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namespace Unity.VisualScripting
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{
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[Descriptor(typeof(WaitForFlow))]
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public class WaitForFlowDescriptor : UnitDescriptor<WaitForFlow>
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{
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public WaitForFlowDescriptor(WaitForFlow unit) : base(unit) { }
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protected override void DefinedPort(IUnitPort port, UnitPortDescription description)
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{
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base.DefinedPort(port, description);
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if (port is ControlInput && unit.awaitedInputs.Contains((ControlInput)port))
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{
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description.showLabel = false;
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}
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}
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}
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}
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fileFormatVersion: 2
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guid: 37ee537227ac94804ab3f383727f88d1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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