Initial Commit
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using NUnit.Framework;
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namespace Core.InputField
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{
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public class CharacterLimitValidation : TestBehaviourBase<UnityEngine.UI.InputField>
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{
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[Test]
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public void LimitCanNotBeNegative()
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{
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const int testValue = -1;
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m_TestObject.characterLimit = testValue;
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Assert.AreNotEqual(testValue, m_TestObject.characterLimit);
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}
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[Test]
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public void TextLengthShorterThanLimit()
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{
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const string testValue = "Test";
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m_TestObject.characterLimit = 10;
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m_TestObject.text = testValue;
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Assert.AreEqual(testValue, m_TestObject.text);
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}
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[Test]
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public void TextLengthEqualToLimit()
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{
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const string testValue = "0123456789";
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m_TestObject.characterLimit = 10;
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m_TestObject.text = testValue;
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Assert.AreEqual(testValue, m_TestObject.text);
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}
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[Test]
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public void TextLengthGreaterThanLimit()
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{
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m_TestObject.characterLimit = 10;
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m_TestObject.text = "01234567891234567890";
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Assert.AreEqual(10, m_TestObject.text.Length);
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Assert.AreEqual("0123456789", m_TestObject.text);
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}
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}
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}
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