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using System.Collections.Generic;
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namespace Unity.VisualScripting
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{
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[Plugin(ID)]
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[PluginDependency(BoltCore.ID)]
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[Product(BoltProduct.ID)]
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[PluginRuntimeAssembly("Unity." + ID)]
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public sealed class BoltFlow : Plugin
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{
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public BoltFlow()
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{
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instance = this;
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}
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public static BoltFlow instance { get; private set; }
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[RenamedFrom("Bolt.Flow")]
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public const string ID = "VisualScripting.Flow";
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public static BoltFlowManifest Manifest => (BoltFlowManifest)instance.manifest;
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public static BoltFlowConfiguration Configuration => (BoltFlowConfiguration)instance.configuration;
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public static BoltFlowResources Resources => (BoltFlowResources)instance.resources;
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public static BoltFlowResources.Icons Icons => Resources.icons;
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public static BoltFlowPaths Paths => (BoltFlowPaths)instance.paths;
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public const string LegacyRuntimeDllGuid = "a040fb66244a7f54289914d98ea4ef7d";
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public const string LegacyEditorDllGuid = "6cb65bfc2ee1c854ca1382175f3aba91";
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public override IEnumerable<ScriptReferenceReplacement> scriptReferenceReplacements
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{
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get
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{
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#pragma warning disable 618
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yield return ScriptReferenceReplacement.From<FlowMachine>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "FlowMachine"));
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yield return ScriptReferenceReplacement.From<ScriptGraphAsset>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "FlowMacro"));
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// Variables moved to Bolt.Core assembly in v.1.3
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yield return ScriptReferenceReplacement.From<Variables>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "Variables"));
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yield return ScriptReferenceReplacement.From<SceneVariables>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "SceneVariables"));
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yield return ScriptReferenceReplacement.From<VariablesAsset>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "VariablesAsset"));
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#pragma warning restore 618
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}
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}
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public override IEnumerable<string> tips
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{
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get
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{
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yield return "Did you know you can dance?";
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yield return "Lorem ipsum dolor sit amet";
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}
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}
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public override void RunAction()
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{
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UnitBase.Build();
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}
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}
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}
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