using System.Collections; using System.Collections.Generic; using UnityEngine; using MLAPI.Messaging; public class HealthPickup : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } [ServerRpc] void OnTriggerEnter(Collider collider) { if (collider.tag == "Player") { gameObject.SetActive(false); var player = collider.GetComponent(); if (player != null) { player.Heal(10f); } } } }