#if !UNITY_2020_2_OR_NEWER using Unity.CompilationPipeline.Common.ILPostProcessing; namespace MLAPI.Editor.CodeGen { public abstract class ILPostProcessor { public abstract bool WillProcess(ICompiledAssembly compiledAssembly); public abstract ILPostProcessResult Process(ICompiledAssembly compiledAssembly); public abstract ILPostProcessor GetInstance(); } } #endif