Initial Commit
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15341 changed files with 700234 additions and 0 deletions
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using System;
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namespace Unity.VisualScripting
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{
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public abstract class Cloner<T> : ICloner
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{
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protected Cloner() { }
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public abstract bool Handles(Type type);
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void ICloner.BeforeClone(Type type, object original)
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{
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BeforeClone(type, (T)original);
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}
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public virtual void BeforeClone(Type type, T original) { }
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object ICloner.ConstructClone(Type type, object original)
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{
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return ConstructClone(type, (T)original);
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}
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public virtual T ConstructClone(Type type, T original)
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{
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return (T)Activator.CreateInstance(type, true);
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}
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void ICloner.FillClone(Type type, ref object clone, object original, CloningContext context)
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{
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var _instance = (T)clone;
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FillClone(type, ref _instance, (T)original, context);
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clone = _instance;
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}
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public virtual void FillClone(Type type, ref T clone, T original, CloningContext context) { }
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void ICloner.AfterClone(Type type, object clone)
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{
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AfterClone(type, (T)clone);
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}
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public virtual void AfterClone(Type type, T clone) { }
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 50985218b7f8c4670b61869830f5ff7f
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MonoImporter:
|
||||
externalObjects: {}
|
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
|
||||
guid: c562f70f440ba462ba456f970152ebb1
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folderAsset: yes
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DefaultImporter:
|
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -0,0 +1,31 @@
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using System;
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using UnityEngine;
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namespace Unity.VisualScripting
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{
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public sealed class AnimationCurveCloner : Cloner<AnimationCurve>
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{
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public override bool Handles(Type type)
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{
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return type == typeof(AnimationCurve);
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}
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public override AnimationCurve ConstructClone(Type type, AnimationCurve original)
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{
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return new AnimationCurve();
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}
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public override void FillClone(Type type, ref AnimationCurve clone, AnimationCurve original, CloningContext context)
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{
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for (int i = 0; i < clone.length; i++)
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{
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clone.RemoveKey(i);
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}
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foreach (var key in original.keys)
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{
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clone.AddKey(key);
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f94de5bcee76742e2adc9ac35bfbcede
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -0,0 +1,29 @@
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using System;
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namespace Unity.VisualScripting
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{
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public sealed class ArrayCloner : Cloner<Array>
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{
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public override bool Handles(Type type)
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{
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return type.IsArray;
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}
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public override Array ConstructClone(Type type, Array original)
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{
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return Array.CreateInstance(type.GetElementType(), 0);
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}
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public override void FillClone(Type type, ref Array clone, Array original, CloningContext context)
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{
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var length = original.GetLength(0);
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clone = Array.CreateInstance(type.GetElementType(), length);
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for (int i = 0; i < length; i++)
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{
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clone.SetValue(Cloning.Clone(context, original.GetValue(i)), i);
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0a7f87d6d28e64ed9b331c4d12c46937
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -0,0 +1,31 @@
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using System;
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using System.Collections;
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namespace Unity.VisualScripting
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{
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public sealed class DictionaryCloner : Cloner<IDictionary>
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{
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public override bool Handles(Type type)
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{
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return typeof(IDictionary).IsAssignableFrom(type);
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}
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public override void FillClone(Type type, ref IDictionary clone, IDictionary original, CloningContext context)
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{
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// No support for instance preservation here, but none in FS either, so it shouldn't matter
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var originalEnumerator = original.GetEnumerator();
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while (originalEnumerator.MoveNext())
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{
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var originalKey = originalEnumerator.Key;
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var originalValue = originalEnumerator.Value;
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var cloneKey = Cloning.Clone(context, originalKey);
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var cloneValue = Cloning.Clone(context, originalValue);
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clone.Add(cloneKey, cloneValue);
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: bb2273f662a444114949392f30936c92
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -0,0 +1,50 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting.FullSerializer;
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using Unity.VisualScripting.FullSerializer.Internal;
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namespace Unity.VisualScripting
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{
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public sealed class EnumerableCloner : Cloner<IEnumerable>
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{
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public override bool Handles(Type type)
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{
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return typeof(IEnumerable).IsAssignableFrom(type) && !typeof(IList).IsAssignableFrom(type) && GetAddMethod(type) != null;
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}
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public override void FillClone(Type type, ref IEnumerable clone, IEnumerable original, CloningContext context)
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{
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var addMethod = GetAddMethod(type);
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if (addMethod == null)
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{
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throw new InvalidOperationException($"Cannot instantiate enumerable type '{type}' because it does not provide an add method.");
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}
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// No way to preserve instances here
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foreach (var item in original)
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{
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addMethod.Invoke(item, Cloning.Clone(context, item));
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}
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}
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private readonly Dictionary<Type, IOptimizedInvoker> addMethods = new Dictionary<Type, IOptimizedInvoker>();
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private IOptimizedInvoker GetAddMethod(Type type)
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{
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if (!addMethods.ContainsKey(type))
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{
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var addMethod = fsReflectionUtility.GetInterface(type, typeof(ICollection<>))?.GetDeclaredMethod("Add") ??
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type.GetFlattenedMethod("Add") ??
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type.GetFlattenedMethod("Push") ??
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type.GetFlattenedMethod("Enqueue");
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addMethods.Add(type, addMethod?.Prewarm());
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}
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return addMethods[type];
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b6d1033b3313d4b48a5985fa78ec5621
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MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
|
||||
defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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||||
assetBundleName:
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assetBundleVariant:
|
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@ -0,0 +1,29 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Unity.VisualScripting.FullSerializer;
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using UnityEngine;
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namespace Unity.VisualScripting
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{
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public sealed class FakeSerializationCloner : ReflectedCloner
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{
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public fsConfig config { get; set; } = new fsConfig();
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public override void BeforeClone(Type type, object original)
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{
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(original as ISerializationCallbackReceiver)?.OnBeforeSerialize();
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}
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public override void AfterClone(Type type, object clone)
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{
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(clone as ISerializationCallbackReceiver)?.OnAfterDeserialize();
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}
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protected override IEnumerable<MemberInfo> GetMembers(Type type)
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{
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return fsMetaType.Get(config, type).Properties.Select(p => p._memberInfo);
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d112c25d2373f447a965ce5f734e2a67
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MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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||||
userData:
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assetBundleName:
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||||
assetBundleVariant:
|
|
@ -0,0 +1,17 @@
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using System.Reflection;
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namespace Unity.VisualScripting
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{
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public sealed class FieldsCloner : ReflectedCloner
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{
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protected override bool IncludeField(FieldInfo field)
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{
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return true;
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}
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protected override bool IncludeProperty(PropertyInfo property)
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{
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return false;
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}
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}
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}
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@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f3a95ea3668ca49bba7f93586f8e08ce
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||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
|
||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,48 @@
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using System;
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using System.Collections;
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namespace Unity.VisualScripting
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{
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public sealed class ListCloner : Cloner<IList>
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{
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public override bool Handles(Type type)
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{
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return typeof(IList).IsAssignableFrom(type);
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}
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public override void FillClone(Type type, ref IList clone, IList original, CloningContext context)
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{
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if (context.tryPreserveInstances)
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{
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for (int i = 0; i < original.Count; i++)
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{
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var originalItem = original[i];
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if (i < clone.Count)
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{
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// The clone has at least as many items, we can try to preserve its instances.
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var cloneItem = clone[i];
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Cloning.CloneInto(context, ref cloneItem, originalItem);
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clone[i] = cloneItem;
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}
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else
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{
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// The clone has less items than the original, we have to add a new item.
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clone.Add(Cloning.Clone(context, originalItem));
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}
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}
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}
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else
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{
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// Avoiding foreach to avoid enumerator allocation
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for (int i = 0; i < original.Count; i++)
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{
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var originalItem = original[i];
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clone.Add(Cloning.Clone(context, originalItem));
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}
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: cfddb429b323a4b0eb5bbfb7c5ef6ac0
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||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
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@ -0,0 +1,130 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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namespace Unity.VisualScripting
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{
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public abstract class ReflectedCloner : Cloner<object>
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{
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public override bool Handles(Type type)
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{
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return false; // Should only be used as a fallback cloner
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}
|
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public override void FillClone(Type type, ref object clone, object original, CloningContext context)
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||||
{
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if (PlatformUtility.supportsJit)
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{
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foreach (var accessor in GetOptimizedAccessors(type))
|
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{
|
||||
if (context.tryPreserveInstances)
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||||
{
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var cloneProperty = accessor.GetValue(clone);
|
||||
Cloning.CloneInto(context, ref cloneProperty, accessor.GetValue(original));
|
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accessor.SetValue(clone, cloneProperty);
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}
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else
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||||
{
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accessor.SetValue(clone, Cloning.Clone(context, accessor.GetValue(original)));
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||||
}
|
||||
}
|
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}
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||||
else
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||||
{
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||||
foreach (var accessor in GetAccessors(type))
|
||||
{
|
||||
if (accessor is FieldInfo)
|
||||
{
|
||||
var field = (FieldInfo)accessor;
|
||||
|
||||
if (context.tryPreserveInstances)
|
||||
{
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||||
var cloneProperty = field.GetValue(clone);
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||||
Cloning.CloneInto(context, ref cloneProperty, field.GetValue(original));
|
||||
field.SetValue(clone, cloneProperty);
|
||||
}
|
||||
else
|
||||
{
|
||||
field.SetValue(clone, Cloning.Clone(context, field.GetValue(original)));
|
||||
}
|
||||
}
|
||||
else if (accessor is PropertyInfo)
|
||||
{
|
||||
var property = (PropertyInfo)accessor;
|
||||
|
||||
if (context.tryPreserveInstances)
|
||||
{
|
||||
var cloneProperty = property.GetValue(clone, null);
|
||||
Cloning.CloneInto(context, ref cloneProperty, property.GetValue(original, null));
|
||||
property.SetValue(clone, cloneProperty, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
property.SetValue(clone, Cloning.Clone(context, property.GetValue(original, null)), null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Dictionary<Type, MemberInfo[]> accessors = new Dictionary<Type, MemberInfo[]>();
|
||||
|
||||
private MemberInfo[] GetAccessors(Type type)
|
||||
{
|
||||
if (!accessors.ContainsKey(type))
|
||||
{
|
||||
accessors.Add(type, GetMembers(type).ToArray());
|
||||
}
|
||||
|
||||
return accessors[type];
|
||||
}
|
||||
|
||||
private readonly Dictionary<Type, IOptimizedAccessor[]> optimizedAccessors = new Dictionary<Type, IOptimizedAccessor[]>();
|
||||
|
||||
private IOptimizedAccessor[] GetOptimizedAccessors(Type type)
|
||||
{
|
||||
if (!optimizedAccessors.ContainsKey(type))
|
||||
{
|
||||
var list = new List<IOptimizedAccessor>();
|
||||
|
||||
foreach (var member in GetMembers(type))
|
||||
{
|
||||
if (member is FieldInfo)
|
||||
{
|
||||
list.Add(((FieldInfo)member).Prewarm());
|
||||
}
|
||||
else if (member is PropertyInfo)
|
||||
{
|
||||
list.Add(((PropertyInfo)member).Prewarm());
|
||||
}
|
||||
}
|
||||
|
||||
optimizedAccessors.Add(type, list.ToArray());
|
||||
}
|
||||
|
||||
return optimizedAccessors[type];
|
||||
}
|
||||
|
||||
protected virtual IEnumerable<MemberInfo> GetMembers(Type type)
|
||||
{
|
||||
var bindingFlags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
|
||||
|
||||
return LinqUtility.Concat<MemberInfo>
|
||||
(
|
||||
type.GetFields(bindingFlags).Where(IncludeField),
|
||||
type.GetProperties(bindingFlags).Where(IncludeProperty)
|
||||
);
|
||||
}
|
||||
|
||||
protected virtual bool IncludeField(FieldInfo field)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
protected virtual bool IncludeProperty(PropertyInfo property)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
|
||||
guid: 9171b20d783a745a78171a47606f8843
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,140 @@
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|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using UnityObject = UnityEngine.Object;
|
||||
|
||||
namespace Unity.VisualScripting
|
||||
{
|
||||
public static class Cloning
|
||||
{
|
||||
static Cloning()
|
||||
{
|
||||
cloners.Add(arrayCloner);
|
||||
cloners.Add(dictionaryCloner);
|
||||
cloners.Add(enumerableCloner);
|
||||
cloners.Add(listCloner);
|
||||
cloners.Add(animationCurveCloner);
|
||||
}
|
||||
|
||||
// Cloning has to be really fast, and skippable takes a while.
|
||||
private static readonly Dictionary<Type, bool> skippable = new Dictionary<Type, bool>();
|
||||
|
||||
public static HashSet<ICloner> cloners { get; } = new HashSet<ICloner>();
|
||||
|
||||
public static ArrayCloner arrayCloner { get; } = new ArrayCloner();
|
||||
public static DictionaryCloner dictionaryCloner { get; } = new DictionaryCloner();
|
||||
public static EnumerableCloner enumerableCloner { get; } = new EnumerableCloner();
|
||||
public static ListCloner listCloner { get; } = new ListCloner();
|
||||
public static AnimationCurveCloner animationCurveCloner { get; } = new AnimationCurveCloner();
|
||||
|
||||
public static FieldsCloner fieldsCloner { get; } = new FieldsCloner();
|
||||
public static FakeSerializationCloner fakeSerializationCloner { get; } = new FakeSerializationCloner();
|
||||
|
||||
public static object Clone(this object original, ICloner fallbackCloner, bool tryPreserveInstances)
|
||||
{
|
||||
using (var context = CloningContext.New(fallbackCloner, tryPreserveInstances))
|
||||
{
|
||||
return Clone(context, original);
|
||||
}
|
||||
}
|
||||
|
||||
public static T Clone<T>(this T original, ICloner fallbackCloner, bool tryPreserveInstances)
|
||||
{
|
||||
return (T)Clone((object)original, fallbackCloner, tryPreserveInstances);
|
||||
}
|
||||
|
||||
public static object CloneViaFakeSerialization(this object original)
|
||||
{
|
||||
return original.Clone(fakeSerializationCloner, true);
|
||||
}
|
||||
|
||||
public static T CloneViaFakeSerialization<T>(this T original)
|
||||
{
|
||||
return (T)CloneViaFakeSerialization((object)original);
|
||||
}
|
||||
|
||||
internal static object Clone(CloningContext context, object original)
|
||||
{
|
||||
object clone = null;
|
||||
CloneInto(context, ref clone, original);
|
||||
return clone;
|
||||
}
|
||||
|
||||
internal static void CloneInto(CloningContext context, ref object clone, object original)
|
||||
{
|
||||
if (original == null)
|
||||
{
|
||||
clone = null;
|
||||
return;
|
||||
}
|
||||
|
||||
var type = original.GetType();
|
||||
|
||||
if (Skippable(type))
|
||||
{
|
||||
clone = original;
|
||||
return;
|
||||
}
|
||||
|
||||
if (context.clonings.ContainsKey(original))
|
||||
{
|
||||
clone = context.clonings[original];
|
||||
return;
|
||||
}
|
||||
|
||||
var cloner = GetCloner(original, type, context.fallbackCloner);
|
||||
|
||||
if (clone == null)
|
||||
{
|
||||
clone = cloner.ConstructClone(type, original);
|
||||
}
|
||||
|
||||
context.clonings.Add(original, clone);
|
||||
cloner.BeforeClone(type, original);
|
||||
cloner.FillClone(type, ref clone, original, context);
|
||||
cloner.AfterClone(type, clone);
|
||||
context.clonings[original] = clone; // In case the reference changed, for example in arrays
|
||||
}
|
||||
|
||||
[CanBeNull]
|
||||
public static ICloner GetCloner(object original, Type type)
|
||||
{
|
||||
if (original is ISpecifiesCloner cloneableVia)
|
||||
{
|
||||
return cloneableVia.cloner;
|
||||
}
|
||||
|
||||
return cloners.FirstOrDefault(cloner => cloner.Handles(type));
|
||||
}
|
||||
|
||||
private static ICloner GetCloner(object original, Type type, ICloner fallbackCloner)
|
||||
{
|
||||
var cloner = GetCloner(original, type);
|
||||
|
||||
if (cloner != null)
|
||||
return cloner;
|
||||
|
||||
Ensure.That(nameof(fallbackCloner)).IsNotNull(fallbackCloner);
|
||||
|
||||
return fallbackCloner;
|
||||
}
|
||||
|
||||
private static bool Skippable(Type type)
|
||||
{
|
||||
bool result;
|
||||
|
||||
if (!skippable.TryGetValue(type, out result))
|
||||
{
|
||||
result = type.IsValueType || // Value types are copied on assignment, so no cloning is necessary
|
||||
type == typeof(string) || // Strings have copy on write semantics as well, but aren't value types
|
||||
typeof(Type).IsAssignableFrom(type) || // Types are guaranteed to be singletons. Using inheritance because MonoType/RuntimeType extend Type
|
||||
typeof(UnityObject).IsAssignableFrom(type); // Unity objects act as pure references
|
||||
|
||||
skippable.Add(type, result);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: caccb2b4912fd42848baed54c72fcaec
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,45 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Unity.VisualScripting
|
||||
{
|
||||
public sealed class CloningContext : IPoolable, IDisposable
|
||||
{
|
||||
public Dictionary<object, object> clonings { get; } = new Dictionary<object, object>(ReferenceEqualityComparer.Instance);
|
||||
|
||||
public ICloner fallbackCloner { get; private set; }
|
||||
|
||||
public bool tryPreserveInstances { get; private set; }
|
||||
|
||||
private bool disposed;
|
||||
|
||||
void IPoolable.New()
|
||||
{
|
||||
disposed = false;
|
||||
}
|
||||
|
||||
void IPoolable.Free()
|
||||
{
|
||||
disposed = true;
|
||||
clonings.Clear();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (disposed)
|
||||
{
|
||||
throw new ObjectDisposedException(ToString());
|
||||
}
|
||||
|
||||
GenericPool<CloningContext>.Free(this);
|
||||
}
|
||||
|
||||
public static CloningContext New(ICloner fallbackCloner, bool tryPreserveInstances)
|
||||
{
|
||||
var context = GenericPool<CloningContext>.New(() => new CloningContext());
|
||||
context.fallbackCloner = fallbackCloner;
|
||||
context.tryPreserveInstances = tryPreserveInstances;
|
||||
return context;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 006f225b9646c461aa078fc0b336581e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,13 @@
|
|||
using System;
|
||||
|
||||
namespace Unity.VisualScripting
|
||||
{
|
||||
public interface ICloner
|
||||
{
|
||||
bool Handles(Type type);
|
||||
object ConstructClone(Type type, object original);
|
||||
void BeforeClone(Type type, object original);
|
||||
void FillClone(Type type, ref object clone, object original, CloningContext context);
|
||||
void AfterClone(Type type, object clone);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b9b7b894041594292acd8c04daf20f83
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,7 @@
|
|||
namespace Unity.VisualScripting
|
||||
{
|
||||
public interface ISpecifiesCloner
|
||||
{
|
||||
ICloner cloner { get; }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c30372978c88446b390054f403f3e0ad
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Add table
Add a link
Reference in a new issue