using System.Runtime.CompilerServices; #if UNITY_2020_2_OR_NEWER && UNITY_EDITOR [assembly: InternalsVisibleTo("Unity.Multiplayer.MLAPI.Editor.CodeGen")] #endif #if UNITY_EDITOR [assembly: InternalsVisibleTo("Unity.Multiplayer.MLAPI.EditorTests")] [assembly: InternalsVisibleTo("Unity.Multiplayer.MLAPI.RuntimeTests")] #endif