Initial Commit
This commit is contained in:
parent
53eb92e9af
commit
270ab7d11f
15341 changed files with 700234 additions and 0 deletions
|
@ -0,0 +1,73 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityEditor;
|
||||
|
||||
[TestFixture]
|
||||
public class RectTransformValidAfterEnable : IPrebuildSetup
|
||||
{
|
||||
const string kSceneName = "DisabledCanvasScene";
|
||||
const string kGameObjectName = "DisabledCanvas";
|
||||
public void Setup()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
Action codeToExecute = delegate()
|
||||
{
|
||||
var canvasGameObject = new GameObject(kGameObjectName, typeof(Canvas));
|
||||
canvasGameObject.SetActive(false);
|
||||
canvasGameObject.GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
canvasGameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(0, 0);
|
||||
canvasGameObject.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
|
||||
CanvasScaler canvasScaler = canvasGameObject.AddComponent<CanvasScaler>();
|
||||
canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||
canvasScaler.referenceResolution = new Vector2(1024, 768);
|
||||
};
|
||||
CreateSceneUtility.CreateScene(kSceneName, codeToExecute);
|
||||
#endif
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator CheckRectTransformValidAfterEnable()
|
||||
{
|
||||
AsyncOperation operation = SceneManager.LoadSceneAsync(kSceneName, LoadSceneMode.Additive);
|
||||
yield return operation;
|
||||
|
||||
Scene scene = SceneManager.GetSceneByName(kSceneName);
|
||||
GameObject[] gameObjects = scene.GetRootGameObjects();
|
||||
GameObject canvasGameObject = null;
|
||||
foreach (GameObject gameObject in gameObjects)
|
||||
{
|
||||
if (gameObject.name == kGameObjectName)
|
||||
{
|
||||
canvasGameObject = gameObject;
|
||||
break;
|
||||
}
|
||||
}
|
||||
Assert.IsNotNull(canvasGameObject);
|
||||
|
||||
RectTransform rectTransform = canvasGameObject.GetComponent<RectTransform>();
|
||||
canvasGameObject.SetActive(true);
|
||||
|
||||
yield return new WaitForEndOfFrame();
|
||||
|
||||
Rect rect = rectTransform.rect;
|
||||
Assert.Greater(rect.width, 0);
|
||||
Assert.Greater(rect.height, 0);
|
||||
|
||||
operation = SceneManager.UnloadSceneAsync(kSceneName);
|
||||
yield return operation;
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
//Manually add Assets/ and .unity as CreateSceneUtility does that for you.
|
||||
#if UNITY_EDITOR
|
||||
AssetDatabase.DeleteAsset("Assets/" + kSceneName + ".unity");
|
||||
#endif
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue