Initial Commit
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using System.Collections.Generic;
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using System.IO;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.TestTools;
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using UnityEngine.UI;
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using UnityEngine.UI.Tests;
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namespace LayoutTests
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{
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class ContentSizeFitterTests : IPrebuildSetup
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{
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const string kPrefabPath = "Assets/Resources/ContentSizeFitterTests.prefab";
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private GameObject m_PrefabRoot;
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private ContentSizeFitter m_ContentSizeFitter;
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private RectTransform m_RectTransform;
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public void Setup()
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{
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#if UNITY_EDITOR
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var rootGO = new GameObject("rootGo");
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GameObject canvasGO = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
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canvasGO.transform.SetParent(rootGO.transform);
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var canvas = canvasGO.GetComponent<Canvas>();
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canvas.referencePixelsPerUnit = 100;
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var testGO = new GameObject("TestObject", typeof(RectTransform), typeof(ContentSizeFitter));
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testGO.transform.SetParent(canvasGO.transform);
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if (!Directory.Exists("Assets/Resources/"))
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Directory.CreateDirectory("Assets/Resources/");
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PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
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GameObject.DestroyImmediate(rootGO);
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#endif
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}
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[SetUp]
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public void TestSetup()
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{
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m_PrefabRoot = Object.Instantiate(Resources.Load("ContentSizeFitterTests")) as GameObject;
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m_ContentSizeFitter = m_PrefabRoot.GetComponentInChildren<ContentSizeFitter>();
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m_ContentSizeFitter.enabled = true;
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m_RectTransform = m_ContentSizeFitter.GetComponent<RectTransform>();
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m_RectTransform.sizeDelta = new Vector2(50, 50);
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GameObject testObject = m_ContentSizeFitter.gameObject;
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// set up components
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var componentA = testObject.AddComponent<LayoutElement>();
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componentA.minWidth = 5;
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componentA.minHeight = 10;
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componentA.preferredWidth = 100;
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componentA.preferredHeight = 105;
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componentA.flexibleWidth = 0;
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componentA.flexibleHeight = 0;
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componentA.enabled = true;
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var componentB = testObject.AddComponent<LayoutElement>();
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componentB.minWidth = 15;
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componentB.minHeight = 20;
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componentB.preferredWidth = 110;
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componentB.preferredHeight = 115;
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componentB.flexibleWidth = 0;
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componentB.flexibleHeight = 0;
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componentB.enabled = true;
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var componentC = testObject.AddComponent<LayoutElement>();
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componentC.minWidth = 25;
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componentC.minHeight = 30;
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componentC.preferredWidth = 120;
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componentC.preferredHeight = 125;
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componentC.flexibleWidth = 0;
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componentC.flexibleHeight = 0;
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componentC.enabled = true;
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}
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[TearDown]
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public void TearDown()
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{
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GameObject.DestroyImmediate(m_PrefabRoot);
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m_PrefabRoot = null;
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m_ContentSizeFitter = null;
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m_RectTransform = null;
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}
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[OneTimeTearDown]
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public void OneTimeTearDown()
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{
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#if UNITY_EDITOR
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AssetDatabase.DeleteAsset(kPrefabPath);
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#endif
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}
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[Test]
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public void TestFitModeUnconstrained()
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{
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m_ContentSizeFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
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m_ContentSizeFitter.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
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m_ContentSizeFitter.SetLayoutHorizontal();
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m_ContentSizeFitter.SetLayoutVertical();
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Assert.AreEqual(50, m_RectTransform.rect.width);
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Assert.AreEqual(50, m_RectTransform.rect.height);
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}
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[Test]
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public void TestFitModeMinSize()
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{
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m_ContentSizeFitter.horizontalFit = ContentSizeFitter.FitMode.MinSize;
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m_ContentSizeFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
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m_ContentSizeFitter.SetLayoutHorizontal();
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m_ContentSizeFitter.SetLayoutVertical();
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Assert.AreEqual(25, m_RectTransform.rect.width);
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Assert.AreEqual(30, m_RectTransform.rect.height);
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}
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[Test]
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public void TestFitModePreferredSize()
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{
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m_ContentSizeFitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
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m_ContentSizeFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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m_ContentSizeFitter.SetLayoutHorizontal();
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m_ContentSizeFitter.SetLayoutVertical();
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Assert.AreEqual(120, m_RectTransform.rect.width);
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Assert.AreEqual(125, m_RectTransform.rect.height);
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}
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}
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}
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