using System.Collections; using System.Collections.Generic; using UnityEngine; using MLAPI; public class Menu : MonoBehaviour { public GameObject menuPanel; public GameObject menuCamera; public GameObject spawnPoint; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void Host() { menuPanel.SetActive(false); menuCamera.SetActive(false); NetworkManager.Singleton.StartHost(spawnPoint.transform.position); } public void Join() { menuPanel.SetActive(false); menuCamera.SetActive(false); NetworkManager.Singleton.StartClient(); } }