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using UnityEngine;
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namespace Unity.VisualScripting
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{
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[SerializationVersion("A")]
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public sealed class GraphGroup : GraphElement<IGraph>
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{
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[DoNotSerialize]
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public static readonly Color defaultColor = new Color(0, 0, 0);
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public GraphGroup() : base() { }
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[Serialize]
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public Rect position { get; set; }
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[Serialize]
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public string label { get; set; } = "Group";
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[Serialize]
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[InspectorTextArea(minLines = 1, maxLines = 10)]
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public string comment { get; set; }
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[Serialize]
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[Inspectable]
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public Color color { get; set; } = defaultColor;
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}
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}
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fileFormatVersion: 2
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guid: 87438d372474e4790b98890ce73891c0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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