Initial Commit
This commit is contained in:
parent
53eb92e9af
commit
270ab7d11f
15341 changed files with 700234 additions and 0 deletions
|
@ -0,0 +1,132 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.TestTools;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.TestTools.Utils;
|
||||
|
||||
public class GraphicRaycasterTests
|
||||
{
|
||||
Camera m_Camera;
|
||||
EventSystem m_EventSystem;
|
||||
Canvas m_Canvas;
|
||||
RectTransform m_CanvasRectTrans;
|
||||
Text m_TextComponent;
|
||||
|
||||
[SetUp]
|
||||
public void TestSetup()
|
||||
{
|
||||
m_Camera = new GameObject("GraphicRaycaster Camera").AddComponent<Camera>();
|
||||
m_Camera.transform.position = Vector3.zero;
|
||||
m_Camera.transform.LookAt(Vector3.forward);
|
||||
m_Camera.farClipPlane = 10;
|
||||
|
||||
m_EventSystem = new GameObject("Event System").AddComponent<EventSystem>();
|
||||
|
||||
m_Canvas = new GameObject("Canvas").AddComponent<Canvas>();
|
||||
m_Canvas.renderMode = RenderMode.WorldSpace;
|
||||
m_Canvas.worldCamera = m_Camera;
|
||||
m_Canvas.gameObject.AddComponent<GraphicRaycaster>();
|
||||
m_CanvasRectTrans = m_Canvas.GetComponent<RectTransform>();
|
||||
m_CanvasRectTrans.sizeDelta = new Vector2(100, 100);
|
||||
|
||||
var textGO = new GameObject("Text");
|
||||
m_TextComponent = textGO.AddComponent<Text>();
|
||||
var textRectTrans = m_TextComponent.rectTransform;
|
||||
textRectTrans.SetParent(m_Canvas.transform);
|
||||
textRectTrans.anchorMin = Vector2.zero;
|
||||
textRectTrans.anchorMax = Vector2.one;
|
||||
textRectTrans.offsetMin = Vector2.zero;
|
||||
textRectTrans.offsetMax = Vector2.zero;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator GraphicRaycasterDoesNotHitGraphicBehindCameraFarClipPlane()
|
||||
{
|
||||
m_CanvasRectTrans.anchoredPosition3D = new Vector3(0, 0, 11);
|
||||
|
||||
yield return null;
|
||||
|
||||
var results = new List<RaycastResult>();
|
||||
var pointerEvent = new PointerEventData(m_EventSystem)
|
||||
{
|
||||
position = new Vector2(Screen.width / 2f, Screen.height / 2f)
|
||||
};
|
||||
|
||||
m_EventSystem.RaycastAll(pointerEvent, results);
|
||||
|
||||
Assert.IsEmpty(results, "Expected no results from a raycast against a graphic behind the camera's far clip plane.");
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator GraphicRaycasterReturnsWorldPositionAndWorldNormal()
|
||||
{
|
||||
m_CanvasRectTrans.anchoredPosition3D = new Vector3(0, 0, 11);
|
||||
m_Camera.farClipPlane = 12;
|
||||
|
||||
yield return null;
|
||||
|
||||
var results = new List<RaycastResult>();
|
||||
var pointerEvent = new PointerEventData(m_EventSystem)
|
||||
{
|
||||
position = new Vector2(Screen.width / 2f, Screen.height / 2f)
|
||||
};
|
||||
|
||||
m_EventSystem.RaycastAll(pointerEvent, results);
|
||||
// on katana on 10.13 agents world position returned is 0, -0.00952, 11
|
||||
// it does not reproduce for me localy, so we just tweak the comparison threshold
|
||||
Assert.That(new Vector3(0, 0, 11), Is.EqualTo(results[0].worldPosition).Using(new Vector3EqualityComparer(0.01f)));
|
||||
Assert.That(new Vector3(0, 0, -1), Is.EqualTo(results[0].worldNormal).Using(new Vector3EqualityComparer(0.001f)));
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator GraphicRaycasterUsesGraphicPadding()
|
||||
{
|
||||
m_CanvasRectTrans.anchoredPosition3D = new Vector3(0, 0, 11);
|
||||
m_TextComponent.raycastPadding = new Vector4(-50, -50, -50, -50);
|
||||
m_Camera.farClipPlane = 12;
|
||||
yield return null;
|
||||
|
||||
var results = new List<RaycastResult>();
|
||||
var pointerEvent = new PointerEventData(m_EventSystem)
|
||||
{
|
||||
position = new Vector2((Screen.width / 2f) - 60, Screen.height / 2f)
|
||||
};
|
||||
|
||||
m_EventSystem.RaycastAll(pointerEvent, results);
|
||||
|
||||
Assert.IsNotEmpty(results, "Expected at least 1 result from a raycast outside the graphics RectTransform whose padding would make the click hit.");
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator GraphicOnTheSamePlaneAsTheCameraCanBeTargetedForEvents()
|
||||
{
|
||||
m_Canvas.renderMode = RenderMode.ScreenSpaceCamera;
|
||||
m_Canvas.planeDistance = 0;
|
||||
m_Camera.orthographic = true;
|
||||
m_Camera.orthographicSize = 1;
|
||||
m_Camera.nearClipPlane = 0;
|
||||
m_Camera.farClipPlane = 12;
|
||||
yield return null;
|
||||
|
||||
var results = new List<RaycastResult>();
|
||||
var pointerEvent = new PointerEventData(m_EventSystem)
|
||||
{
|
||||
position = new Vector2((Screen.width / 2f), Screen.height / 2f)
|
||||
};
|
||||
|
||||
m_EventSystem.RaycastAll(pointerEvent, results);
|
||||
|
||||
Assert.IsNotEmpty(results, "Expected at least 1 result from a raycast ");
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
Object.DestroyImmediate(m_Camera.gameObject);
|
||||
Object.DestroyImmediate(m_EventSystem.gameObject);
|
||||
Object.DestroyImmediate(m_Canvas.gameObject);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e6323ebef616fee4486ee155cd56d191
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,88 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.TestTools;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.TestTools.Utils;
|
||||
|
||||
public class GraphicRaycasterWorldSpaceCanvasTests
|
||||
{
|
||||
Camera m_Camera;
|
||||
EventSystem m_EventSystem;
|
||||
Canvas m_Canvas;
|
||||
RectTransform m_CanvasRectTrans;
|
||||
|
||||
[SetUp]
|
||||
public void TestSetup()
|
||||
{
|
||||
m_Camera = new GameObject("GraphicRaycaster Camera").AddComponent<Camera>();
|
||||
m_Camera.transform.position = Vector3.zero;
|
||||
m_Camera.transform.LookAt(Vector3.forward);
|
||||
m_Camera.farClipPlane = 10;
|
||||
|
||||
m_EventSystem = new GameObject("Event System").AddComponent<EventSystem>();
|
||||
|
||||
m_Canvas = new GameObject("Canvas").AddComponent<Canvas>();
|
||||
m_Canvas.renderMode = RenderMode.WorldSpace;
|
||||
m_Canvas.worldCamera = m_Camera;
|
||||
m_Canvas.gameObject.AddComponent<GraphicRaycaster>();
|
||||
m_CanvasRectTrans = m_Canvas.GetComponent<RectTransform>();
|
||||
m_CanvasRectTrans.sizeDelta = new Vector2(100, 100);
|
||||
|
||||
var textRectTrans = new GameObject("Text").AddComponent<Text>().rectTransform;
|
||||
textRectTrans.SetParent(m_Canvas.transform);
|
||||
textRectTrans.anchorMin = Vector2.zero;
|
||||
textRectTrans.anchorMax = Vector2.one;
|
||||
textRectTrans.offsetMin = Vector2.zero;
|
||||
textRectTrans.offsetMax = Vector2.zero;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator GraphicRaycasterDoesNotHitGraphicBehindCameraFarClipPlane()
|
||||
{
|
||||
m_CanvasRectTrans.anchoredPosition3D = new Vector3(0, 0, 11);
|
||||
|
||||
yield return null;
|
||||
|
||||
var results = new List<RaycastResult>();
|
||||
var pointerEvent = new PointerEventData(m_EventSystem)
|
||||
{
|
||||
position = new Vector2(Screen.width / 2f, Screen.height / 2f)
|
||||
};
|
||||
|
||||
m_EventSystem.RaycastAll(pointerEvent, results);
|
||||
|
||||
Assert.IsEmpty(results, "Expected no results from a raycast against a graphic behind the camera's far clip plane.");
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator GraphicRaycasterReturnsWorldPositionAndWorldNormal()
|
||||
{
|
||||
m_CanvasRectTrans.anchoredPosition3D = new Vector3(0, 0, 11);
|
||||
m_Camera.farClipPlane = 12;
|
||||
|
||||
yield return null;
|
||||
|
||||
var results = new List<RaycastResult>();
|
||||
var pointerEvent = new PointerEventData(m_EventSystem)
|
||||
{
|
||||
position = new Vector2(Screen.width / 2f, Screen.height / 2f)
|
||||
};
|
||||
|
||||
m_EventSystem.RaycastAll(pointerEvent, results);
|
||||
// on katana on 10.13 agents world position returned is 0, -0.00952, 11
|
||||
// it does not reproduce for me localy, so we just tweak the comparison threshold
|
||||
Assert.That(new Vector3(0, 0, 11), Is.EqualTo(results[0].worldPosition).Using(new Vector3EqualityComparer(0.01f)));
|
||||
Assert.That(new Vector3(0, 0, -1), Is.EqualTo(results[0].worldNormal).Using(new Vector3EqualityComparer(0.001f)));
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
Object.DestroyImmediate(m_Camera.gameObject);
|
||||
Object.DestroyImmediate(m_EventSystem.gameObject);
|
||||
Object.DestroyImmediate(m_Canvas.gameObject);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3d42c4854f9093e409cd90c00ef26de0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,157 @@
|
|||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.TestTools;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class InputModuleTests
|
||||
{
|
||||
EventSystem m_EventSystem;
|
||||
FakeBaseInput m_FakeBaseInput;
|
||||
StandaloneInputModule m_StandaloneInputModule;
|
||||
Canvas m_Canvas;
|
||||
Image m_Image;
|
||||
|
||||
[SetUp]
|
||||
public void TestSetup()
|
||||
{
|
||||
// Camera | Canvas (Image) | Event System
|
||||
|
||||
m_Canvas = new GameObject("Canvas").AddComponent<Canvas>();
|
||||
m_Canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
m_Canvas.gameObject.AddComponent<GraphicRaycaster>();
|
||||
|
||||
m_Image = new GameObject("Image").AddComponent<Image>();
|
||||
m_Image.gameObject.transform.SetParent(m_Canvas.transform);
|
||||
RectTransform imageRectTransform = m_Image.GetComponent<RectTransform>();
|
||||
imageRectTransform.sizeDelta = new Vector2(400f, 400f);
|
||||
imageRectTransform.localPosition = Vector3.zero;
|
||||
|
||||
GameObject go = new GameObject("Event System");
|
||||
m_EventSystem = go.AddComponent<EventSystem>();
|
||||
m_EventSystem.pixelDragThreshold = 1;
|
||||
|
||||
m_StandaloneInputModule = go.AddComponent<StandaloneInputModule>();
|
||||
m_FakeBaseInput = go.AddComponent<FakeBaseInput>();
|
||||
|
||||
// Override input with FakeBaseInput so we can send fake mouse/keyboards button presses and touches
|
||||
m_StandaloneInputModule.inputOverride = m_FakeBaseInput;
|
||||
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator DragCallbacksDoGetCalled()
|
||||
{
|
||||
// While left mouse button is pressed and the mouse is moving, OnBeginDrag and OnDrag callbacks should be called
|
||||
// Then when the left mouse button is released, OnEndDrag callback should be called
|
||||
|
||||
// Add script to EventSystem to update the mouse position
|
||||
m_EventSystem.gameObject.AddComponent<MouseUpdate>();
|
||||
|
||||
// Add script to Image which implements OnBeginDrag, OnDrag & OnEndDrag callbacks
|
||||
DragCallbackCheck callbackCheck = m_Image.gameObject.AddComponent<DragCallbackCheck>();
|
||||
|
||||
// Setting required input.mousePresent to fake mouse presence
|
||||
m_FakeBaseInput.MousePresent = true;
|
||||
|
||||
var canvasRT = m_Canvas.gameObject.transform as RectTransform;
|
||||
m_FakeBaseInput.MousePosition = new Vector2(Screen.width / 2, Screen.height / 2);
|
||||
|
||||
yield return null;
|
||||
|
||||
// Left mouse button down simulation
|
||||
m_FakeBaseInput.MouseButtonDown[0] = true;
|
||||
|
||||
yield return null;
|
||||
|
||||
// Left mouse button down flag needs to reset in the next frame
|
||||
m_FakeBaseInput.MouseButtonDown[0] = false;
|
||||
|
||||
yield return null;
|
||||
|
||||
// Left mouse button up simulation
|
||||
m_FakeBaseInput.MouseButtonUp[0] = true;
|
||||
|
||||
yield return null;
|
||||
|
||||
// Left mouse button up flag needs to reset in the next frame
|
||||
m_FakeBaseInput.MouseButtonUp[0] = false;
|
||||
|
||||
yield return null;
|
||||
|
||||
Assert.IsTrue(callbackCheck.onBeginDragCalled, "OnBeginDrag not called");
|
||||
Assert.IsTrue(callbackCheck.onDragCalled, "OnDragCalled not called");
|
||||
Assert.IsTrue(callbackCheck.onEndDragCalled, "OnEndDragCalled not called");
|
||||
Assert.IsTrue(callbackCheck.onDropCalled, "OnDrop not called");
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator MouseOutsideMaskRectTransform_WhileInsidePaddedArea_PerformsClick()
|
||||
{
|
||||
var mask = new GameObject("Panel").AddComponent<RectMask2D>();
|
||||
mask.gameObject.transform.SetParent(m_Canvas.transform);
|
||||
RectTransform panelRectTransform = mask.GetComponent<RectTransform>();
|
||||
panelRectTransform.sizeDelta = new Vector2(100, 100f);
|
||||
panelRectTransform.localPosition = Vector3.zero;
|
||||
|
||||
m_Image.gameObject.transform.SetParent(mask.transform, true);
|
||||
mask.padding = new Vector4(-30, -30, -30, -30);
|
||||
|
||||
|
||||
PointerClickCallbackCheck callbackCheck = m_Image.gameObject.AddComponent<PointerClickCallbackCheck>();
|
||||
|
||||
var canvasRT = m_Canvas.gameObject.transform as RectTransform;
|
||||
var screenMiddle = new Vector2(Screen.width / 2, Screen.height / 2);
|
||||
m_FakeBaseInput.MousePresent = true;
|
||||
m_FakeBaseInput.MousePosition = screenMiddle;
|
||||
|
||||
yield return null;
|
||||
// Click the center of the screen should hit the middle of the image.
|
||||
m_FakeBaseInput.MouseButtonDown[0] = true;
|
||||
yield return null;
|
||||
m_FakeBaseInput.MouseButtonDown[0] = false;
|
||||
yield return null;
|
||||
m_FakeBaseInput.MouseButtonUp[0] = true;
|
||||
yield return null;
|
||||
m_FakeBaseInput.MouseButtonUp[0] = false;
|
||||
yield return null;
|
||||
Assert.IsTrue(callbackCheck.pointerDown);
|
||||
|
||||
//Reset the callbackcheck and click outside the mask but still in the image.
|
||||
callbackCheck.pointerDown = false;
|
||||
m_FakeBaseInput.MousePosition = new Vector2(screenMiddle.x - 60, screenMiddle.y);
|
||||
yield return null;
|
||||
m_FakeBaseInput.MouseButtonDown[0] = true;
|
||||
yield return null;
|
||||
m_FakeBaseInput.MouseButtonDown[0] = false;
|
||||
yield return null;
|
||||
m_FakeBaseInput.MouseButtonUp[0] = true;
|
||||
yield return null;
|
||||
m_FakeBaseInput.MouseButtonUp[0] = false;
|
||||
yield return null;
|
||||
Assert.IsTrue(callbackCheck.pointerDown);
|
||||
|
||||
//Reset the callbackcheck and click outside the mask and outside in the image.
|
||||
callbackCheck.pointerDown = false;
|
||||
m_FakeBaseInput.MousePosition = new Vector2(screenMiddle.x - 100, screenMiddle.y);
|
||||
yield return null;
|
||||
m_FakeBaseInput.MouseButtonDown[0] = true;
|
||||
yield return null;
|
||||
m_FakeBaseInput.MouseButtonDown[0] = false;
|
||||
yield return null;
|
||||
m_FakeBaseInput.MouseButtonUp[0] = true;
|
||||
yield return null;
|
||||
m_FakeBaseInput.MouseButtonUp[0] = false;
|
||||
yield return null;
|
||||
Assert.IsFalse(callbackCheck.pointerDown);
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
GameObject.DestroyImmediate(m_EventSystem.gameObject);
|
||||
GameObject.DestroyImmediate(m_Canvas.gameObject);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e4e290d31ab7fb54880746bb8f818e0d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7a892c920c8ad2848b469ec9579c5219
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,40 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class DragCallbackCheck : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IDropHandler, IPointerDownHandler
|
||||
{
|
||||
private bool loggedOnDrag = false;
|
||||
public bool onBeginDragCalled = false;
|
||||
public bool onDragCalled = false;
|
||||
public bool onEndDragCalled = false;
|
||||
public bool onDropCalled = false;
|
||||
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
onBeginDragCalled = true;
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if (loggedOnDrag)
|
||||
return;
|
||||
|
||||
loggedOnDrag = true;
|
||||
onDragCalled = true;
|
||||
}
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
onEndDragCalled = true;
|
||||
}
|
||||
|
||||
public void OnDrop(PointerEventData eventData)
|
||||
{
|
||||
onDropCalled = true;
|
||||
}
|
||||
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
// Empty to ensure we get the drop if we have a pointer handle as well.
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 76c82729ad712f14bae1a8a279c52ac3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,117 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class FakeBaseInput : BaseInput
|
||||
{
|
||||
[NonSerialized]
|
||||
public String CompositionString = "";
|
||||
|
||||
private IMECompositionMode m_ImeCompositionMode = IMECompositionMode.Auto;
|
||||
private Vector2 m_CompositionCursorPos = Vector2.zero;
|
||||
|
||||
[NonSerialized]
|
||||
public bool MousePresent = false;
|
||||
|
||||
[NonSerialized]
|
||||
public bool[] MouseButtonDown = new bool[3];
|
||||
|
||||
[NonSerialized]
|
||||
public bool[] MouseButtonUp = new bool[3];
|
||||
|
||||
[NonSerialized]
|
||||
public bool[] MouseButton = new bool[3];
|
||||
|
||||
[NonSerialized]
|
||||
public Vector2 MousePosition = Vector2.zero;
|
||||
|
||||
[NonSerialized]
|
||||
public Vector2 MouseScrollDelta = Vector2.zero;
|
||||
|
||||
[NonSerialized]
|
||||
public bool TouchSupported = false;
|
||||
|
||||
[NonSerialized]
|
||||
public int TouchCount = 0;
|
||||
|
||||
[NonSerialized]
|
||||
public Touch TouchData;
|
||||
|
||||
[NonSerialized]
|
||||
public float AxisRaw = 0f;
|
||||
|
||||
[NonSerialized]
|
||||
public bool ButtonDown = false;
|
||||
|
||||
public override string compositionString
|
||||
{
|
||||
get { return CompositionString; }
|
||||
}
|
||||
|
||||
public override IMECompositionMode imeCompositionMode
|
||||
{
|
||||
get { return m_ImeCompositionMode; }
|
||||
set { m_ImeCompositionMode = value; }
|
||||
}
|
||||
|
||||
public override Vector2 compositionCursorPos
|
||||
{
|
||||
get { return m_CompositionCursorPos; }
|
||||
set { m_CompositionCursorPos = value; }
|
||||
}
|
||||
|
||||
public override bool mousePresent
|
||||
{
|
||||
get { return MousePresent; }
|
||||
}
|
||||
|
||||
public override bool GetMouseButtonDown(int button)
|
||||
{
|
||||
return MouseButtonDown[button];
|
||||
}
|
||||
|
||||
public override bool GetMouseButtonUp(int button)
|
||||
{
|
||||
return MouseButtonUp[button];
|
||||
}
|
||||
|
||||
public override bool GetMouseButton(int button)
|
||||
{
|
||||
return MouseButton[button];
|
||||
}
|
||||
|
||||
public override Vector2 mousePosition
|
||||
{
|
||||
get { return MousePosition; }
|
||||
}
|
||||
|
||||
public override Vector2 mouseScrollDelta
|
||||
{
|
||||
get { return MouseScrollDelta; }
|
||||
}
|
||||
|
||||
public override bool touchSupported
|
||||
{
|
||||
get { return TouchSupported; }
|
||||
}
|
||||
|
||||
public override int touchCount
|
||||
{
|
||||
get { return TouchCount; }
|
||||
}
|
||||
|
||||
public override Touch GetTouch(int index)
|
||||
{
|
||||
return TouchData;
|
||||
}
|
||||
|
||||
public override float GetAxisRaw(string axisName)
|
||||
{
|
||||
return AxisRaw;
|
||||
}
|
||||
|
||||
public override bool GetButtonDown(string buttonName)
|
||||
{
|
||||
return ButtonDown;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 138dbec4f8742654fbceb0a19d68b9c5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,20 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class MouseUpdate : MonoBehaviour
|
||||
{
|
||||
FakeBaseInput m_FakeBaseInput;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
m_FakeBaseInput = GetComponent<FakeBaseInput>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
Debug.Assert(m_FakeBaseInput, "FakeBaseInput component has not been added to the EventSystem");
|
||||
|
||||
// Update mouse position
|
||||
m_FakeBaseInput.MousePosition.x += 10f;
|
||||
m_FakeBaseInput.MousePosition.y += 10f;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 19c6f364c1e81cb4f829a057824639ad
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,13 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
public class PointerClickCallbackCheck : MonoBehaviour, IPointerDownHandler
|
||||
{
|
||||
public bool pointerDown = false;
|
||||
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
pointerDown = true;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0573713975c6b8246b7544ed524ef1dc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,46 @@
|
|||
using UnityEngine;
|
||||
using NUnit.Framework;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class PhysicsRaycasterTests
|
||||
{
|
||||
GameObject m_CamGO;
|
||||
GameObject m_Collider;
|
||||
|
||||
[SetUp]
|
||||
public void TestSetup()
|
||||
{
|
||||
m_CamGO = new GameObject("PhysicsRaycaster Camera");
|
||||
m_Collider = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PhysicsRaycasterDoesNotCastOutsideCameraViewRect()
|
||||
{
|
||||
m_CamGO.transform.position = new Vector3(0, 0, -10);
|
||||
m_CamGO.transform.LookAt(Vector3.zero);
|
||||
var cam = m_CamGO.AddComponent<Camera>();
|
||||
cam.rect = new Rect(0.5f, 0, 0.5f, 1);
|
||||
m_CamGO.AddComponent<PhysicsRaycaster>();
|
||||
var eventSystem = m_CamGO.AddComponent<EventSystem>();
|
||||
|
||||
// Create an object that will be hit if a raycast does occur.
|
||||
m_Collider.transform.localScale = new Vector3(100, 100, 1);
|
||||
List<RaycastResult> results = new List<RaycastResult>();
|
||||
var pointerEvent = new PointerEventData(eventSystem)
|
||||
{
|
||||
position = new Vector2(0, 0) // Raycast from the left side of the screen which is outside of the camera's view rect.
|
||||
};
|
||||
|
||||
eventSystem.RaycastAll(pointerEvent, results);
|
||||
Assert.IsEmpty(results, "Expected no results from a raycast that is outside of the camera's viewport.");
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
GameObject.DestroyImmediate(m_CamGO);
|
||||
GameObject.DestroyImmediate(m_Collider);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 833143c443f979e44ae0b8ed899e3b59
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,121 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using NUnit.Framework;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.TestTools;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class RaycastSortingTests : IPrebuildSetup
|
||||
{
|
||||
// Test to check that a a raycast over two canvases will not use hierarchal depth to compare two results
|
||||
// from different canvases (case 912396 - Raycast hits ignores 2nd Canvas which is drawn in front)
|
||||
GameObject m_PrefabRoot;
|
||||
|
||||
const string kPrefabPath = "Assets/Resources/RaycastSortingPrefab.prefab";
|
||||
|
||||
public void Setup()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
var rootGO = new GameObject("RootGO");
|
||||
var cameraGO = new GameObject("Camera", typeof(Camera));
|
||||
var camera = cameraGO.GetComponent<Camera>();
|
||||
cameraGO.transform.SetParent(rootGO.transform);
|
||||
var eventSystemGO = new GameObject("EventSystem", typeof(EventSystem), typeof(StandaloneInputModule));
|
||||
eventSystemGO.transform.SetParent(rootGO.transform);
|
||||
|
||||
var backCanvasGO = new GameObject("BackCanvas", typeof(Canvas), typeof(GraphicRaycaster));
|
||||
backCanvasGO.transform.SetParent(rootGO.transform);
|
||||
var backCanvas = backCanvasGO.GetComponent<Canvas>();
|
||||
backCanvas.renderMode = RenderMode.ScreenSpaceCamera;
|
||||
backCanvas.planeDistance = 100;
|
||||
backCanvas.worldCamera = camera;
|
||||
|
||||
var backCanvasBackground = new GameObject("BackCanvasBackground", typeof(RectTransform), typeof(Image));
|
||||
var backCanvasBackgroundTransform = backCanvasBackground.GetComponent<RectTransform>();
|
||||
backCanvasBackgroundTransform.SetParent(backCanvasGO.transform);
|
||||
backCanvasBackgroundTransform.anchorMin = Vector2.zero;
|
||||
backCanvasBackgroundTransform.anchorMax = Vector2.one;
|
||||
backCanvasBackgroundTransform.sizeDelta = Vector2.zero;
|
||||
backCanvasBackgroundTransform.anchoredPosition3D = Vector3.zero;
|
||||
backCanvasBackgroundTransform.localScale = Vector3.one;
|
||||
|
||||
var backCanvasDeeper = new GameObject("BackCanvasDeeperHierarchy", typeof(RectTransform), typeof(Image));
|
||||
var backCanvasDeeperTransform = backCanvasDeeper.GetComponent<RectTransform>();
|
||||
backCanvasDeeperTransform.SetParent(backCanvasBackgroundTransform);
|
||||
backCanvasDeeperTransform.anchorMin = new Vector2(0.5f, 0);
|
||||
backCanvasDeeperTransform.anchorMax = Vector2.one;
|
||||
backCanvasDeeperTransform.sizeDelta = Vector2.zero;
|
||||
backCanvasDeeperTransform.anchoredPosition3D = Vector3.zero;
|
||||
backCanvasDeeperTransform.localScale = Vector3.one;
|
||||
backCanvasDeeper.GetComponent<Image>().color = new Color(0.6985294f, 0.7754564f, 1f);
|
||||
|
||||
var frontCanvasGO = new GameObject("FrontCanvas", typeof(Canvas), typeof(GraphicRaycaster));
|
||||
frontCanvasGO.transform.SetParent(rootGO.transform);
|
||||
var frontCanvas = frontCanvasGO.GetComponent<Canvas>();
|
||||
frontCanvas.renderMode = RenderMode.ScreenSpaceCamera;
|
||||
frontCanvas.planeDistance = 50;
|
||||
frontCanvas.worldCamera = camera;
|
||||
|
||||
var frontCanvasTopLevel = new GameObject("FrontCanvasTopLevel", typeof(RectTransform), typeof(Text));
|
||||
var frontCanvasTopLevelTransform = frontCanvasTopLevel.GetComponent<RectTransform>();
|
||||
frontCanvasTopLevelTransform.SetParent(frontCanvasGO.transform);
|
||||
frontCanvasTopLevelTransform.anchorMin = Vector2.zero;
|
||||
frontCanvasTopLevelTransform.anchorMax = new Vector2(1, 0.5f);
|
||||
frontCanvasTopLevelTransform.sizeDelta = Vector2.zero;
|
||||
frontCanvasTopLevelTransform.anchoredPosition3D = Vector3.zero;
|
||||
frontCanvasTopLevelTransform.localScale = Vector3.one;
|
||||
var text = frontCanvasTopLevel.GetComponent<Text>();
|
||||
text.text = "FrontCanvasTopLevel";
|
||||
text.color = Color.black;
|
||||
text.fontSize = 97;
|
||||
|
||||
if (!Directory.Exists("Assets/Resources/"))
|
||||
Directory.CreateDirectory("Assets/Resources/");
|
||||
|
||||
UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
|
||||
GameObject.DestroyImmediate(rootGO);
|
||||
#endif
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void TestSetup()
|
||||
{
|
||||
m_PrefabRoot = Object.Instantiate(Resources.Load("RaycastSortingPrefab")) as GameObject;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator RaycastResult_Sorting()
|
||||
{
|
||||
Camera cam = m_PrefabRoot.GetComponentInChildren<Camera>();
|
||||
EventSystem eventSystem = m_PrefabRoot.GetComponentInChildren<EventSystem>();
|
||||
GameObject shouldHit = m_PrefabRoot.GetComponentInChildren<Text>().gameObject;
|
||||
|
||||
PointerEventData eventData = new PointerEventData(eventSystem);
|
||||
//bottom left quadrant
|
||||
eventData.position = cam.ViewportToScreenPoint(new Vector3(0.75f, 0.25f));
|
||||
|
||||
List<RaycastResult> results = new List<RaycastResult>();
|
||||
eventSystem.RaycastAll(eventData, results);
|
||||
|
||||
Assert.IsTrue(results[0].gameObject.name == shouldHit.name);
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
Object.DestroyImmediate(m_PrefabRoot);
|
||||
}
|
||||
|
||||
[OneTimeTearDown]
|
||||
public void OneTimeTearDown()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
AssetDatabase.DeleteAsset(kPrefabPath);
|
||||
#endif
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0ca2545d76d1fb34fa45a9f1e432d259
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,439 @@
|
|||
using System.Reflection;
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace UnityEngine.UI.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
class SelectableTests
|
||||
{
|
||||
private class SelectableTest : Selectable
|
||||
{
|
||||
public bool isStateNormal { get { return currentSelectionState == SelectionState.Normal; } }
|
||||
public bool isStateHighlighted { get { return currentSelectionState == SelectionState.Highlighted; } }
|
||||
public bool isStateSelected { get { return currentSelectionState == SelectionState.Selected; } }
|
||||
public bool isStatePressed { get { return currentSelectionState == SelectionState.Pressed; } }
|
||||
public bool isStateDisabled { get { return currentSelectionState == SelectionState.Disabled; } }
|
||||
|
||||
public Selectable GetSelectableAtIndex(int index)
|
||||
{
|
||||
return s_Selectables[index];
|
||||
}
|
||||
|
||||
public int GetSelectableCurrentIndex()
|
||||
{
|
||||
return m_CurrentIndex;
|
||||
}
|
||||
}
|
||||
|
||||
private SelectableTest selectable;
|
||||
private GameObject m_CanvasRoot;
|
||||
private GameObject m_EventSystemGO;
|
||||
|
||||
private CanvasGroup CreateAndParentGroupTo(string name, GameObject child)
|
||||
{
|
||||
GameObject canvasRoot = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
|
||||
GameObject groupGO = new GameObject(name, typeof(RectTransform), typeof(CanvasGroup));
|
||||
groupGO.transform.SetParent(canvasRoot.transform);
|
||||
child.transform.SetParent(groupGO.transform);
|
||||
return groupGO.GetComponent<CanvasGroup>();
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void TestSetup()
|
||||
{
|
||||
m_EventSystemGO = new GameObject("EventSystem", typeof(EventSystem));
|
||||
EventSystem.current = m_EventSystemGO.GetComponent<EventSystem>();
|
||||
m_CanvasRoot = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
|
||||
GameObject SelectableGO = new GameObject("Selectable", typeof(RectTransform), typeof(CanvasRenderer));
|
||||
|
||||
SelectableGO.transform.SetParent(m_CanvasRoot.transform);
|
||||
selectable = SelectableGO.AddComponent<SelectableTest>();
|
||||
selectable.targetGraphic = selectable.gameObject.AddComponent<ConcreteGraphic>();
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
GameObject.DestroyImmediate(m_CanvasRoot);
|
||||
GameObject.DestroyImmediate(m_EventSystemGO);
|
||||
}
|
||||
|
||||
[Test] // regression test 1160054
|
||||
public void SelectableArrayRemovesReferenceUponDisable()
|
||||
{
|
||||
int originalSelectableCount = Selectable.allSelectableCount;
|
||||
|
||||
selectable.enabled = false;
|
||||
|
||||
Assert.AreEqual(originalSelectableCount - 1, Selectable.allSelectableCount, "We have more then originalSelectableCount - 1 selectable objects.");
|
||||
//ensure the item as the last index is nulled out as it replaced the item that was disabled.
|
||||
Assert.IsNull(selectable.GetSelectableAtIndex(Selectable.allSelectableCount));
|
||||
|
||||
selectable.enabled = true;
|
||||
}
|
||||
|
||||
#region Selected object
|
||||
|
||||
[Test]
|
||||
public void SettingCurrentSelectedSelectableNonInteractableShouldNullifyCurrentSelected()
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(selectable.gameObject);
|
||||
selectable.interactable = false;
|
||||
|
||||
// it should be unselected now that it is not interactable anymore
|
||||
Assert.IsNull(EventSystem.current.currentSelectedGameObject);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PointerEnterDownShouldMakeItSelectedGameObject()
|
||||
{
|
||||
Assert.IsNull(EventSystem.current.currentSelectedGameObject);
|
||||
selectable.InvokeOnPointerEnter(new PointerEventData(EventSystem.current));
|
||||
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current));
|
||||
Assert.AreEqual(selectable.gameObject, EventSystem.current.currentSelectedGameObject);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void OnSelectShouldSetSelectedState()
|
||||
{
|
||||
Assert.True(selectable.isStateNormal);
|
||||
selectable.OnSelect(new BaseEventData(EventSystem.current));
|
||||
Assert.True(selectable.isStateSelected);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void OnDeselectShouldUnsetSelectedState()
|
||||
{
|
||||
Assert.True(selectable.isStateNormal);
|
||||
selectable.OnSelect(new BaseEventData(EventSystem.current));
|
||||
Assert.True(selectable.isStateSelected);
|
||||
selectable.OnDeselect(new BaseEventData(EventSystem.current));
|
||||
Assert.True(selectable.isStateNormal);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Interactable
|
||||
|
||||
[Test]
|
||||
public void SettingCanvasGroupNotInteractableShouldMakeSelectableNotInteractable()
|
||||
{
|
||||
// Canvas Group on same object
|
||||
var group = selectable.gameObject.AddComponent<CanvasGroup>();
|
||||
Assert.IsTrue(selectable.IsInteractable());
|
||||
|
||||
group.interactable = false;
|
||||
// actual call happens on the native side, cause by interactable = false
|
||||
selectable.InvokeOnCanvasGroupChanged();
|
||||
|
||||
Assert.IsFalse(selectable.IsInteractable());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SettingParentCanvasGroupNotInteractableShouldMakeSelectableNotInteractable()
|
||||
{
|
||||
var canvasGroup = CreateAndParentGroupTo("CanvasGroup", selectable.gameObject);
|
||||
Assert.IsTrue(selectable.IsInteractable());
|
||||
|
||||
canvasGroup.interactable = false;
|
||||
// actual call happens on the native side, cause by interactable = false
|
||||
selectable.InvokeOnCanvasGroupChanged();
|
||||
|
||||
Assert.IsFalse(selectable.IsInteractable());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SettingParentParentCanvasGroupNotInteractableShouldMakeSelectableNotInteractable()
|
||||
{
|
||||
var canvasGroup1 = CreateAndParentGroupTo("CanvasGroup1", selectable.gameObject);
|
||||
var canvasGroup2 = CreateAndParentGroupTo("CanvasGroup2", canvasGroup1.gameObject);
|
||||
Assert.IsTrue(selectable.IsInteractable());
|
||||
|
||||
canvasGroup2.interactable = false;
|
||||
// actual call happens on the native side, cause by interactable = false
|
||||
selectable.InvokeOnCanvasGroupChanged();
|
||||
|
||||
Assert.IsFalse(selectable.IsInteractable());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SettingParentParentCanvasGroupInteractableShouldMakeSelectableInteractable()
|
||||
{
|
||||
var canvasGroup1 = CreateAndParentGroupTo("CanvasGroup1", selectable.gameObject);
|
||||
CreateAndParentGroupTo("CanvasGroup2", canvasGroup1.gameObject);
|
||||
Assert.IsTrue(selectable.IsInteractable());
|
||||
|
||||
// actual call happens on the native side, cause by interactable
|
||||
selectable.InvokeOnCanvasGroupChanged();
|
||||
|
||||
Assert.IsTrue(selectable.IsInteractable());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SettingParentParentCanvasGroupNotInteractableShouldNotMakeSelectableNotInteractableIfIgnoreParentGroups()
|
||||
{
|
||||
var canvasGroup1 = CreateAndParentGroupTo("CanvasGroup1", selectable.gameObject);
|
||||
canvasGroup1.ignoreParentGroups = true;
|
||||
var canvasGroup2 = CreateAndParentGroupTo("CanvasGroup2", canvasGroup1.gameObject);
|
||||
Assert.IsTrue(selectable.IsInteractable());
|
||||
|
||||
canvasGroup2.interactable = false;
|
||||
// actual call happens on the native side, cause by interactable = false
|
||||
selectable.InvokeOnCanvasGroupChanged();
|
||||
|
||||
Assert.IsTrue(selectable.IsInteractable());
|
||||
}
|
||||
|
||||
[Test]// regression test 861736
|
||||
public void PointerEnterThenSetNotInteractableThenExitThenSetInteractableShouldSetStateToDefault()
|
||||
{
|
||||
Assert.True(selectable.isStateNormal);
|
||||
selectable.InvokeOnPointerEnter(null);
|
||||
Assert.True(selectable.isStateHighlighted);
|
||||
selectable.interactable = false;
|
||||
selectable.InvokeOnPointerExit(null);
|
||||
selectable.interactable = true;
|
||||
Assert.False(selectable.isStateHighlighted);
|
||||
Assert.True(selectable.isStateNormal);
|
||||
}
|
||||
|
||||
[Test]// regression test 861736
|
||||
public void PointerEnterThenSetNotInteractableThenSetInteractableShouldStayHighlighted()
|
||||
{
|
||||
Assert.True(selectable.isStateNormal);
|
||||
selectable.InvokeOnPointerEnter(null);
|
||||
Assert.True(selectable.isStateHighlighted);
|
||||
selectable.interactable = false;
|
||||
selectable.interactable = true;
|
||||
Assert.True(selectable.isStateHighlighted);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Tweening
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator SettingNotInteractableShouldTweenToDisabledColor()
|
||||
{
|
||||
var canvasRenderer = selectable.gameObject.GetComponent<CanvasRenderer>();
|
||||
selectable.InvokeOnEnable();
|
||||
canvasRenderer.SetColor(selectable.colors.normalColor);
|
||||
|
||||
selectable.interactable = false;
|
||||
|
||||
yield return new WaitForSeconds(1);
|
||||
|
||||
Assert.AreEqual(selectable.colors.disabledColor, canvasRenderer.GetColor());
|
||||
|
||||
selectable.interactable = true;
|
||||
|
||||
yield return new WaitForSeconds(1);
|
||||
|
||||
Assert.AreEqual(selectable.colors.normalColor, canvasRenderer.GetColor());
|
||||
}
|
||||
|
||||
[UnityTest][Ignore("Fails")] // regression test 742140
|
||||
public IEnumerator SettingNotInteractableThenInteractableShouldNotTweenToDisabledColor()
|
||||
{
|
||||
var canvasRenderer = selectable.gameObject.GetComponent<CanvasRenderer>();
|
||||
selectable.enabled = false;
|
||||
selectable.enabled = true;
|
||||
canvasRenderer.SetColor(selectable.colors.normalColor);
|
||||
|
||||
selectable.interactable = false;
|
||||
selectable.interactable = true;
|
||||
Color c = canvasRenderer.GetColor();
|
||||
|
||||
for (int i = 0; i < 30; i++)
|
||||
{
|
||||
yield return null;
|
||||
Color c2 = canvasRenderer.GetColor();
|
||||
Assert.AreNotEqual(c2, c);
|
||||
}
|
||||
Assert.AreEqual(selectable.colors.normalColor, canvasRenderer.GetColor());
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator SettingInteractableToFalseTrueFalseShouldTweenToDisabledColor()
|
||||
{
|
||||
var canvasRenderer = selectable.gameObject.GetComponent<CanvasRenderer>();
|
||||
selectable.InvokeOnEnable();
|
||||
canvasRenderer.SetColor(selectable.colors.normalColor);
|
||||
|
||||
selectable.interactable = false;
|
||||
selectable.interactable = true;
|
||||
selectable.interactable = false;
|
||||
|
||||
yield return new WaitForSeconds(1);
|
||||
|
||||
Assert.AreEqual(selectable.colors.disabledColor, canvasRenderer.GetColor());
|
||||
}
|
||||
|
||||
#if PACKAGE_ANIMATION
|
||||
[Test]
|
||||
public void TriggerAnimationWithNoAnimator()
|
||||
{
|
||||
Assert.Null(selectable.animator);
|
||||
Assert.DoesNotThrow(() => selectable.InvokeTriggerAnimation("asdasd"));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TriggerAnimationWithDisabledAnimator()
|
||||
{
|
||||
var an = selectable.gameObject.AddComponent<Animator>();
|
||||
an.enabled = false;
|
||||
Assert.NotNull(selectable.animator);
|
||||
Assert.DoesNotThrow(() => selectable.InvokeTriggerAnimation("asdasd"));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TriggerAnimationAnimatorWithNoRuntimeController()
|
||||
{
|
||||
var an = selectable.gameObject.AddComponent<Animator>();
|
||||
an.runtimeAnimatorController = null;
|
||||
Assert.NotNull(selectable.animator);
|
||||
Assert.DoesNotThrow(() => selectable.InvokeTriggerAnimation("asdasd"));
|
||||
}
|
||||
|
||||
#endif
|
||||
#endregion
|
||||
|
||||
#region Selection state and pointer
|
||||
|
||||
[Test]
|
||||
public void SelectShouldSetSelectedObject()
|
||||
{
|
||||
Assert.Null(EventSystem.current.currentSelectedGameObject);
|
||||
selectable.Select();
|
||||
Assert.AreEqual(selectable.gameObject, EventSystem.current.currentSelectedGameObject);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SelectWhenAlreadySelectingShouldNotSetSelectedObject()
|
||||
{
|
||||
Assert.Null(EventSystem.current.currentSelectedGameObject);
|
||||
var fieldInfo = typeof(EventSystem).GetField("m_SelectionGuard", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
fieldInfo
|
||||
.SetValue(EventSystem.current, true);
|
||||
selectable.Select();
|
||||
Assert.Null(EventSystem.current.currentSelectedGameObject);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PointerEnterShouldHighlight()
|
||||
{
|
||||
Assert.True(selectable.isStateNormal);
|
||||
selectable.InvokeOnPointerEnter(null);
|
||||
Assert.True(selectable.isStateHighlighted);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PointerEnterOnSelectedObjectShouldHighlight()
|
||||
{
|
||||
selectable.InvokeOnSelect(null);
|
||||
Assert.True(selectable.isStateSelected);
|
||||
selectable.InvokeOnPointerEnter(null);
|
||||
Assert.True(selectable.isStateHighlighted);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PointerEnterAndRightClickShouldHighlightNotPress()
|
||||
{
|
||||
Assert.True(selectable.isStateNormal);
|
||||
selectable.InvokeOnPointerEnter(null);
|
||||
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current)
|
||||
{
|
||||
button = PointerEventData.InputButton.Right
|
||||
});
|
||||
Assert.True(selectable.isStateHighlighted);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PointerEnterAndRightClickShouldPress()
|
||||
{
|
||||
Assert.True(selectable.isStateNormal);
|
||||
selectable.InvokeOnPointerEnter(null);
|
||||
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current));
|
||||
Assert.True(selectable.isStatePressed);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PointerEnterLeftClickExitShouldPress()
|
||||
{
|
||||
Assert.True(selectable.isStateNormal);
|
||||
selectable.InvokeOnPointerEnter(null);
|
||||
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current));
|
||||
selectable.InvokeOnPointerExit(null);
|
||||
Assert.True(selectable.isStatePressed);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PointerEnterLeftClickExitReleaseShouldSelect()
|
||||
{
|
||||
Assert.True(selectable.isStateNormal);
|
||||
selectable.InvokeOnPointerEnter(null);
|
||||
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current));
|
||||
selectable.InvokeOnPointerExit(null);
|
||||
selectable.InvokeOnPointerUp(new PointerEventData(EventSystem.current));
|
||||
Assert.True(selectable.isStateSelected);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PointerDownShouldSetSelectedObject()
|
||||
{
|
||||
Assert.Null(EventSystem.current.currentSelectedGameObject);
|
||||
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current));
|
||||
Assert.AreEqual(selectable.gameObject, EventSystem.current.currentSelectedGameObject);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PointerLeftDownRightDownRightUpShouldNotChangeState()
|
||||
{
|
||||
Assert.True(selectable.isStateNormal);
|
||||
selectable.InvokeOnPointerEnter(null);
|
||||
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Left });
|
||||
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Right });
|
||||
selectable.InvokeOnPointerUp(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Right });
|
||||
Assert.True(selectable.isStatePressed);
|
||||
}
|
||||
|
||||
[Test, Ignore("No disabled state assigned ? Investigate")]
|
||||
public void SettingNotInteractableShouldDisable()
|
||||
{
|
||||
Assert.True(selectable.isStateNormal);
|
||||
selectable.interactable = false;
|
||||
selectable.InvokeOnCanvasGroupChanged();
|
||||
Assert.True(selectable.isStateDisabled);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region No event system
|
||||
|
||||
[Test] // regression test 787563
|
||||
public void SettingInteractableWithNoEventSystemShouldNotCrash()
|
||||
{
|
||||
EventSystem.current.enabled = false;
|
||||
selectable.interactable = false;
|
||||
}
|
||||
|
||||
[Test] // regression test 787563
|
||||
public void OnPointerDownWithNoEventSystemShouldNotCrash()
|
||||
{
|
||||
EventSystem.current.enabled = false;
|
||||
selectable.OnPointerDown(new PointerEventData(EventSystem.current) {button = PointerEventData.InputButton.Left});
|
||||
}
|
||||
|
||||
[Test] // regression test 787563
|
||||
public void SelectWithNoEventSystemShouldNotCrash()
|
||||
{
|
||||
EventSystem.current.enabled = false;
|
||||
selectable.Select();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 39dcddcb5895328489c92214aa73e3bb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Add table
Add a link
Reference in a new issue