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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Called in flow graphs nested in state graphs before the parent state node is exited.
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/// </summary>
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[UnitCategory("Events/State")]
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public class OnExitState : ManualEventUnit<EmptyEventArgs>
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{
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protected override string hookName => StateEventHooks.OnExitState;
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}
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}
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