Initial Commit

This commit is contained in:
Sebastian Cabrera 2021-08-02 05:44:37 -04:00
parent 53eb92e9af
commit 270ab7d11f
15341 changed files with 700234 additions and 0 deletions

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using System.Collections.Generic;
using System.Linq;
namespace Unity.VisualScripting
{
[Analyser(typeof(FlowStateTransition))]
public class FlowStateTransitionAnalyser : NesterStateTransitionAnalyser<FlowStateTransition>
{
public FlowStateTransitionAnalyser(GraphReference reference, FlowStateTransition transition) : base(reference, transition) { }
protected override bool IsTraversed()
{
var graph = transition.nest.graph;
if (graph == null)
{
return false;
}
using (var recursion = Recursion.New(1))
{
foreach (var trigger in graph.GetUnitsRecursive(recursion).OfType<TriggerStateTransition>())
{
if (trigger.Analysis<UnitAnalysis>(context).isEntered)
{
return true;
}
}
}
return false;
}
protected override IEnumerable<Warning> Warnings()
{
foreach (var baseWarning in base.Warnings())
{
yield return baseWarning;
}
var graph = transition.nest.graph;
if (graph == null)
{
yield break;
}
using (var recursion = Recursion.New(1))
{
if (!graph.GetUnitsRecursive(recursion).OfType<IEventUnit>().Any())
{
yield return Warning.Caution("Transition graph is missing an event.");
}
}
using (var recursion = Recursion.New(1))
{
if (!graph.GetUnitsRecursive(recursion).OfType<TriggerStateTransition>().Any())
{
yield return Warning.Caution("Transition graph is missing a trigger unit.");
}
}
}
}
}

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using System.Linq;
namespace Unity.VisualScripting
{
[Descriptor(typeof(FlowStateTransition))]
public class FlowStateTransitionDescriptor : NesterStateTransitionDescriptor<FlowStateTransition>
{
public FlowStateTransitionDescriptor(FlowStateTransition transition) : base(transition) { }
public override string Title()
{
var graph = transition.nest.graph;
if (graph != null)
{
if (!StringUtility.IsNullOrWhiteSpace(graph.title))
{
return graph.title;
}
using (var recursion = Recursion.New(1))
{
var events = graph.GetUnitsRecursive(recursion).OfType<IEventUnit>().ToList();
if (events.Count == 0)
{
return "(No Event)";
}
else if (events.Count == 1)
{
return events[0].Description().title;
}
else // if (events.Count > 1)
{
return "(Multiple Events)";
}
}
}
else
{
return "(No Transition)";
}
}
public override string Summary()
{
var graph = transition.nest.graph;
if (graph != null)
{
if (!StringUtility.IsNullOrWhiteSpace(graph.summary))
{
return graph.summary;
}
using (var recursion = Recursion.New(1))
{
var events = graph.GetUnitsRecursive(recursion).OfType<IEventUnit>().ToList();
if (events.Count == 0)
{
return "Open the transition graph to add an event.";
}
else if (events.Count == 1)
{
return events[0].Description().summary;
}
else // if (events.Count > 1)
{
return "Open the transition graph to see the full transition.";
}
}
}
else
{
return "Choose a source in the graph inspector.";
}
}
public override EditorTexture Icon()
{
var graph = transition.nest.graph;
using (var recursion = Recursion.New(1))
{
if (graph != null)
{
var events = graph.GetUnitsRecursive(recursion).OfType<IEventUnit>().ToList();
if (events.Count == 1)
{
return events[0].Description().icon;
}
else
{
return typeof(IStateTransition).Icon();
}
}
else
{
return typeof(IStateTransition).Icon();
}
}
}
}
}

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namespace Unity.VisualScripting
{
[Editor(typeof(FlowStateTransition))]
public sealed class FlowStateTransitionEditor : NesterStateTransitionEditor
{
public FlowStateTransitionEditor(Metadata metadata) : base(metadata) { }
}
}

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using UnityEditor;
using UnityEngine;
namespace Unity.VisualScripting
{
[Widget(typeof(FlowStateTransition))]
public sealed class FlowStateTransitionWidget : NesterStateTransitionWidget<FlowStateTransition>, IDragAndDropHandler
{
public FlowStateTransitionWidget(StateCanvas canvas, FlowStateTransition transition) : base(canvas, transition) { }
#region Drag & Drop
public DragAndDropVisualMode dragAndDropVisualMode => DragAndDropVisualMode.Generic;
public bool AcceptsDragAndDrop()
{
return DragAndDropUtility.Is<ScriptGraphAsset>();
}
public void PerformDragAndDrop()
{
UndoUtility.RecordEditedObject("Drag & Drop Macro");
transition.nest.source = GraphSource.Macro;
transition.nest.macro = DragAndDropUtility.Get<ScriptGraphAsset>();
transition.nest.embed = null;
GUI.changed = true;
}
public void UpdateDragAndDrop()
{
}
public void DrawDragAndDropPreview()
{
GraphGUI.DrawDragAndDropPreviewLabel(new Vector2(edgePosition.x, outerPosition.yMax), "Replace with: " + DragAndDropUtility.Get<ScriptGraphAsset>().name, typeof(ScriptGraphAsset).Icon());
}
public void ExitDragAndDrop()
{
}
#endregion
}
}

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namespace Unity.VisualScripting
{
public interface IStateTransitionWidget : INodeWidget
{
Edge sourceEdge { get; }
}
}

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using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Analyser(typeof(INesterStateTransition))]
public class NesterStateTransitionAnalyser<TGraphNesterStateTransition> : StateTransitionAnalyser<TGraphNesterStateTransition>
where TGraphNesterStateTransition : class, INesterStateTransition
{
public NesterStateTransitionAnalyser(GraphReference reference, TGraphNesterStateTransition transition) : base(reference, transition) { }
protected override IEnumerable<Warning> Warnings()
{
foreach (var baseWarning in base.Warnings())
{
yield return baseWarning;
}
if (transition.childGraph == null)
{
yield return Warning.Caution("Missing transition graph.");
}
if (transition.nest.hasBackgroundEmbed)
{
yield return Warning.Caution("Background embed graph detected.");
}
}
}
}

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namespace Unity.VisualScripting
{
[Descriptor(typeof(INesterStateTransition))]
public class NesterStateTransitionDescriptor<TNesterStateTransition> : StateTransitionDescriptor<TNesterStateTransition>
where TNesterStateTransition : class, INesterStateTransition
{
public NesterStateTransitionDescriptor(TNesterStateTransition transition) : base(transition) { }
[RequiresUnityAPI]
public override string Title()
{
return GraphNesterDescriptor.Title(transition);
}
[RequiresUnityAPI]
public override string Summary()
{
return GraphNesterDescriptor.Summary(transition);
}
}
}

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using UnityEngine;
namespace Unity.VisualScripting
{
[Editor(typeof(INesterStateTransition))]
public class NesterStateTransitionEditor : StateTransitionEditor
{
public NesterStateTransitionEditor(Metadata metadata) : base(metadata) { }
private Metadata nestMetadata => metadata[nameof(INesterStateTransition.nest)];
private Metadata graphMetadata => nestMetadata[nameof(IGraphNest.graph)];
protected override GraphReference headerReference => reference.ChildReference((INesterStateTransition)metadata.value, false);
protected override Metadata headerTitleMetadata => graphMetadata[nameof(IGraph.title)];
protected override Metadata headerSummaryMetadata => graphMetadata[nameof(IGraph.summary)];
protected override float GetInspectorHeight(float width)
{
return LudiqGUI.GetEditorHeight(this, nestMetadata, width);
}
protected override void OnInspectorGUI(Rect position)
{
LudiqGUI.Editor(nestMetadata, position);
}
}
}

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using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
public abstract class NesterStateTransitionWidget<TNesterStateTransition> : StateTransitionWidget<TNesterStateTransition>
where TNesterStateTransition : class, INesterStateTransition
{
protected NesterStateTransitionWidget(StateCanvas canvas, TNesterStateTransition transition) : base(canvas, transition) { }
protected override IEnumerable<DropdownOption> contextOptions
{
get
{
var childReference = reference.ChildReference(transition, false);
if (childReference != null)
{
yield return new DropdownOption((Action)(() => window.reference = childReference), "Open");
yield return new DropdownOption((Action)(() => GraphWindow.OpenTab(childReference)), "Open in new window");
}
foreach (var baseOption in base.contextOptions)
{
yield return baseOption;
}
}
}
protected override void OnDoubleClick()
{
if (transition.graph.zoom == 1)
{
var childReference = reference.ChildReference(transition, false);
if (childReference != null)
{
if (e.ctrlOrCmd)
{
GraphWindow.OpenTab(childReference);
}
else
{
window.reference = childReference;
}
}
e.Use();
}
else
{
base.OnDoubleClick();
}
}
}
}

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using System.Collections.Generic;
namespace Unity.VisualScripting
{
public abstract class StateTransitionAnalyser<TStateTransition> : Analyser<TStateTransition, StateTransitionAnalysis>
where TStateTransition : IStateTransition
{
protected StateTransitionAnalyser(GraphReference reference, TStateTransition target) : base(reference, target) { }
public TStateTransition transition => target;
[Assigns]
protected virtual bool IsTraversed()
{
return true;
}
[Assigns]
protected virtual IEnumerable<Warning> Warnings()
{
if (!IsTraversed())
{
yield return Warning.Info("Transition is never traversed.");
}
}
}
}

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namespace Unity.VisualScripting
{
public sealed class StateTransitionDescription : GraphElementDescription
{
public string label { get; set; }
public string tooltip { get; set; }
}
}

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namespace Unity.VisualScripting
{
public abstract class StateTransitionDescriptor<TStateTransition> : Descriptor<TStateTransition, StateTransitionDescription>
where TStateTransition : class, IStateTransition
{
protected StateTransitionDescriptor(TStateTransition target) : base(target) { }
public TStateTransition transition => target;
[Assigns]
public override string Title()
{
return "Transition";
}
[Assigns]
public override string Summary()
{
return null;
}
[Assigns]
public virtual string Label()
{
return Title();
}
[Assigns]
public virtual string Tooltip()
{
return Summary();
}
[Assigns]
[RequiresUnityAPI]
public override EditorTexture Icon()
{
return typeof(IStateTransition).Icon();
}
}
}

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namespace Unity.VisualScripting
{
[Editor(typeof(IStateTransition))]
public class StateTransitionEditor : GraphElementEditor<StateGraphContext>
{
public StateTransitionEditor(Metadata metadata) : base(metadata) { }
private IStateTransition transition => (IStateTransition)element;
protected new StateTransitionDescription description => (StateTransitionDescription)base.description;
}
}

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using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Unity.VisualScripting
{
public abstract class StateTransitionWidget<TStateTransition> : NodeWidget<StateCanvas, TStateTransition>, IStateTransitionWidget
where TStateTransition : class, IStateTransition
{
protected StateTransitionWidget(StateCanvas canvas, TStateTransition transition) : base(canvas, transition) { }
#region Model
protected TStateTransition transition => element;
protected IStateTransitionDebugData transitionDebugData => GetDebugData<IStateTransitionDebugData>();
private StateTransitionDescription description;
private StateTransitionAnalysis analysis => transition.Analysis<StateTransitionAnalysis>(context);
protected override void CacheDescription()
{
description = transition.Description<StateTransitionDescription>();
label.text = description.label;
label.image = description.icon?[IconSize.Small];
label.tooltip = description.tooltip;
if (!revealLabel)
{
label.tooltip = label.text + ": " + label.tooltip;
}
Reposition();
}
#endregion
#region Lifecycle
public override void BeforeFrame()
{
base.BeforeFrame();
if (showDroplets)
{
GraphGUI.UpdateDroplets(canvas, droplets, transitionDebugData.lastBranchFrame, ref lastBranchTime, ref dropTime);
}
if (currentInnerWidth != targetInnerWidth)
{
Reposition();
}
}
#endregion
#region Contents
private GUIContent label { get; } = new GUIContent();
#endregion
#region Positioning
private readonly List<IStateTransition> siblingStateTransitions = new List<IStateTransition>();
private Rect sourcePosition;
private Rect destinationPosition;
private Edge sourceEdge;
private Edge entryEdge;
private Edge exitEdge;
private Edge destinationEdge;
private Vector2 sourceEdgeCenter;
private Vector2 entryEdgeCenter;
private Vector2 exitEdgeCenter;
private Vector2 destinationEdgeCenter;
private Vector2 middle;
private Rect _position;
private Rect _clippingPosition;
private float targetInnerWidth;
private float currentInnerWidth;
private bool revealInitialized;
private float minBend
{
get
{
if (transition.source != transition.destination)
{
return 15;
}
else
{
return (middle.y - canvas.Widget(transition.source).position.center.y) / 2;
}
}
}
private float relativeBend => 1 / 4f;
Edge IStateTransitionWidget.sourceEdge => sourceEdge;
public override IEnumerable<IWidget> positionDependencies
{
get
{
yield return canvas.Widget(transition.source);
yield return canvas.Widget(transition.destination);
}
}
public override IEnumerable<IWidget> positionDependers
{
get
{
// Return all sibling transitions. This is an asymetrical dependency / depender
// relation (because the siblings are not included in the dependers) to force
// repositioning of siblings while avoiding stack overflow.
foreach (var graphTransition in canvas.graph.transitions)
{
var current = transition == graphTransition;
var analog =
transition.source == graphTransition.source &&
transition.destination == graphTransition.destination;
var inverted =
transition.source == graphTransition.destination &&
transition.destination == graphTransition.source;
if (!current && (analog || inverted))
{
var widget = canvas.Widget(graphTransition);
if (widget.isPositionValid) // Avoid stack overflow
{
yield return widget;
}
}
}
}
}
public Rect iconPosition { get; private set; }
public Rect clipPosition { get; private set; }
public Rect labelInnerPosition { get; private set; }
public override Rect position
{
get { return _position; }
set { }
}
public override Rect clippingPosition => _clippingPosition;
public override void CachePositionFirstPass()
{
// Calculate the size immediately, because other transitions will rely on it for positioning
targetInnerWidth = Styles.eventIcon.fixedWidth;
var labelWidth = Styles.label.CalcSize(label).x;
var labelHeight = EditorGUIUtility.singleLineHeight;
if (revealLabel)
{
targetInnerWidth += Styles.spaceAroundIcon;
targetInnerWidth += labelWidth;
}
if (!revealInitialized)
{
currentInnerWidth = targetInnerWidth;
revealInitialized = true;
}
currentInnerWidth = Mathf.Lerp(currentInnerWidth, targetInnerWidth, canvas.repaintDeltaTime * Styles.revealSpeed);
if (Mathf.Abs(targetInnerWidth - currentInnerWidth) < 1)
{
currentInnerWidth = targetInnerWidth;
}
var innerWidth = currentInnerWidth;
var innerHeight = labelHeight;
var edgeSize = InnerToEdgePosition(new Rect(0, 0, innerWidth, innerHeight)).size;
var edgeWidth = edgeSize.x;
var edgeHeight = edgeSize.y;
_position.width = edgeWidth;
_position.height = edgeHeight;
}
public override void CachePosition()
{
var innerWidth = innerPosition.width;
var innerHeight = innerPosition.height;
var edgeWidth = edgePosition.width;
var edgeHeight = edgePosition.height;
var labelWidth = Styles.label.CalcSize(label).x;
var labelHeight = EditorGUIUtility.singleLineHeight;
sourcePosition = canvas.Widget(transition.source).position;
destinationPosition = canvas.Widget(transition.destination).position;
Vector2 sourceClosestPoint;
Vector2 destinationClosestPoint;
LudiqGUIUtility.ClosestPoints(sourcePosition, destinationPosition, out sourceClosestPoint, out destinationClosestPoint);
if (transition.destination != transition.source)
{
GraphGUI.GetConnectionEdge
(
sourceClosestPoint,
destinationClosestPoint,
out sourceEdge,
out destinationEdge
);
}
else
{
sourceEdge = Edge.Right;
destinationEdge = Edge.Left;
}
sourceEdgeCenter = sourcePosition.GetEdgeCenter(sourceEdge);
destinationEdgeCenter = destinationPosition.GetEdgeCenter(destinationEdge);
siblingStateTransitions.Clear();
var siblingIndex = 0;
// Assign one common axis for transition for all siblings,
// regardless of their inversion. The axis is arbitrarily
// chosen as the axis for the first transition.
var assignedTransitionAxis = false;
var transitionAxis = Vector2.zero;
foreach (var graphTransition in canvas.graph.transitions)
{
var current = transition == graphTransition;
var analog =
transition.source == graphTransition.source &&
transition.destination == graphTransition.destination;
var inverted =
transition.source == graphTransition.destination &&
transition.destination == graphTransition.source;
if (current)
{
siblingIndex = siblingStateTransitions.Count;
}
if (current || analog || inverted)
{
if (!assignedTransitionAxis)
{
var siblingStateTransitionDrawer = canvas.Widget<IStateTransitionWidget>(graphTransition);
transitionAxis = siblingStateTransitionDrawer.sourceEdge.Normal();
assignedTransitionAxis = true;
}
siblingStateTransitions.Add(graphTransition);
}
}
// Fix the edge case where the source and destination perfectly overlap
if (transitionAxis == Vector2.zero)
{
transitionAxis = Vector2.right;
}
// Calculate the spread axis and origin for the set of siblings
var spreadAxis = transitionAxis.Perpendicular1().Abs();
var spreadOrigin = (sourceEdgeCenter + destinationEdgeCenter) / 2;
if (transition.source == transition.destination)
{
spreadAxis = Vector2.up;
spreadOrigin = sourcePosition.GetEdgeCenter(Edge.Bottom) - Vector2.down * 10;
}
if (BoltCore.Configuration.developerMode && BoltCore.Configuration.debug)
{
Handles.BeginGUI();
Handles.color = Color.yellow;
Handles.DrawLine(spreadOrigin + spreadAxis * -1000, spreadOrigin + spreadAxis * 1000);
Handles.EndGUI();
}
// Calculate the offset of the current sibling by iterating over its predecessors
var spreadOffset = 0f;
var previousSpreadSize = 0f;
for (var i = 0; i <= siblingIndex; i++)
{
var siblingSize = canvas.Widget<IStateTransitionWidget>(siblingStateTransitions[i]).outerPosition.size;
var siblingSizeProjection = GraphGUI.SizeProjection(siblingSize, spreadOrigin, spreadAxis);
spreadOffset += previousSpreadSize / 2 + siblingSizeProjection / 2;
previousSpreadSize = siblingSizeProjection;
}
if (transition.source != transition.destination)
{
// Calculate the total spread size to center the sibling set
var totalSpreadSize = 0f;
for (var i = 0; i < siblingStateTransitions.Count; i++)
{
var siblingSize = canvas.Widget<IStateTransitionWidget>(siblingStateTransitions[i]).outerPosition.size;
var siblingSizeProjection = GraphGUI.SizeProjection(siblingSize, spreadOrigin, spreadAxis);
totalSpreadSize += siblingSizeProjection;
}
spreadOffset -= totalSpreadSize / 2;
}
// Finally, calculate the positions
middle = spreadOrigin + spreadOffset * spreadAxis;
var edgeX = middle.x - edgeWidth / 2;
var edgeY = middle.y - edgeHeight / 2;
_position = new Rect
(
edgeX,
edgeY,
edgeWidth,
edgeHeight
).PixelPerfect();
var innerX = innerPosition.x;
var innerY = innerPosition.y;
_clippingPosition = _position.Encompass(sourceEdgeCenter).Encompass(destinationEdgeCenter);
if (transition.source != transition.destination)
{
entryEdge = destinationEdge;
exitEdge = sourceEdge;
}
else
{
entryEdge = sourceEdge;
exitEdge = destinationEdge;
}
entryEdgeCenter = edgePosition.GetEdgeCenter(entryEdge);
exitEdgeCenter = edgePosition.GetEdgeCenter(exitEdge);
var x = innerX;
iconPosition = new Rect
(
x,
innerY,
Styles.eventIcon.fixedWidth,
Styles.eventIcon.fixedHeight
).PixelPerfect();
x += iconPosition.width;
var clipWidth = innerWidth - (x - innerX);
clipPosition = new Rect
(
x,
edgeY,
clipWidth,
edgeHeight
).PixelPerfect();
labelInnerPosition = new Rect
(
Styles.spaceAroundIcon,
innerY - edgeY,
labelWidth,
labelHeight
).PixelPerfect();
}
#endregion
#region Drawing
protected virtual NodeColorMix baseColor => NodeColor.Gray;
protected override NodeColorMix color
{
get
{
if (transitionDebugData.runtimeException != null)
{
return NodeColor.Red;
}
var color = baseColor;
if (analysis.warnings.Count > 0)
{
var mostSevereWarning = Warning.MostSevereLevel(analysis.warnings);
switch (mostSevereWarning)
{
case WarningLevel.Error:
color = NodeColor.Red;
break;
case WarningLevel.Severe:
color = NodeColor.Orange;
break;
case WarningLevel.Caution:
color = NodeColor.Yellow;
break;
}
}
if (EditorApplication.isPlaying)
{
if (EditorApplication.isPaused)
{
if (EditorTimeBinding.frame == transitionDebugData.lastBranchFrame)
{
color = NodeColor.Blue;
}
}
else
{
color.blue = Mathf.Lerp(1, 0, (EditorTimeBinding.time - transitionDebugData.lastBranchTime) / StateWidget<IState>.Styles.enterFadeDuration);
}
}
return color;
}
}
protected override NodeShape shape => NodeShape.Hex;
private bool revealLabel
{
get
{
switch (BoltState.Configuration.transitionsReveal)
{
case StateRevealCondition.Always:
return true;
case StateRevealCondition.Never:
return false;
case StateRevealCondition.OnHover:
return isMouseOver;
case StateRevealCondition.OnHoverWithAlt:
return isMouseOver && e.alt;
case StateRevealCondition.WhenSelected:
return selection.Contains(transition);
case StateRevealCondition.OnHoverOrSelected:
return isMouseOver || selection.Contains(transition);
case StateRevealCondition.OnHoverWithAltOrSelected:
return isMouseOver && e.alt || selection.Contains(transition);
default:
throw new UnexpectedEnumValueException<StateRevealCondition>(BoltState.Configuration.transitionsReveal);
}
}
}
private bool revealedLabel;
private void CheckReveal()
{
var revealLabel = this.revealLabel;
if (revealLabel != revealedLabel)
{
Reposition();
}
revealedLabel = revealLabel;
}
protected override bool dim
{
get
{
var dim = BoltCore.Configuration.dimInactiveNodes && !(transition.source.Analysis<StateAnalysis>(context).isEntered && analysis.isTraversed);
if (isMouseOver || isSelected)
{
dim = false;
}
return dim;
}
}
public override void DrawForeground()
{
BeginDim();
base.DrawForeground();
GUI.Label(iconPosition, label, Styles.eventIcon);
GUI.BeginClip(clipPosition);
GUI.Label(labelInnerPosition, label, invertForeground ? Styles.labelInverted : Styles.label);
GUI.EndClip();
EndDim();
CheckReveal();
}
public override void DrawBackground()
{
BeginDim();
base.DrawBackground();
DrawConnection();
if (showDroplets)
{
DrawDroplets();
}
EndDim();
}
private void DrawConnection()
{
GraphGUI.DrawConnectionArrow(Color.white, sourceEdgeCenter, entryEdgeCenter, sourceEdge, entryEdge, relativeBend, minBend);
if (BoltState.Configuration.transitionsEndArrow)
{
GraphGUI.DrawConnectionArrow(Color.white, exitEdgeCenter, destinationEdgeCenter, exitEdge, destinationEdge, relativeBend, minBend);
}
else
{
GraphGUI.DrawConnection(Color.white, exitEdgeCenter, destinationEdgeCenter, exitEdge, destinationEdge, null, Vector2.zero, relativeBend, minBend);
}
}
#endregion
#region Selecting
public override bool canSelect => true;
#endregion
#region Dragging
public override bool canDrag => false;
protected override bool snapToGrid => false;
#endregion
#region Deleting
public override bool canDelete => true;
#endregion
#region Droplets
private readonly List<float> droplets = new List<float>();
private float dropTime;
private float lastBranchTime;
protected virtual bool showDroplets => BoltState.Configuration.animateTransitions;
protected virtual Vector2 GetDropletSize()
{
return BoltFlow.Icons.valuePortConnected?[12].Size() ?? 12 * Vector2.one;
}
protected virtual void DrawDroplet(Rect position)
{
GUI.DrawTexture(position, BoltFlow.Icons.valuePortConnected?[12]);
}
private void DrawDroplets()
{
foreach (var droplet in droplets)
{
Vector2 position;
if (droplet < 0.5f)
{
var t = droplet / 0.5f;
position = GraphGUI.GetPointOnConnection(t, sourceEdgeCenter, entryEdgeCenter, sourceEdge, entryEdge, relativeBend, minBend);
}
else
{
var t = (droplet - 0.5f) / 0.5f;
position = GraphGUI.GetPointOnConnection(t, exitEdgeCenter, destinationEdgeCenter, exitEdge, destinationEdge, relativeBend, minBend);
}
var size = GetDropletSize();
using (LudiqGUI.color.Override(Color.white))
{
DrawDroplet(new Rect(position.x - size.x / 2, position.y - size.y / 2, size.x, size.y));
}
}
}
#endregion
public static class Styles
{
static Styles()
{
label = new GUIStyle(BoltCore.Styles.nodeLabel);
label.alignment = TextAnchor.MiddleCenter;
label.imagePosition = ImagePosition.TextOnly;
labelInverted = new GUIStyle(label);
labelInverted.normal.textColor = ColorPalette.unityBackgroundDark;
eventIcon = new GUIStyle();
eventIcon.imagePosition = ImagePosition.ImageOnly;
eventIcon.fixedHeight = 16;
eventIcon.fixedWidth = 16;
}
public static readonly GUIStyle label;
public static readonly GUIStyle labelInverted;
public static readonly GUIStyle eventIcon;
public static readonly float spaceAroundIcon = 5;
public static readonly float revealSpeed = 15;
}
}
}

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namespace Unity.VisualScripting
{
[Widget(typeof(TriggerStateTransition))]
public sealed class TriggerStateTransitionWidget : UnitWidget<TriggerStateTransition>
{
public TriggerStateTransitionWidget(FlowCanvas canvas, TriggerStateTransition unit) : base(canvas, unit) { }
protected override NodeColorMix baseColor => NodeColorMix.TealReadable;
}
}

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