Initial Commit
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.TestTools;
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using UnityEngine.UI;
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using UnityEngine.UI.Tests;
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using Object = UnityEngine.Object;
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namespace ToggleTest
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{
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class ToggleTests : IPrebuildSetup
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{
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const string kPrefabTogglePath = "Assets/Resources/TestToggle.prefab";
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protected GameObject m_PrefabRoot;
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protected List<Toggle> m_toggle = new List<Toggle>();
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protected static int nbToggleInGroup = 2;
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public void Setup()
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{
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#if UNITY_EDITOR
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var rootGO = new GameObject("rootGo");
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GameObject canvasGO = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
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canvasGO.transform.SetParent(rootGO.transform);
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var canvas = canvasGO.GetComponent<Canvas>();
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canvas.referencePixelsPerUnit = 100;
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var toggleGO = new GameObject("TestToggle", typeof(RectTransform), typeof(Toggle), typeof(Image));
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toggleGO.transform.SetParent(canvasGO.transform);
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var toggle = toggleGO.GetComponent<Toggle>();
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toggle.enabled = true;
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toggle.graphic = toggleGO.GetComponent<Image>();
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toggle.graphic.canvasRenderer.SetColor(Color.white);
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if (!Directory.Exists("Assets/Resources/"))
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Directory.CreateDirectory("Assets/Resources/");
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PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabTogglePath);
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GameObject.DestroyImmediate(rootGO);
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#endif
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}
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[SetUp]
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public virtual void TestSetup()
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{
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m_PrefabRoot = Object.Instantiate(Resources.Load("TestToggle")) as GameObject;
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m_toggle.Add(m_PrefabRoot.GetComponentInChildren<Toggle>());
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}
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[TearDown]
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public virtual void TearDown()
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{
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m_toggle.Clear();
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Object.DestroyImmediate(m_PrefabRoot);
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}
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[OneTimeTearDown]
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public void OneTimeTearDown()
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{
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#if UNITY_EDITOR
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AssetDatabase.DeleteAsset(kPrefabTogglePath);
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#endif
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}
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[Test]
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public void SetIsOnWithoutNotifyWillNotNotify()
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{
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m_toggle[0].isOn = false;
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bool calledOnValueChanged = false;
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m_toggle[0].onValueChanged.AddListener(b => { calledOnValueChanged = true; });
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m_toggle[0].SetIsOnWithoutNotify(true);
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Assert.IsTrue(m_toggle[0].isOn);
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Assert.IsFalse(calledOnValueChanged);
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}
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[Test]
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public void NonInteractableCantBeToggled()
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{
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m_toggle[0].isOn = true;
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Assert.IsTrue(m_toggle[0].isOn);
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m_toggle[0].interactable = false;
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m_toggle[0].OnSubmit(null);
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Assert.IsTrue(m_toggle[0].isOn);
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}
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[Test]
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public void InactiveCantBeToggled()
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{
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m_toggle[0].isOn = true;
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Assert.IsTrue(m_toggle[0].isOn);
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m_toggle[0].enabled = false;
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m_toggle[0].OnSubmit(null);
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Assert.IsTrue(m_toggle[0].isOn);
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}
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}
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}
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