeach = 29;
    public const int BiomeRocklayer = 30;
    public const int BiomeLavalayer = 31;
    public const int BiomeSnow = 32;
    public const int TownMerchant = 101;
    public const int TownNurse = 102;
    public const int TownArmsDealer = 103;
    public const int TownDryad = 104;
    public const int TownGuide = 105;
    public const int TownOldman = 106;
    public const int TownDemolitionist = 107;
    public const int TownClothier = 108;
    public const int TownGoblinTinkerer = 109;
    public const int TownWizard = 110;
    public const int TownMechanic = 111;
    public const int TownSanta = 112;
    public const int TownTruffle = 113;
    public const int TownSteampunker = 114;
    public const int TownDyeTrader = 115;
    public const int TownPartyGirl = 116;
    public const int TownCyborg = 117;
    public const int TownPainter = 118;
    public const int TownWitchDoctor = 119;
    public const int TownPirate = 120;
    public const int TownStylist = 121;
    public const int TownTravellingMerchant = 122;
    public const int TownAngler = 123;
    public const int TownSkeletonMerchant = 124;
    public const int TownTaxCollector = 125;
    public const int TownGolfer = 140;
    public const int TownBestiaryGirl = 141;
    public const int TownBestiaryGirlFox = 142;
    public const int PartyPresent = 126;
    public const int PartyBalloons = 127;
    public const int PartyCake = 128;
    public const int PartyHats = 129;
    public const int TownBartender = 130;
    public const int ItemBeer = 131;
    public const int ItemDefenderMedal = 132;
    public const int EventOldOnesArmy = 133;
    public static readonly IdDictionary Search = IdDictionary.Create<EmoteID, int>();
  }
}
