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using UnityEngine;
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using NUnit.Framework;
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public class RectTransformPosition
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{
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[Test]
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public void SettingPositionBeforeGameObjectIsActivatedWorks_953409()
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{
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var positionToSet = new Vector3(1, 2, 3);
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var go = new GameObject("RectTransform", typeof(RectTransform));
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go.SetActive(false);
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go.transform.position = positionToSet;
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go.SetActive(true);
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Assert.AreEqual(positionToSet, go.transform.position, "Expected RectTransform position to be set but it was not.");
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}
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}
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